Lord Knight

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Lord Knight
Job Tier: Transcendent
Base Level: 130
Job Level: 70
Race: Human
Number of Skills: 32
Total Skill Points: 127
Job Bonuses
STR AGI VIT INT DEX LUK
+15 +8 +8 +2 +9 +3

Intro

Lord Knights are Knights that have received the blessings of a valkyrie.

The Lord Knight's skills are a good balance of offense and defense.

The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears.

A Lord Knight has formidable attack strength and can crush an opponent's defense with ease.

Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities.

Job Quests

  • Swordsman Quest
  • Knight Quest
  • You can change 1st Job in Academy or Skip Tutorial in Novice Island.
  • You can change to 2nd Job in Adventurer Inn.
  • Transcendent Job Quest
  • Knight Skill Quest (Charge Attack) 
    • Knight
    • Follow the quest instructions to complete.

Job Tree

Basic 1st 2nd Transcendent
Novice Swordman Knight Lord Knight
Novice Swordman Knight Lord Knight
Job Level 10 Job Level 50 Job Level 50 Job Level 70
Base Level 10 Base Level 99 Base Level 99 Base Level 130

Skill Tree

1st Job Skills

Skill Name Max Level Skill Form Description Cast Time

Basic_Skill.png 
Basic Skill

10 Passive
  • Enable the use of Basic Interface Skills.
  • (Trading, Emoticon, Sitting, Chat Room, Party, Kafra and at Max Level enables job change.)

 

First_Aid.png
First Aid
1 Self Healing
  • Target: Self
  • Use 3 SP to restore 5 HP.

 

Sword_Mastery.png 
Sword Mastery

10 Passive
  • Increase One-Handed Sword and Dagger class weapons damage.
  • Damage +4 * Skill Level.

 

Two-Handed_Sword_Mastery.png 
Two-Handed Sword Mastery

10 Passive
  • Increase Two-Handed Sword class weapons damage.
  • Damage +4 * Skill Level.

 

Increase_HP_Recovery.png 
Increase HP Recovery
10 Passive
  • Restores HP every 10 seconds while idle.
  • MaxHP affects how much HP restoration is increased by this skill.
  • (5 HP + 0.2% of MaxHP) * Skill Level. 

 

Bash.png 
Bash
10 Offensive
  • Type: Physical Melee
  • Target: Single
  • Hits an enemy with crushing force. If Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.
  • Damage +130% + (30% * Skill Level)
  • HIT rate +5% * Skill Level
 
Magnum_Break.png 
Magnum Break
10 Offensive
  • Type: Physical Melee
  • Target: Single
  • Use 30 SP to inflict Fire elemental damage on 5x5 AoE around the caster and push them 2 cells backward.
  • For 10 sec after Magmum Break, caster's weapon will receive 20% Fire elemental attack enhancement.
  • Damage +120% +(20% * Skill Level)
  • After Cast Delay: 300ms
  • Cool Down: 1700ms
Provoke.png 
Provoke
10 Supportive
  • Type: Debuff
  • Target: Single
  • Enrages a target, reducing Defense by VIT on Player and physical defense on Monster, while increasing its attack power.
  • Can't be used on Undead and Boss monsters.
  • Damage +2% + (3% * Skill Level)
  • Defense -5% - (5% * Skill Level)

 

Endure.png 
Endure
10 Self Buff
  • Target: Self
  • Enables attacking and moving while receiving damage, but not effective when attacked by magic and offensive skills. 
  • Endure status will be cancelled after caster is hit by 7 attacks.
  • Has no effect in War of Emperium area.
  • Mdef +1 * Skill Level
  • Cool Down: 10000ms
Berserk.png 
Auto Berserk
1 Passive
  • Empowered by rage, character enter condition that is equivalent to level 10 Provoke status when HP is reduced to less than 25% of MaxHP.
  • Provoked status last until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.
 
Fatal_Blow.png 
Fatal Blow
1 Passive
  • Causes stun status on targeted enemy when using Level 6 Bash or higher. 
  • The chance of inflicing Stun increases with Bash skill level and Base Level of the caster.

 

Fatal_Blow.png 
Moving HP Recovery
1 Passive
  • Enables natural recovery of HP while moving.
  • Only 25% of the HP that is naturally recovered while standing is restored during movement. 
  • The Increase Recovery skill does not affect HP recovery while moving.
 

 

2nd Job Skills

Skill Name Max Level Skill Form Description Cast Time

Twohand_Quicken.png 
Two-Hand Quicken

10 Self Buff
  • Type: Buff
  • Requires: Two-handed Sword
  • Temporary increase attack speed, critical hit rate and HIT for the duration of the skill.
  • The effect will be cancelled when caster remove weapon or change weapon with non-Two-handed Sword type.
  • Quagmire and Decrease Agility skills can also release the skill effect.
  • CRIT +2 + (1 * Skill Level)
  • HIT +2 * Skill Level
  • ASPD +10%
 
Counter_Attack.png 
Auto Counter
5 Self Buff
  • Target: Self/Enemy
  • After receiving melee damage from an enemy, automatically retaliate with a mighty Critical attack.
 
Bowling_Bash.png 
Bowling Bash
10 Offensive
  • Target: Single
  • Strikes enemy with two massive forces, causing it to tumble away and damage other enemies that happen to be in its path of 5x5 cells.
  • If casted with Two-handed Sword, total hits are increased up to 4 depending on the numbers of the targets within effect area.
  • Fixed Cast Time: 350ms
  • After Cast Delay: 300ms
  • Cool Down: 1800ms
Peco_Peco_Ride.png 
Riding
1 Passive
  • Enables riding of Peco Peco.
 
Cavalier_Mastery.png 
Cavalry Mastery
5 Passive
  • Increases attack speed while riding on Peco Peco.
  • Mastering this skill raises attack speed so that attack speed reduction while mounted on a Peco Peco is fully nullified.
  • Attack Speed 50% + (10% * Skill Level)
 
Spear_Boomerang.png 
Spear Boomerang
10 Offensive
  • Type: Physical Ranged
  • Target: Single
  • Requires: Spear
  • Throws a spear at a target inflicting long range physical damage.
  • At level 1, this skill only inflicts melee physical damage.
  • Damage +100% + (50% * Skill Level)
  • After Cast Delay: 300ms
  • Cool Down: 1000ms
Spear_Mastery.png 
Spear Mastery
10 Passive
  • Increase Spear class damage.
  • When riding Peco Peco it will add bonus damage by 1 per skill level.
  • Damage +4 * Skill Level
 
Pierce.png 
Pierce
10 Offensive
  • Type: Physical Melee
  • Target: Single
  • Requires: Spear
  • Attacks enemy using a thrusting stab with a number of additional hits that depends on the target's size.
  • When used, HIT rate is increased based on skill level.
  • Caster's STR affects the damage inflicted.
  • Small Monster: 2 Hit
  • Medium Monster: 3 Hits
  • Large Monster: 4 Hits
  • Damage +100% + (10% * Skill Level)
  • HIT rate +5% * Skill Level
 
Spear_Stab.png 
Spear Stab
10 Offensive
  • Type: Physical Ranged
  • Target: Single
  • Requires: Spear
  • Deeply pierces a target with spear, inflicting long range physical damage to all enemies between caster and target, then knocking them 6 cells backward.
  • Damage +100% + (20% * Skill Level)
 
Brandish_Spear.png 
Brandish Spear
10 Offensive
  • Type: Physical Ranged
  • Target: Single
  • Requires: Mounted & Spear
  • Swings a spear with powerful force from the distance that will inflict physical damage to a target and its surrounding.
  • Selected target acts as the center of area of damage.
  • STR affects damage inflicted.
  • When used, character will be unable to change weapon for a short duration.
  • Damage +400% + (100% * Skill Level)
  • Fixed Cast Time: 350ms
  • Cool Down: 1000ms
Charge_Attack.png 
Charge Attack (Quest)
1 Offensive
  • Target: Single
  • Charges towards distance enemy.
  • The futher the enemy is, the stronger the attack becomes.
  • Variable Cast Time: 250ms
  • Fixed Cast Time: 250ms

 

Transcendent Job Skills

Skill Name Max Level Skill Form Description Cast Time

Berserk
Berserk

1 Self Buff
  • Target: Self / Buff
  • Duration: 5 mintues
  • Uses the power of rage to increase MaxHP, Movement Speed and Attack Power.
  • However, this skill will decrease the caster's Flee Rate and will inhibit actions including moving, attacking, item use or receiving support from healing skills.
  • The Berserk status will drain a certain amount of HP per second and disables natural HP and SP regen for 5 minutes after the Berserk status has worn off.
 

Twohand_Quicken.png 
Aura Blade

10 Self Buff
  • Target: Self / Buff
  • Enchants equipped weapon with an aura that will grant additional damage that is unaffected by the caster's HIT rate or the target's Defense.
  • The additional damage is affected by the caster's Base level.
  • (3 + Skill Level) x Base Level damage
 

Spiral Pierce
Spiral Pierce

5 Offensive
  • Target: Single
  • Type: Physical Range
  • Hits an enemy with spiraling strikes that immobilize it for a second and inflict an amount of damage determined by the skill's level, caster's base level and the weight of the equipped weapon.
  • This skill's level also affects its cast time and delay.
  • Can only be used with Swords and Spears.
  • Variable Cast Time: 500ms on max level.
  • Fixed Cast Time: 300ms
  • After Cast Delay: 300ms
  • Cool Down: 1500ms

Tension Relax
Tension Relax

1 Self Buff
  • Increases HP regen while sitting and resting.
  • The effect will cancelled if user is stand, equip a gear or use consumable.
 

Concentration
Concentration

5 Self Buff
  • Target: Self / Buff
  • When activated, this skill endows the caster with the Endure effect and increased ATK and HIT, but will also temporarily reduce Defense.
  • Hit +10 * Skill Level
  • Weapon ATK Power +5% + (2* Skill Level)
  • DEF - 5% - (2* Skill Level)
 

Head Crush
Head Crush

5 Offensive
  • Target: Single
  • Brutally strikes an enemy with the chance of causing the Bleeding status, which will make the target continuously receive extra damage for a while.
  • +40% damage * Skill Level
  • After Cast Delay: 300ms
  • Cool Down: 500ms

Join Beat
Join Beat

10 Offensive
  • Target: Single
  • Strikes an enemy's vital point to cause various abnormal statuses.
  • This skill's level affects the Attack Power and the success rate of causing abnormal status effects.
  • After Cast Delay: 300ms

Gallery

Lord Knight Art