Clock Tower

From Ragna0 Wiki
Jump to: navigation, search

Intro

The Aldebaran Clock Tower is a large structure that was built in the middle of the city. It houses all the mechanisms of a clock but on a much more enormous scale. The Clock Tower Manager was created to manage the tower and keep the monsters within in check. Aldebaran, the city of genteel calm, is renown for the mysterious Clock Tower that stands in its center. The city's craftsmen produced countless handmade clocks early in Aldebaran's development, and disposed broken, faulty clocks in the city's ancient tower. Somehow, the magical energies of the tower transformed these clocks into living, malicious monsters. These monstrous clocks eventually expelled all normans from the tower, turning the Clock Tower into a fearsome dungeon where Clock monsters freely roam and replicate. Many curious and well-meaning adventurers have explored the Clock Tower to exterminate the wicked clocks, but only a few of them have safely returned. Even today, no one has managed to unravel the mysteries of the Aldebaran Clock Tower.  

Entrance

  1. Travel to Aldebaran and enter the Clock Tower in the center of the city.
    • Clock Tower

Clock Tower F1

Name Level Race/Element/Size Weakness Monster Card

Rideword (110x)

Rideword

74 Formless / Neutral (Lv 3) / Small N/A
  • INT +1
  • When equipped by Acolyte classes:
  • INT +1
  • MDEF +1
  • Combo with other cards.
  • Type: Headgear

Punk (105x)

Punk

82 Plant / Wind (Lv 1) / Small Earth
  • Automatically cast Level 1 Quagmire around the user when receiving physical attack.
  • If the user has mastered the skill, it will cast Level 5 Quagmire.
  • Combo with other cards.
  • Type: Garment

Bathory (1x)

Bathory

86 Demi-Human / Dark (Lv 1) / Medium Holy
  • Enchants compounded Armor with Shadow elemental.
  • Type: Armor

Elder (1x)

Elder

92 Demi-Human / Neutral (Lv 4) / Large N/A
  • Inflict 40% more damage on Guardians during War of Emperium hours.
  • Type: Weapon

Clock Tower Manager (1x)

Clock Tower Manager

90 Formless / Neutral (Lv 4) / Large N/A
  • INT +1
  • Reduces variable cast time of all skills by 5%.
  • Combo with other cards.
  • Type: Headgear

Solid Rideword

(Hunt 100x Rideword)

74 Formless / Neutral (Lv 3) / Small N/A
  • INT +1
  • When equipped by Acolyte classes:
  • INT +1
  • MDEF +1
  • Combo with other cards.
  • Type: Headgear

Clock Tower F2

Name Level Race/Element/Size Weakness Monster Card

Clock (95x)

Clock

81 Formless / Earth (Lv 2) / Medium Fire
  • Chance to cast Level 3 Auto Guard on the user when receiving melee attack.
  • If the user has mastered the skill at level 10, it will cast Level 10 Auto Guard
  • Combo with other cards.
  • Type: Armor

Rideword (15x)

Rideword

74 Formless / Neutral (Lv 3) / Small N/A
  • INT +1
  • When equipped by Acolyte classes:
  • INT +1
  • MDEF +1
  • Combo with other cards.
  • Type: Headgear

Punk (30x)

Punk

82 Plant / Wind (Lv 1) / Small Earth
  • Automatically cast Level 1 Quagmire around the user when receiving physical attack.
  • If the user has mastered the skill, it will cast Level 5 Quagmire.
  • Combo with other cards.
  • Type: Garment

Mimic (3x)

Mimic

56 Formless / Neutral (Lv 3) / Small N/A
  • Random chance a defeated monster will drop Old Blue Box.
  • Type: Accessory

Elder (1x)

Elder

92 Demi-Human / Neutral (Lv 4) / Large N/A
  • Inflict 40% more damage on Guardians during War of Emperium hours.
  • Type: Weapon

Clock Tower Manager (1x)

Clock Tower Manager

90 Formless / Neutral (Lv 4) / Large N/A
  • INT +1
  • Reduces variable cast time of all skills by 5%.
  • Combo with other cards.
  • Type: Headgear

Furious Clock

(Hunt 100x Clock)

81 Formless / Earth (Lv 2) / Medium Fire
  • Chance to cast Level 3 Auto Guard on the user when receiving melee attack.
  • If the user has mastered the skill at level 10, it will cast Level 10 Auto Guard
  • Combo with other cards.
  • Type: Armor

Clock Tower F3

Name Level Race/Element/Size Weakness Monster Card

Alarm (145x)

Alarm

88 Formless / Neutral (Lv 3) / Medium N/A
  • VIT +1
  • MaxHP +300
  • Random chance to autocast Level 1 Sight around the user when receiving physical attack.
  • Combo with other cards.
  • Type: Footgear

Rideword (4x)

Rideword

74 Formless / Neutral (Lv 3) / Small N/A
  • INT +1
  • When equipped by Acolyte classes:
  • INT +1
  • MDEF +1
  • Combo with other cards.
  • Type: Headgear

Mimic (3x)

Mimic

56 Formless / Neutral (Lv 3) / Small N/A
  • Random chance a defeated monster will drop Old Blue Box.
  • Type: Accessory

Elder (1x)

Elder

92 Demi-Human / Neutral (Lv 4) / Large N/A
  • INT +1
  • Reduces variable cast time of all skills by 5%.
  • Combo with other cards.
  • Type: Headgear

Clock Tower Manager (4x)

Clock Tower Manager

90 Formless / Neutral (Lv 4) / Large N/A
  • INT +1
  • Reduces variable cast time of all skills by 5%.
  • Combo with other cards.
  • Type: Headgear

Elusive Alarm

(Hunt 100x Alarm)

88 Formless / Neutral (Lv 3) / Medium N/A
  • VIT +1
  • MaxHP +300
  • Random chance to autocast Level 1 Sight around the user when receiving physical attack.
  • Combo with other cards.
  • Type: Footgear

Clock Tower F4

Name Level Race/Element/Size Weakness Monster Card

Clock (20x)

Clock

81 Formless / Earth (Lv 2) / Medium Fire
  • Chance to cast Level 3 Auto Guard on the user when receiving melee attack.
  • If the user has mastered the skill at level 10, it will cast Level 10 Auto Guard
  • Combo with other cards.
  • Type: Armor

Alarm (20x)

Alarm

88 Formless / Neutral (Lv 3) / Medium N/A
  • VIT +1
  • MaxHP +300
  • Random chance to autocast Level 1 Sight around the user when receiving physical attack.
  • Combo with other cards.
  • Type: Footgear

Owl Duke (75x)

Owl Duke

92 Demon / Neutral (Lv 3) / Large N/A
  • Random chance to autocast Level 3 Impositio Manus on the user when doing Physical Attack.
  • When combined with an accessory compounded to Owl Baron Card:
  • Random chance to autocast Level 5 Lightning Bolt on target when dealing physical attack.
  • Type: Accessory

Rideword (10x)

Rideword

74 Formless / Neutral (Lv 3) / Small N/A
  • INT +1
  • When equipped by Acolyte classes:
  • INT +1
  • MDEF +1
  • Combo with other cards.
  • Type: Headgear

Mimic (5x)

Mimic

56 Formless / Neutral (Lv 3) / Small N/A
  • Random chance a defeated monster will drop Old Blue Box.
  • Type: Accessory

Whisper (5x)

Whisper

46 Demon / Ghost (Lv 3) / Small Ghost
  • Flee +20
  • Increases damage taken from Ghost elemental attack by 50%.
  • Type: Garment

Elder (1x)

Elder

92 Demi-Human / Neutral (Lv 4) / Large N/A
  • Inflict 40% more damage on Guardians during War of Emperium hours.
  • Type: Weapon

Clock Tower Manager (4x)

Clock Tower Manager

90 Formless / Neutral (Lv 4) / Large N/A
  • INT +1
  • Reduces variable cast time of all skills by 5%.
  • Combo with other cards.
  • Type: Headgear

Clock Ringleader

(Hunt 100x Clock)

81 Formless / Earth (Lv 2) / Medium Fire
  • Chance to cast Level 3 Auto Guard on the user when receiving melee attack.
  • If the user has mastered the skill at level 10, it will cast Level 10 Auto Guard
  • Combo with other cards.
  • Type: Armor

Clock Tower Basement F1 (Fever)

Name Level Race/Element/Size Weakness Monster Card

Drainliar (30x)

Drainliar

47 Brute / Dark (Lv 2) / Small Holy
  • Increases physical damage inflicted on Water elemental monsters by 20%.
  • Type: Weapon

Arclouse (75x)

Arclouse

82 Insect / Earth (Lv 2) / Medium Fire
  • If refine level of Shield below +5:
  • DEF +2
  • MDEF +3
  • Type: Shield

Arclouse Ringleader

(Hunt 100x Arclouse)

82 Insect / Earth (Lv 2) / Medium Fire
  • If refine level of Shield below +5:
  • DEF +2
  • MDEF +3
  • Type: Shield

Sieglouse (MvP)

Sieglouse

(Hunt 500x Arclouse)

122 Insect / Earth (Lv 2) / Medium Fire
  • When combined with Arclouse Card:
  • ASPD +2.
  • FLEE +2 for every 2 shield refines.
  • Type: Footgear

Clock Tower Basement F2 (Fever)

Name Level Race/Element/Size Weakness Monster Card

Brilight (30x)

Brilight

71 Insect / Fire (Lv 1) / Small Water
  • Random chance to inflict Silence status on attacker when receiving physical attack.
  • Type: Armor

Orc Archer (20x)

Orc Archer

78 Demi-Human / Earth (Lv 1) / Medium Fire
  • Random chance a defeated Demihuman monster will drop Box of Panting.
  • Type: Accessory

High Orc (50x)

High Orc

82 Demi-Human / Fire (Lv 2) / Large Water
  • DEF +1
  • Reflects 5% physical damage.
  • Type: Shield

Solid High Orc

(Hunt 100x High Orc)

82 Demi-Human / Fire (Lv 2) / Large Water
  • DEF +1
  • Reflects 5% physical damage.
  • Type: Shield

General Orc (MvP)

General Orc

(Hunt 500x High Orc)

96 Demi-Human / Fire (Lv 2) / Large Water
  • When combined with Mace class weapon:
  • CRIT +1 for every refine level.
  • Refine Level +10:
  • Increases critical attack damage by 10%.
  • When combined with Knuckle class weapon:
  • Reduces after attack delay by 1% for every refine level.
  • Refine Level +10:
  • ASPD +2
  • Combo with other cards.
  • Type: Weapon

Clock Tower Basement F3 (Fever)

Name Level Race/Element/Size Weakness Monster Card

Cramp (56x)

Cramp

82 Brute / Poison (Lv 2) / Small N/A
  • Random chance to obtain certain amount of Zeny when defeating a monster.
  • Combo with other cards.
  • Type: Headgear

Drainliar (55x)

Drainliar

47 Brute / Dark (Lv 2) / Small Holy
  • Increases physical damage inflicted on Water elemental monsters by 20%.
  • Type: Weapon

Penomena (85x)

Penomena

85 Fish / Poison (Lv 1) / Medium N/A
  • Reduces damage taken from Formless monsters by 30%.
  • Type: Shield

Furious Penomena

(Hunt 100x Penomena)

85 Fish / Poison (Lv 1) / Medium N/A
  • Reduces damage taken from Formless monsters by 30%.
  • Type: Shield

Jennifer (MvP)

Jennifer

(Hunt 500x Penomena)

100 Fish / Poison (Lv 1) / Medium N/A
  • Reduces damage taken from long range physical attack by 5%.
  • For every bodygear refine, additionally reduces damage taken from long range physical attack by 1%.
  • Combo with other cards.
  • Type: Armor

Clock Tower Basement F4 (Fever)

Name Level Race/Element/Size Weakness Monster Card

 

Whisper (10x)

Whisper

46 Demon / Ghost (Lv 3) / Small Ghost
  • Flee +20
  • Increases damage taken from Ghost elemental attack by 50%.
  • Type: Garment

 

Bathory (50x)

Bathory

86 Demi-Human / Dark (Lv 1) / Medium Holy
  • Enchants compounded Armor with Shadow elemental.
  • Type: Armor

Furious Bathory

(Hunt 100x Bathory)

86 Demi-Human / Dark (Lv 1) / Medium Holy
  • Enchants compounded Armor with Shadow elemental.
  • Type: Armor

Erzebet (MvP)

Erzebet

(Hunt 1000x Bathory)

101 Demi-Human / Dark (Lv 1) / Medium Holy
  • MATK +4 for every refine.
  • Combo with other cards.
  • Type: Shield

Joker (25x)

Joker

90 Demi-Human / Wind (Lv 4) / Large Earth
  • Enables the use of Level 1 Steal.
  • Type: Accessory

Extra Joker (MvP)

Extra Joker

(Hunt 1000x Joker)

105 Demi-Human / Wind (Lv 4) / Large Earth
  • MDEF +10.
  • Combo with other cards.
  • Type: Shield