Byalan Island Dungeon

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Intro

Byalan Island is a small island that looks like a skull from above. An unknown undersea kingdom lies beneath the island.

Adventurers can reach it by utilizing a ship stationed in Izlude and Alberta.

Entrance

  1. Travel to Izlude and take the trip to Byalan Island by talking to Sailor.
    • Izlude Sailor
  2. After arriving to the Island, enter the Undersea Tunnel.
    • Byalan Island

Undersea Tunnel F1

Name Level Race/Element/Size Weakness Monster Card

Plankton (88x)

Plankton

40 Plant / Water (Lv 3) / Small Wind
  • ATK +5
  • Random chance to inflict Sleep status on target when dealing physical attack.
  • Type: Weapon

Marina (60x)

Marina

42 Plant / Water (Lv 2) / Small Wind
  • ATK +5
  • Random chance to inflict Frozen status on target when dealing physical attack.
  • Type: Weapon

Vadon (20x)

Vadon

45 Fish / Water (Lv 1) / Small Wind
  • Increases physical damage inflicted on Fire elemental monsters by 20%.
  • Type: Weapon

Kukre (20x)

Kukre

42 Fish / Water (Lv 1) / Small Wind
  • AGI +2
  • Type: Accessory

Hydra (20x)

Hydra

34 Plant / Water (Lv 2) / Small Wind
  • Increases physical damage inflicted on Demihuman monsters by 20%.
  • Type: Weapon

Black Mushroom (5x)

Black Mushroom

1 Plant / Earth (Lv 1) / Small Fire  

Furious Plankton

(Hunt 30x Plankton)

40 Plant / Water (Lv 3) / Small Wind
  • ATK +5
  • Random chance to inflict Sleep status on target when dealing physical attack.
  • Type: Weapon

Undersea Tunnel F2

Name Level Race/Element/Size Weakness Monster Card

Cornutus (15x)

Cornutus

48 Fish / Water (Lv 1) / Small Wind
  • DEF +1
  • Makes an armor indestructible in battle.
  • Armor can still be destroyed during upgrade attempts.
  • Type: Armor

Plankton (10x)

Plankton

40 Plant / Water (Lv 3) / Small Wind
  • ATK +5
  • Random chance to inflict Sleep status on target when dealing physical attack.
  • Type: Weapon

Marina (15x)

Marina

42 Plant / Water (Lv 2) / Small Wind
  • ATK +5
  • Random chance to inflict Frozen status on target when dealing physical attack.
  • Type: Weapon

Vadon (60x)

Vadon

45 Fish / Water (Lv 1) / Small Wind
  • Increases physical damage inflicted on Fire elemental monsters by 20%.
  • Type: Weapon

Kukre (50x)

Kukre

42 Fish / Water (Lv 1) / Small Wind
  • AGI +2
  • Type: Accessory

Hydra (30x)

Hydra

34 Plant / Water (Lv 2) / Small Wind
  • Increases physical damage inflicted on Demihuman monsters by 20%.
  • Type: Weapon

Black Mushroom (10x)

Black Mushroom

1 Plant / Earth (Lv 1) / Small Fire  

Solid Vadon

(Hunt 30x Vadon)

45 Fish / Water (Lv 1) / Small Wind
  • Increases physical damage inflicted on Fire elemental monsters by 20%.
  • Type: Weapon

Undersea Tunnel F3

Name Level Race/Element/Size Weakness Monster Card

Cornutus (60x)

Cornutus

48 Fish / Water (Lv 1) / Small Wind
  • DEF +1
  • Makes an armor indestructible in battle.
  • Armor can still be destroyed during upgrade attempts.
  • Type: Armor

Marse (40x)

Marse

40 Fish / Water (Lv 2) / Small Wind
  • Flee +5
  • Reduces damage taken from Water elemental attack by 30%.
  • Type: Garment

Obeaune (40x)

Obeaune

53 Fish / Water (Lv 2) / Medium Wind
  • Enables the use of Level 1 Cure.
  • Type: Accessory

Merman (1x)

Merman

60 Demi-Human / Water (Lv 3) / Medium Wind
  • Increases HP and SP regen by 10%.
  • Combo with other cards.
  • Type: Footgear

Hydra (40x)

Hydra

34 Plant / Water (Lv 2) / Small Wind
  • Increases physical damage inflicted on Demihuman monsters by 20%.
  • Type: Weapon

Black Mushroom (15x)

Black Mushroom

1 Plant / Earth (Lv 1) / Small Fire  

Solid Cornutus

(Hunt 30x Cornutus)

48 Fish / Water (Lv 1) / Small Wind
  • DEF +1
  • Makes an armor indestructible in battle.
  • Armor can still be destroyed during upgrade attempts.
  • Type: Armor

Undersea Tunnel F4

Name Level Race/Element/Size Weakness Monster Card

Phen (45x)

Phen

52 Fish / Water (Lv 2) / Medium Wind
  • Enables skill casting that cannot be interrupted by damage from enemies.
  • Increases variable cast time of all skills by 25%.
  • Type: Accessory

Marc (40x)

Marc

56 Fish / Water (Lv 2) / Small Wind
  • Prevents Frozen status.
  • Reduces damage taken from Water elemental attack by 5%.
  • Type: Armor

Swordfish (40x)

Swordfish

57 Fish / Water (Lv 2) / Large Wind
  • DEF +1
  • Enchants compounded Armor with Water elemental.
  • Type: Armor

Merman (3x)

Merman

60 Demi-Human / Water (Lv 3) / Medium Wind
  • Increases HP and SP regen by 10%.
  • Combo with other cards.
  • Type: Footgear

Hydra (30x)

Hydra

34 Plant / Water (Lv 2) / Small Wind
  • Increases physical damage inflicted on Demihuman monsters by 20%.
  • Type: Weapon

Marine Sphere (20x)

Marine Sphere

51 Plant / Water (Lv 2) / Small Wind
  • Enables the use of Level 3 Magnum Break.
  • Type: Accessory

Elusive Phen

(Hunt 30x Phen)

52 Fish / Water (Lv 2) / Medium Wind
  • Enables skill casting that cannot be interrupted by damage from enemies.
  • Increases variable cast time of all skills by 25%.
  • Type: Accessory

Undersea Tunnel F5

Name Level Race/Element/Size Weakness Monster Card

Strouf (58x)

Strouf

61 Fish / Water (Lv 3) / Large Wind
  • Increases physical damage inflicted on Demon monsters by 20%.
  • Type: Weapon

Deviace (3x)

Deviace

56 Fish / Water (Lv 4) / Medium Wind
  • Increases physical damage inflicted on Demihuman, Brute, Plant and Insect monsters by 7%.
  • Type: Weapon

Swordfish (10x)

Swordfish

57 Fish / Water (Lv 2) / Large Wind
  • DEF +1
  • Enchants compounded Armor with Water elemental.
  • Type: Armor

Merman (60x)

Merman

60 Demi-Human / Water (Lv 3) / Medium Wind
  • Increases HP and SP regen by 10%.
  • Combo with other cards.
  • Type: Footgear

Hydra (18x)

Hydra

34 Plant / Water (Lv 2) / Small Wind
  • Increases physical damage inflicted on Demihuman monsters by 20%.
  • Type: Weapon

Marine Sphere (10x)

Marine Sphere

51 Plant / Water (Lv 2) / Small Wind
  • Enables the use of Level 3 Magnum Break.
  • Type: Accessory

Furious Merman

(Hunt 30x Merman)

60 Demi-Human / Water (Lv 3) / Medium Wind
  • Increases HP and SP regen by 10%.
  • Combo with other cards.
  • Type: Footgear

Temple of Sea God

  1. Talk to Gatekeeper in Undersea Tunnel F5 to access.
    • Temple of Sea God
Name Level Race/Element/Size Weakness Monster Card

Sropho (50x)

Sropho

113 Fish / Water (Lv 2) / Medium Wind
  • Not released yet.

Sedora (60x)

Sedora

110 Fish / Water (Lv 2) / Medium Wind
  • Not released yet.

Pot Dofle (30x)

Pot Dofle

115 Fish / Water (Lv 2) / Small Wind
  • Not released yet.

King Dramoh (25x)

King Dramoh

117 Fish / Water (Lv 2) / Large Wind
  • Not released yet.

Furious Lamp Ray

(Hunt 30x Sedora)

113 Fish / Water (Lv 2) / Medium Wind
  • Not released yet.

Kraken (MvP)

Kraken

124 Fish / Water (Lv 4) / Large Wind
  • Not released yet.