Wizard

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Intro

Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.

Magicians become more than magicians, having immersed themselves in the study of magic all their lives thus far and accumulating enormous amounts of magical energy that no one has ever seen. One day, when Tristan III, Lord of Rune-Midgarts, declares the recruitment of adventurers, Wizards jump into the midst of the battle to test the magical powers they have studied.

With higher intellectual and magical power, Wizards have the ability to take a huge amount of damage to the enemy in a blow, and to take the enemy away from the battlefield at once. However, because they do not have time to train their bodies due to so much focus on magic, the Wizard's basic stamina is weak and therefore travel and combat is difficult. It is a job that assists friendly forces by using the enormous magic that can grasp the weakness of the enemy from behind and pierce through to create confusion within the enemy.

 

Job Quests

Job Tree

Basic 1st 2nd
NOVICE.gif MAGICIAN.gif WIZARD.gif
Novice Magician Wizard
Job Level 10 Job Level 50 Job Level 50

Skill Tree

1st Job Skills
Skill Name Max Level Skill Form Short Description Cast Time
Basic_Skill.png Basic Skill 9 Passive
  • Enable the use of Basic Interface Skills.
  • (Trading, Emoticon, Sitting, Chat Room, Party, Kafra and at Max Level enables job change.)
 
First_Aid.png First Aid (Quest) 1 Supportive
  • Target: Self
  • Use 3 SP to restore 5 HP.
 
Cold_Bolt.png Cold Bolt 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Summons bolts of frigid ice to strike at an enemy with Water elemental magic attack.
  • Magical Damage +100%
  • Bolt amount +1 * Skill Level
  • Variable Cast Time: 3520ms on level 10
  • Fixed Cast Time: 880ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 700
Fire_Ball.png Fire Ball 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Summons a Fire ball to damage a target and all enemies withing 5x5 cells area.
  • Inne area (3x3) and outer area (5x5) receive different damage.
  • Inner Magical Damage +40% + (20% * Skill Level)
  • Outer Magical Damage +5% + (15% * Skill Level)
  • Variable Cast Time: 800ms
  • Fixed Cast Time: 200ms
  • After Cast Delay: 800ms
  • Cool Down: 1200ms
Fire_Bolt.png Fire Bolt 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Attacks a target with arrow made of fire inflicting Fire elemental magic attack.
  • Magical Damage +100%
  • Bolt amount +1 * Skill Level
  • Variable Cast Time: 3520ms on level 10
  • Fixed Cast Time: 880ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 700
Fire_Wall.png Fire Wall 10 Offensive
  • Target: Ground
  • Type: Magical
  • Uses 40 SP to create a fire barrier with 50% MATK that inflicts Fire elemental magic attack on upcoming enemies and knock them 2 cells backward.
  • Wall duration +2 Hits + (1 * Skill Level)
  • Variable Cast Time: 560ms on level 10
  • Fixed Cast Time: 140ms on level 10
Frost_Diver.png Frost Diver 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Inflicts Water magic on a target that has a chance to inflict Frozen status.
  • Frozen chance and duration are affected by target's level, MDEF and LUK.
  • Magical Damage +10% * Skill Level
  • Variable Cast Time: 640ms
  • Fixed Cast Time: 160ms
  • After Cast Delay: 300ms
  • Cool Down: 1200ms
Increase_SP_Recovery.png Increase SP Recovery 10 Passive
  • Enhances natural SP regen. MaxSP affects how much SP restoration is increased by this skill. Increases the efficiency of SP recovering items by 2% per skill level.
 
Lightning_Bolt.png Lightning Bolt 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Drops lightning on target inflicting Wind elemental magic attack.
  • Magical Damage +100%
  • Bolt amount +1 * Skill Level
  • Variable Cast Time: 3520ms on level 10
  • Fixed Cast Time: 880ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 700
Napalm_Beat.png Napalm Beat 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic.
  • The damage portion is divided among the targets.
  • Magical Damage -30% + (10% * Skill Level)
  • Variable Cast Time: 400ms
  • Fixed Cast Time: 100ms
  • After Cast Delay: 300ms
  • Cool Down: 700ms
Safety_Wall.png Safety Wall 10 Supportive
  • Target: Ground
  • Creates a magic barrier on a targeted spot that will block certain number of melee physical attacks.
  • The barrier will dissappear after a period of time.
  • Durability 300 * Skill Level
  • Blocks +1 Hit + (1 * Skill Level) 
  • Variable Cast Time: 320ms on level 10.
  • Fixed Cast Time: 80ms on level 10.
Sight.png Sight 1 Active
  • Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
 
Soul_Strike.png Soul Strike 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Summons holy spirit to inflict Ghost elemental attack on a target.
  • Skill inflicts additional damage against Undead monster.
  • Magical Damage +100%
  • Undead Damage +5% * Skill Level
  • Variable Cast Time: 400ms
  • Fixed Cast Time: 100ms
  • After Cast Delay: 300ms on level 10
  • Cool Down: 900ms
Stone_Curse.png Stone Curse 10 Active
  • Target: Single
  • Type: Magical
  • Inflicts Stone Curse to a target.
  • Consumes 1 Red Gemstone.
  • From level 6 the Red Gemstone is only consumed when skill is successfully used.
  • Stone Curse chance and duration are affected by target's level, MDEF and LUK.
  • Variable Cast Time: 800ms
  • Fixed Cast Time: 200ms
Thunderstorm.png Thunderstorm 10 Offensive
  • Target: Ground
  • Type: Magical
  • Drops lightning bolt on specific location, inflicts Wind elemental magic on 5x5 cells area.
  • Damage +100%
  • Thunders amount +1 * Skill Level
  • Variable Cast Time: 6400ms on level 10
  • Fixed Cast Time: 1600ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 1700ms
Energy_Coat.png Energy Coat (Quest) 1 Supportive
  • Creates a barrier of spiritual energy that will buffer attacks at the caster.
  • Caster's remaining SP affects the amount of damage reduced by the barrier.
  • More SP is drained as attacks buffered by the barrier accumulate.
 

 

2nd Job Skills
Skill Name Max Level Skill Form Short Description Cast Time
Earth_Spike.png Earth Spike 5 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Commands the ground beneath a targeted enemy to rise into spikes causing Earth magical damage.
  • Magical Damage +200%
  • Spikes amount +1 * Skill Level
  • Variable Cast Time: 3200ms on level 10
  • Fixed Cast Time: 1200ms on level 10
  • After Cast Delay: 300ms
Fire_Pillar.png Fire Pillar 10 Offensive
  • Target: Ground
  • Type: Magical
  • Summons a pillar of flame on a targeted spot that will damage enemies with Fire elemental magic damage when they step on it.
  • Number of hits 2 + (1 * Skill Level)
  • AoE Effect Level 1 - 5: 3x3
  • AoE Effect Level 6 - 10: 7x7
  • Variable Cast Time: 192ms on level 10
  • Fixed Cast Time: 48ms on level 10
Frost_Nova.png Frost Nova 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Creates an aura of icy cold that will simultaneously freeze enemies around the caster.
  • Variable Cast Time: 384ms on level 10
  • Fixed Cast Time: 96ms on level 10
Heaven%27s_Drive.png Heaven's Drive 5 Offensive
  • Target: Ground
  • Type: Magical
  • Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.
  • Magical Damage 125% * Skill Level
  • Variable Cast Time:3200ms on level 10
  • Fixed Cast Time: 800ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 700ms
Ice_Wall.png Ice Wall 10 Active
  • Target: Ground
  • Type: Magical
  • Creates a frozen wall of ice that will block enemies.
  • Durability +200 + (200 * Skill Level)
 
Jupitel_Thunder.png Jupitel Thunder 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Fires a ball of crackling lightning that will damage and push back the targeted enemy.
  • Magical Damage +100%
  • Hits +2 + (1 * Skill Level)
  • Variable Cast Time: 3800ms on level 10
  • Fixed Cast Time: 500ms
Lord_of_Vermilion.png Lord of Vermilion 10 Offensive
  • Target: Ground
  • Type: Magical
  • Summons explosive lightning to strike a targeted area.
  • Increasing skill level will increase damage and skill cast time.
  • Magical Damage +400% + (100% * Skill Level)
  • Variable Cast Time: 5100ms on level 10
  • Fixed Cast Time: 800ms on level 10
  • After Cast Delay: 300ms
  • Cool Down:4700ms
Meteor_Storm.png Meteor Storm 101 Offensive
  • Target: Ground
  • Type: Magical
  • Summons meteors towards a targeted area to inflict area effect damage upon enemies.
  • Magical Damage +125%
  • Number of Meteor 7 at max level.
  • Variable Cast Time: 7500ms
  • Fixed Cast Time: 1200ms
  • After Cast Delay: 300ms
  • Cool Down: 6700ms on level 10
Quagmire.png Quagmire 5 Active
  • Target: Ground
  • Type: Magical
  • Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
  • AGI and DEX has maximum of 50 can be reduced.
  • Players will only receive half of the effect.
  • AGI & DEX Reduction -10% * Skill Level
  • After Cast Delay: 300ms
  • Cool Down: 700ms
Sense.png Sense 1 Active
  • Reveals detailed information about a targeted monster to the caster and members in caster's party.
 
Sightrasher.png Sightrasher 10 Offensive
  • Target: Self
  • Type: Magical
  • Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.
  • Magical Damage +20
  • Variable Cast Time: 320ms
  • Fixed Cast Time: 80ms
  • After Cast Delay: 300ms
  • Cool Down: 2000ms
Storm_Gust.png Storm Gust 10 Offensive
  • Target: Ground
  • Type: Magical
  • Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.
  •  Blizzard lasts for 4.5 seconds, strikes once every 0.45 seconds, and knocks objects back by 2 cells.
  • Magical Damage 80% + (50% * Skill Level)
  • Variable Cast Time: 6000ms on level 10
  • Fixed Cast Time: 1200ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 4700ms
Water_Ball.png Water Ball 5 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Hurls spheres of water at high velocity at a targeted enemy.
  • Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map.
  • Magical Damage +30% * Skill Level
  • Variable Cast Time: 3200ms on level 10
  • Fixed Cast Time: 800ms on level 10
Sight Blaster.png Sight Blaster (Quest) 1 Active
  • Summons a protective fire ball that will encircle the caster for 2 minutes.
  • When an enemy approaches the caster, the fire ball will inflict damage equal to caster's Matk, push the enemy backward, then the skill will cancel.
  • Sight Blaster's knockback effect has no effect during WoE.
  • Variable Cast Time: 1280ms
  • Fixed Cast Time: 320ms