Sage

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Intro

Sages are essentially the opposite of Wizards, choosing to use their magic to inhibit their opponents by despelling their spells and hinder their advances. Sages are more in-tuned with the essences of the world, allowing them to endow the elements onto others.

With their magical and physical abilities, Sages demonstrate their ability to keep up with physical battles. If Sages freely use four elements and use it to initiate a powerful attack, they are freely able to apply the four elements by using their intellectual ability in a different way. As a result, if a Sage has a high level of magic based on immense powers, they will use it to develop an Enchantment ability to help others.

One day, at an adventure recruitment notice by Lord Tristan III of the Kingdom of Rune-Midgarts, the Academy sends Sages to try to help the king, who does not spare much financial support. As a result, they were dispatched to join the ranks of the adventurers.

 

Job Quests

Job Tree

Basic 1st 2nd
NOVICE.gif MAGICIAN.gif SAGE.gif
Novice Magician Sage
Job Level 10 Job Level 50 Job Level 50

Skill Tree

1st Job Skills
Skill Name Max Level Skill Form Short Description Cast Time
Basic_Skill.png Basic Skill 9 Passive
  • Enable the use of Basic Interface Skills.
  • (Trading, Emoticon, Sitting, Chat Room, Party, Kafra and at Max Level enables job change.)
 
First_Aid.png First Aid (Quest) 1 Supportive
  • Target: Self
  • Use 3 SP to restore 5 HP.
 
Cold_Bolt.png Cold Bolt 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Summons bolts of frigid ice to strike at an enemy with Water elemental magic attack.
  • Magical Damage +100%
  • Bolt amount +1 * Skill Level
  • Variable Cast Time: 3520ms on level 10
  • Fixed Cast Time: 880ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 700
Fire_Ball.png Fire Ball 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Summons a Fire ball to damage a target and all enemies withing 5x5 cells area.
  • Inne area (3x3) and outer area (5x5) receive different damage.
  • Inner Magical Damage +40% + (20% * Skill Level)
  • Outer Magical Damage +5% + (15% * Skill Level)
  • Variable Cast Time: 800ms
  • Fixed Cast Time: 200ms
  • After Cast Delay: 800ms
  • Cool Down: 1200ms
Fire_Bolt.png Fire Bolt 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Attacks a target with arrow made of fire inflicting Fire elemental magic attack.
  • Magical Damage +100%
  • Bolt amount +1 * Skill Level
  • Variable Cast Time: 3520ms on level 10
  • Fixed Cast Time: 880ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 700
Fire_Wall.png Fire Wall 10 Offensive
  • Target: Ground
  • Type: Magical
  • Uses 40 SP to create a fire barrier with 50% MATK that inflicts Fire elemental magic attack on upcoming enemies and knock them 2 cells backward.
  • Wall duration +2 Hits + (1 * Skill Level)
  • Variable Cast Time: 560ms on level 10
  • Fixed Cast Time: 140ms on level 10
Frost_Diver.png Frost Diver 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Inflicts Water magic on a target that has a chance to inflict Frozen status.
  • Frozen chance and duration are affected by target's level, MDEF and LUK.
  • Magical Damage +10% * Skill Level
  • Variable Cast Time: 640ms
  • Fixed Cast Time: 160ms
  • After Cast Delay: 300ms
  • Cool Down: 1200ms
Increase_SP_Recovery.png Increase SP Recovery 10 Passive
  • Enhances natural SP regen. MaxSP affects how much SP restoration is increased by this skill. Increases the efficiency of SP recovering items by 2% per skill level.
 
Lightning_Bolt.png Lightning Bolt 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Drops lightning on target inflicting Wind elemental magic attack.
  • Magical Damage +100%
  • Bolt amount +1 * Skill Level
  • Variable Cast Time: 3520ms on level 10
  • Fixed Cast Time: 880ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 700
Napalm_Beat.png Napalm Beat 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic.
  • The damage portion is divided among the targets.
  • Magical Damage -30% + (10% * Skill Level)
  • Variable Cast Time: 400ms
  • Fixed Cast Time: 100ms
  • After Cast Delay: 300ms
  • Cool Down: 700ms
Safety_Wall.png Safety Wall 10 Supportive
  • Target: Ground
  • Creates a magic barrier on a targeted spot that will block certain number of melee physical attacks.
  • The barrier will dissappear after a period of time.
  • Durability 300 * Skill Level
  • Blocks +1 Hit + (1 * Skill Level) 
  • Variable Cast Time: 320ms on level 10.
  • Fixed Cast Time: 80ms on level 10.
Sight.png Sight 1 Active
  • Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
 
Soul_Strike.png Soul Strike 10 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Summons holy spirit to inflict Ghost elemental attack on a target.
  • Skill inflicts additional damage against Undead monster.
  • Magical Damage +100%
  • Undead Damage +5% * Skill Level
  • Variable Cast Time: 400ms
  • Fixed Cast Time: 100ms
  • After Cast Delay: 300ms on level 10
  • Cool Down: 900ms
Stone_Curse.png Stone Curse 10 Active
  • Target: Single
  • Type: Magical
  • Inflicts Stone Curse to a target.
  • Consumes 1 Red Gemstone.
  • From level 6 the Red Gemstone is only consumed when skill is successfully used.
  • Stone Curse chance and duration are affected by target's level, MDEF and LUK.
  • Variable Cast Time: 800ms
  • Fixed Cast Time: 200ms
Thunderstorm.png Thunderstorm 10 Offensive
  • Target: Ground
  • Type: Magical
  • Drops lightning bolt on specific location, inflicts Wind elemental magic on 5x5 cells area.
  • Damage +100%
  • Thunders amount +1 * Skill Level
  • Variable Cast Time: 6400ms on level 10
  • Fixed Cast Time: 1600ms on level 10
  • After Cast Delay: 300ms
  • Cool Down: 1700ms
Energy_Coat.png Energy Coat (Quest) 1 Supportive
  • Creates a barrier of spiritual energy that will buffer attacks at the caster.
  • Caster's remaining SP affects the amount of damage reduced by the barrier.
  • More SP is drained as attacks buffered by the barrier accumulate.
 

 

2nd Job Skills
Skill Name Max Level Skill Form Short Description Cast Time
Hindsight.png Auto Spell 10 Active
  • Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.
  • Spells that are auto cast through Auto Spell only consume 2/3 of the required SP.
  • Spells that are not learned by the caster can't be cast.
  • Level of spell is half the max learned by caster.
  • Cool Down: 3000ms
Cast_Cancel.png Cast Cancel 5 Active
  • Only usable while casting a magic spell. Immediately cancel a spell, allowing the caster to take another action without any delay.
 
Deluge.png Deluge 5 Active
  • Target: Ground
  • Enchants an area on the ground so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in its range.
  • This area will also enable the use of Water Ball and Aqua Benedicta.
  • Other Sage skills that target the ground can't be cast over Deluge.
  • Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration.
  • Variable Cast Time: 3000ms
  • Fixed Cast Time: 500ms
Dispell.png Dispell 5 Active
  • Casting Dispell has a chance of canceling all magic effects that have been cast on a target.
  • Consumes 1 Yellow Gemstone
  • Variable Cast Time: 1600ms
  • Fixed Cast Time: 400ms
Dragonology.png Dragonology 5 Passive
  • Increase resistance and damage against Dragon monsters.
  • Mastering this skill will add +3 INT.
  • Resistance 4% * Skill Level
  • Damage +4% * Skill Level
 
Earth_Spike.png Earth Spike 5 Offensive
  • Target: Single, Enemy
  • Type: Magical
  • Commands the ground beneath a targeted enemy to rise into spikes causing Earthmagical damage.
  • Magical Damage +200%
  • Spikes amount +1 * Skill Level
  • Variable Cast Time: 3200ms on level 10
  • Fixed Cast Time: 1200ms on level 10
  • After Cast Delay: 1400ms
Endow_Blaze.png Flame Launcher 5 Supportive
  • Endows a party member's weapon with Fire elemental for the skill's duration.
  • Consumes 1 Scarlet Point
  • Fire magical damage +1% * Skill Level
  • Variable Cast Time: 1000ms
  • Fixed Cast Time: 500ms
Endow_Quake.png Seismic Weapon 5 Supportive
  • Endows a party member's weapon with Earth elemental for the skill's duration.
  • Consumes 1 Lime Green Point
  • Earth magical damage +1% * Skill Level
  • Variable Cast Time: 1000ms
  • Fixed Cast Time: 500ms
Endow_Tornado.png Lightning Loader 5 Supportive
  • Endows a party member's weapon with Wind elemental for the skill's duration.
  • Consumes 1 Yellow Wish Point
  • Wind magical damage +1% * Skill Level
  • Variable Cast Time: 1000ms
  • Fixed Cast Time: 500ms
Endow_Tsunami.png Frost Weapon 5 Supportive
  • Endows a party member's weapon with Water elemental for the skill's duration.
  • Consumes 1 Indigo Point
  • Water magical damage +1% * Skill Level
  • Variable Cast Time: 1000ms
  • Fixed Cast Time: 500ms
Free_Cast.png Free Cast 10 Passive
  • Enables moving and attacking during the casting of magic spells.
 
Heaven%27s_Drive.png Heaven's Drive 5 Offensive
  • Target: Ground
  • Type: Magical
  • Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.
  • Magical Damage 125% * Skill Level
  • Variable Cast Time: 1900ms on level 10
  • Fixed Cast Time: 800ms on level 10
  • After Cast Delay: 500ms
  • Cool Down: 300ms
Hocus-pocus.png Abracadabra 10 Active
  • Cast a random skill.
  • Leveling this skill increases the variety of skills that are cast through Abracadabra.
  • Consumes 2 Yellow Gemstones
 
Magic_Rod.png Magic Rod 5 Active
  • Upon being attacked with a skill, using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage.
  • Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful.
  • After Cast Delay: 300ms
  • Cool Down: 700ms
Magnetic_Earth.png Land Protector 5 Active
  • Target: Ground
  • Cast a spell that will block or cancel all ground targeting spells or enchantments.
  • Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.
  • Variable Cast Time: 3000ms
  • Fixed Cast Time: 500ms
Sense.png Sense 1 Active
  • Reveals detailed information about a targeted monster to the caster and members in caster's party.
 
Spell_Breaker.png Spell Breaker 5 Active
  • Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 2% of the enemy's HP.
  • At skill 5 and above, half of this HP damage is absorbed by the caster.
  • HP cannot be drained from Boss monsters and WoE Guardians, but this skill does have 10% chance of interrupting Boss monster spells.
  • Variable Cast Time: 560ms
  • Fixed Cast Time: 140ms
Study.png Advanced Book 5 Passive
  • Increases Attack Speed and damage with Book class weapons.
  • Damage +3 * Skill Level
  • After attack delay reduced.
 
Volcano.png Volcano 5 Active
  • Target: Ground
  • Enchants an area on the round so that it will amplify all Fire elemental attacks, as well as the Fire elemental targets Attack Power & MATK, in its range.
  • Ice Wall and Sage skills that target the ground can't be cast over Volcano.
  • Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration.
  • Variable Cast Time: 3000ms
  • Fixed Cast Time: 500ms
Whirlwind.png Violent Gale 5 Active
  • Target: Ground
  • Enchants an area on the ground so that it will amplify all Wind attacks and the Flee Rate of Wind element targets in its range.
  • This area will also increase the duration of Fire Wall so that it lasts 1.5 times longer.
  • Other Sage skills that target the ground can't be cast over Violent Gale.
  • Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration.
  • Variable Cast Time: 3000ms
  • Fixed Cast Time: 500ms
Create_Elemental_Converter.png Create Elemental Converter (Quest) 1 Active
  • Consume certain items to create an Elemental Converter that will temporarily endow the user's attacks with an elemental property.
  • There are 4 different kinds of Elemental Converters.
 
Elemental_Change.png Elemental Change (Fire) (Quest) 1 Active
  • Consume 1 Elemental Converter (Fire Element) to attempt to change target monster's element to Fire.
  • This skill requires Elemental Converter items of the correct element, and has a chance of failing.
  • After Cast Delay: 300ms
  • Cool Down: 700ms
Elemental_Change.png Elemental Change (Earth) (Quest) 1 Active
  • Consume 1 Elemental Converter (Earth Element) to attempt to change target monster's element to Earth.
  • This skill requires Elemental Converter items of the correct element, and has a chance of failing.
  • After Cast Delay: 300ms
  • Cool Down: 700ms
Elemental_Change.png Elemental Change (Wind) (Quest) 1 Active
  • Consume 1 Elemental Converter (Wind Element) to attempt to change target monster's element to Wind.
  • This skill requires Elemental Converter items of the correct element, and has a chance of failing.
  • After Cast Delay: 300ms
  • Cool Down: 700ms
Elemental_Change.png Elemental Change (Water) (Quest) 1 Active
  • Consume 1 Elemental Converter (Water Element) to attempt to change target monster's element to Water.
  • This skill requires Elemental Converter items of the correct element, and has a chance of failing.
  • After Cast Delay: 300ms
  • Cool Down: 700ms