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Thetanos

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Thetanos last won the day on January 18

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  1. Build 3: Autoattack Crit Build A. Status points Please keep in mind that the status points are without any equipment or buffs. This is a guideline and players are advised to finetune the status points based on their own preferences, equipments, buffs and consumables. Level 20 Level 40 Level 60 Level 80 Level 99 STR: AGI: VIT: INT: DEX: LUK: B. Skill points Leveling (1-55) It is strongly suggested to reset your skills after the job change to Knight. The main reason is the fact that you will be leveling using a dagger or onehanded-sword and will use Magnum Break. A skill reset can be done for free once you have acquired 10 Skill Reset Discount Ticket. Final (99/50) C. Equipment Starter Equipment Midgame Equipment Endgame Equipment Top headgear: Middle headgear: Lower headgear: Armor: Weapon: Shield: Garment: Shoes: Left accessory: Right accessory: D. Consumables / Pets Consumables xyz Pets - Orc Warrior > Evolution > High Orc - Poring > Evolution > Mastering - Earth Petite (Green) > Evolution > Earth Deleter
  2. Build 2: Brandish Spear/Pierce Build A. Status points Please keep in mind that the status points are without any equipment or buffs. This is a guideline and players are advised to finetune the status points based on their own preferences, equipments, buffs and consumables. Level 20 Level 40 Level 60 Level 80 Level 99 STR: AGI: VIT: INT: DEX: LUK: B. Skill points Leveling (1-55) It is strongly suggested to reset your skills after the job change to Knight. The main reason is the fact that you will be leveling using a dagger or onehanded-sword and will use Magnum Break. A skill reset can be done for free once you have acquired 10 Skill Reset Discount Ticket. Final (99/50) C. Equipment Starter Equipment Midgame Equipment Endgame Equipment Top headgear: Middle headgear: Lower headgear: Armor: Weapon: Shield: Garment: Shoes: Left accessory: Right accessory: D. Consumables / Pets Consumables xyz Pets - Orc Warrior > Evolution > High Orc
  3. Build 1: Bowling Bash Build A. Status points Please keep in mind that the status points are without any equipment or buffs. This is a guideline and players are advised to finetune the status points based on their own preferences, equipments, buffs and consumables. Level 20 Level 40 Level 60 Level 80 Level 99 STR: AGI: VIT: INT: DEX: LUK: B. Skill points Leveling (1-55) It is strongly suggested to reset your skills after the job change to Knight. The main reason is the fact that you will be leveling using a dagger or onehanded-sword and will use Magnum Break. A skill reset can be done for free once you have acquired 10 Skill Reset Discount Ticket. Final (99/50) C. Equipment Starter Equipment Midgame Equipment Endgame Equipment Top headgear: Middle headgear: Lower headgear: Armor: Weapon: Shield: Garment: Shoes: Left accessory: Right accessory: D. Consumables / Pets Consumables xyz Pets - Orc Warrior > Evolution > High Orc
  4. 1. Introduction As for every other class build I apolozige for every possible mistake I make on this thread. Since Zero mechanics make the gameplay experience different from both Classic and Renewal, this is a learning process for all of us. In order to see how Knight skills behave differently with Zero mechanics, check this thread. I invite everybody to give feedback and suggest popular class builds I might have missed. 2. Pros and cons of class Pros - Very good for farming Zeny - Newbie friendly Cons - High usage of healing (HP/SP items) - Limited to two to three builds 3. Table of content The actual builds will be seperated into posts, please use the links below. The suggestions for both leveling and farming are the same for all builds. Build 1: Bowling Bash Build Build 2: Brandish Spear/Pierce Build Build 3: Autoattack Crit Build 4. Synergies with other classes, tips for every class - Since the usage of dual client (two clients) is allowed, I suggest to create a second account and create a Priest on it. - Use the Priest and level both Knight and Priest at the same time in a party. It is way easier, more comfortable and you will have more fun. If you don't like this gameplay you can always look for other players on the #General channel or Discord. - Create a Merchant or even better, Blacksmith or Alchemist. Buy and sell everything with that character in order to advantage of the skills 'Discount' and 'Overcharge'. - Real dedicated players should also create a Sage in order to use Endow skills on your Knight in case you don't have/want an Elemental weapon. 5. Leveling suggestions Level 1 to 25 This is the same for every class, you follow the game introduction until level 12. At level 12 you change to a Swordsman, the guide can be found here. Don't forget to talk to the Kingdom Guild Trader I right after changing your job in order to claim free equipment. Location and details can be found here. Just talk to the NPC and select the Low-Grade option for your class. From level 12 to 25, you continue the Criatura Academy questline, the guide can be found here. Level 25 to 40 Option 1 (Easy): If you are leveling on your own and/or this is your first character, do all the quests on field maps. Simply find the quests that match your current Base Level, the order is as recommended: Payon > Prontera > Mt. Mjolnir Additionally, you can do the matching quests arround Geffen and Izlude. Option 2 (Medium): If you don't like doing quests, you can try the good old farming (grinding). Take a look at the dungeons section and find a map matching your current Base Level on the server wiki, which can be found here. Option 3 (Hard): If you have access to an Acolyte or Priest in a party, you can go to map "gef_fild03", which is one map east of Orc Dungeon. The idea is quite simple, the Acolyte or Priest mobs for you and you kill everything with Magnum Break. Level 40 to 55 Option 1 (Easy): You will continue where you have left of previously until you hit maximum job level. Simply find the quests that match your current Base Level, there is no particular order: Payon, Prontera, Mt. Mjolnir, Geffen and Izlude. Option 2 (Easy): If you don't like doing quests, you can try the good old farming (grinding). Take a look at the dungeons section and find a map matching your current Base Level on the server wiki, which can be found here. While this may have been fun for previous level, this starts to get repetitive at this point, so switch to option 1 or 3. Option 3 (Hard): Your level is high enough now for doing Orcs alone, still a party is more fun and efficient, go to to map "gef_fild03", which is one map east of Orc Dungeon. You should have plenty of consumables (Pots) by now, so you can bigger groups of mobs in order to kill them with Magnum Break. Level 55 to 70 Continue doing where you left off previously until you have gained 10+ job levels. use these skill points in order to obtain key skills. The amount of job levels required may vary from class to class and build to build. After you have achieved those, continue with one of the options below. Options 3 and 4 will be your main source of Zeny for majority of the time. Option 1 (Easy): Orc Dungeon, orcsdun01 and orcsdun02 This is viable for both solo and party play, the maps are very popular and you might want to use this oppertunity to socialize, make friends, find a guild. Simply gather mobs and kill them in groups using Magnum Break or a better AoE skill from your second job, e.g. Bowling Bash or Brandish Spear. Option 2 (Medium): Geffen Fields, gef_fild06 and gef_fild08 You can change to this option after Orc Dungeon or if you managed to get some new equipment do this from the start. Once again you gather mobs and kill them with an AoE skill. Option 3 (Hard): El Mes Plateau, yuno_fild04 This map consists of the monsters "Harpy" and "Goat" both are very good in terms of EXP and Zeny. It is another popular map so once again try to socialize and make friends. Depending on your level and equipment you either kill Harpies in groups of 2-4 or more. As you level you can try to gather more mobs. Make sure to use Provoke to gather Goats, keep Endure active and use either Bowling Bash or Brandish spear to onehit the mobs. Make sure to bring a batch of "Green Pot" items and use them once a Harpy silences you. Keep the "Blue Herb" and try to sell them to other players, same goes for "Harpy Card" and "Falcon Claw". Everything else can be sold to NPC. Option 4 (Hard): El Mes Plateau, yuno_fild03 The playing style is exactly the same as for option 3. The monsters "Sleeper" and "Harpy" are of interest. You gather them in mobs and onehit them with a skill. Make sure to bring a batch of "Green Pot" items and use them once a Harpy silences you. Keep the "Blue Herb", "Falcon Claw", "Harpy Card" and "Sleeper Hat", those can be sold to other players. Everything else can be sold to NPC. Level 70 to 90 Option 1 (Easy): Harpies/Sleepers Option 2 (Medium): Niflheim Option 2 (Hard): Magma2 Level 90 to 99 Option 1 (Easy): Niflheim Option 2 (Medium): Magma2 Option 2 (Hard): ?? 6. Farming suggestions I suggest to consider farming items or zeny once level 70 has been reached. Level 1 - 70 should be only about actually leveling by following quests, grinding monsters, doing easy instances. The equipment and zeny coming from doing mentioned activities above are sufficient. Level 70 to 90 Option 1: Option 2: Level 90 to 99 Option 1: Option 2: 7. PVP and War of Emperium This section will be added once WoE has been added.
  5. I would like to contribute heavily on the community suggestions area but before, I'd like to get some general input on following on three topics. My thoughts and questions will be divided into four sections as seen below. I'd be happy if I get some input on these. 1. Classic vs. Renewal vs. Zero A. Classic: I have played Classic for 2 years last decade and up to this day classic RO seems to be mostly about grinding. By grinding I define the farming either levels (EXP) or equipment. On Classic this is achieved by farming certain key-maps (dungeons and field maps) for several hours. B. Renewal: I haven't played Renewal at all so I'd be happy for someone to elaborate the differences. My only source of knowledge is based on Youtube videos and looking at server information from both official and private servers. The game still seems to be based on grinding but not as much as Classic since instances and newer types of activities exist. C. Zero: Zero seems to be a mix of Classic and Renewal. The game seems to be a healthier mix between grinding and short-timed daily activities (instances). The rewards come from both type of activities yet a player has to do both, there is not as much freedom of choice as newer MMORPG offer. 2. Economics Looking at the economics Ragnarok Zero there seem to be 5 key compoments, A, B and C are classic, while D and E are new to me. A. Player interaction, trading resource (Zeny, Item) This seems to be mostly based on instance rewards, equipment with random options, refining materials and equipment creation material. B. Player to NPC interaction, trading resource (Zeny, Item) This seems to be the good old farming of C. Daily attendence Reward D. Refinement consumables Normally the refinement consumables would be considered part of point A but this feature is so heavily relied upon in RO, that I consider this a standalone economic feature. 3. Issues Currently I identify four issues this server or rather Zero serviers have/will have. A. Farming Zeny is too reliant on two maps: Magma Dungeon and Harpies After playing for 30 days the only reliant zeny sources I've come upon are these two things. This is based on my personal experience and talking to players both ingame and on Discord. I did some maths on it trying to identify a rannking based on Zeny per kill. This ranking doesn't include selling items to other players. I would like to know what players actually consider farming in order to sell to other players. 1. Magma Dungeon mag_dun02 649,85 2. Harpy yuno_fild04 1024,75 3. Sleeper yuno_fild06 591,50 4. Enchanted P. Tree gon_dun01 1250,00 5. Niflheim nif_fild01 871,37 6. Grand Peco yuno_fild08 642,21 7. Petite (Green) gef_fild06 606,00 8. Petite (Blue) gef_fild08 916,00 9. Bathory alde_dun04 287,00 This ranking is based on amount of mobs on map and map structure. Map structure means how easy it is to navigate and to fly wing efficiently. Actual issue: Beside 1, 2, 5, 7 and 9 theres no maps that come even close? B. Farming like mentioned on point A can only be done by two classes: Knights and Rogues. Every other class seems almost useless and this intensifies due to the heavy need of Zeny in order to refine equipment. I'd like to know if this imbalance shifts towards a balance with the introduction of the missing content stated on the timeline. C. Entrance level after 1 week of playing as a newbie is too high. This breaks down to multiple points. - The refining from +0 to +4 with no safe refinment can cause a horrible experience in case equipment breaks. - Once players have gotten an oversight of all the mechanics in the game, Cash shop vs. Gelstar still feels confusing. - Many game activities have a horrible investment/reward or risk/reward ratio. The game relies too much on bad RNG. 4. Solutions First and most important: People need to understand the casuality of game activities, player numbers, economy and satisfaction. The highest priority should always be to increase player numbers to a healthy amount. Looking at all the mechanics of RO Zero I believe this number is arround 200-250 players being online. There is no use in implementing changes to the game in order to "hotfix" a problem while the root cause of the problem is the low population. I believe that players wan't to know what they get in return for investing their time. They don't want a randomized return (RNG based reward). MMORPGs have developed away from hardcore gamers towards casual gamers, this also applies for RO, it's a development that can't be stopped, no matter what. As a result, the solutions are all about player satisfaction. If possible, not reinvent the wheel but use existing mechanics. A. Gelstar, use it as an alternative source to obtain desired items. One idea would be to use Gelstar and remove it from Cash shop, I firmly believe that a cash shop should rely mostly on cosmetics. There are already enough pay2win RO servers (both official and private). Gelstar should consist both a lottery (revamp of kRO:zero lottery) and an item shop. Example: - x Gelstar in order to buy Item Y - 1 Gelstar in order to gamble for Item Y out of an item pool. The item pool and shop should consist of consumables, Mythril Ore, Enriched and HD refinement materials. Gelstar should be receivable by two or three ways: Champion monsters at x,xx% drop chance instead of Mythril Ore. Guaranteed reward, e.g. instance reward Random monsters at 0,xx% drop chance on zero to low-populated maps B. Make Gelstar, refinement materials (Enriched ..., HD ...) tradeable, Mythril tradeable. This restriction only hurts the player experience. Making these items tradeable acts as an incentive for both new and veteran players. Having a player-driven economy is always beneficial and I've yet to stumble upon an example where this statement is proven wrong. C. Union system I kindly ask other players to give input. I am not sure if the system is not used because of low population or actually because the rewards (mostly buffs) are not worth it. Having the numbers on the buff rewards slightly increased might have a huge impact on its popularity. This shops could also be used as an incentive. D. Kingdom Guild revamp The rewards from Kingdom Guild don't match the rates of our server, by the time people have farmed the items required for Kingdom Guild Coins, they are above level 60. Which is the High Grade Kingdom Equipment. A possible solution contains three parts: - Decrease the amount of Kingdom Guild coins required by 1, e.g. 2 > 1 - Increase the benefits from using Kingdom equipment, e.g. MaxHP+200 instead of MaxHP+100 - Implement set bonus to match the theme "set boni" like e.g. Expedition armor E. Cooking revamp Cooking or similar mechanics are often used successfully in MMORPGs to create market-interaction between new and veteran players. Cooking consumables are sought after by veteran players for endgame content while the materials required for consumables come from new players. Looking at the consumables on the Wiki, they seem underwhelming from the perspective of a veteran player. Changing the benefits on existing cooking consumables bears a high risk as we can't know how many existing are sitting on, it would be unfair. It seems to be better to implement additional cooking consumables, e.g. "High quality Fried Grasshopper Legs". Certainly the required items should be from low-level and/or low-population maps. About the actual items required and benefit from item usage are up to discussion, I don't have enough experience yet to make more details, will add infos later. F. Incentives on daily and weekly activities such as Instances, Quests, WoE, Battlegrounds. The idea is to move a bit away from the endless farming of Zeny towards less time-consuming activities that feel more rewarding. I am not saying that farming is bad, but the results from farming can also be provided by the examples mentioned above. Bad Example (high time investment, risk of no/bad player satisfaction) - Refining a headgear to +7 with the risk of losing the item, which means anything between 0-44,10% player satisfaction Good example (medium time investment, guaranteed player satisfaction) - Farming materials for a Headgear quests, Zero headgear quests, which means 100% player satisfaction Possible solutions can be e.g. Refinement certificates with 100% success chance. I am aware that this example is a very emotional topic so I will try to come up with a better example. G. Improved quest rewards for 2nd Job change quest. This might be obsolete if a revamp of Kingdom guild offers equipment that is sought after by players. The change from 1st to 2nd job is the biggest game job before approaching mid- and endgame content. Currently the rewards are mediocre. What a new player faces at this point is an equipment gap. A possible solution would be to provide an equipment set in exchange for certain items. Said items could be items that players can farm while being 1st job, this could go one step farther and be items from low-populated maps in order to diversify map popularity.
  6. Thetanos

    Refining

    I'd like to share my experience on this matter. I am playing for 31 days now, with 4 days of interruptions. On those 4 days I didn't play since each time before that I have broken an equipment piece upon refining from +0 to +4. Each time I farmed for that gear piece for my Knight and Priest either on my own or I bought it off the market. Due to being a new player I didn't have any backup equipment in case that gear piece broke. Each time I was frustrated as hell. Let me try to explain why the frustration is way bigger than it should actually be: 1. As stated on Discord and after looking at the DEF calculation, defense is nowhere as important as on Classic Ragnarok. Looking at the numbers, the difference between +0 and +4 equipment isn't as big as players hope it to be. Don't get me wrong, I believe there is a difference and it actually helps new players in their daily activities. It is the actual mindset of the playerbase, most players have played the game for years and the mindset is that as a newbie you run gear on +4 refinement. I doubt this mindset has or will ever change(d). 2. If an equipment piece breaks and there is no backup piece, due to server population there is no backup at all. Which means that it is not my funds (Zeny) that is too low to buy another equipment piece on the market but simply that theres none on the market. As a result I had to go back to buying a piece from NPC, Low-Grade Kingdom Equipment or very basic gear from market. Hopefully this example will help: Week 1: I started with Swordsman + Acolate and equipped both with Low-Grade Kingdom equipment until I had saved up 500.000 Zeny. Week 2: I bought basic gear with random options from other players on the market for 500.000 Zeny. Week 3: I leveled my two characters to 85/50 being Knight and Priest, farming 10M Zeny. a) With that amount of zeny I bought equipment like Desert Leather gear with rather bad random options. b) With the remaining zeny I bought equipment with better random options and elunium. The amount of equip on the way to +4 being broken was shockingly high. I am aware that this is due to bad luck, but bad luck doesn't help a new player from being really frustrated at this point. So at the end of week 3 I was left with the equipment stated at Week 3 (A) which doesn't fit the level of characters nor the amount of time (effort) put it into the game. TL;DR: I do approve the suggestion of having a chance of +100% upon refinement from +0 to +4. This improvement is basically directed towards newer player and lowering the entrance barrier that players experience after their first x days of playing. This suggestion is mostly about removing frustration rather than economics. The points stated by Lukien stated in this topic also apply valid. Yet I think those changes in the game economy seems to be too complex being lucked at by a new player or potential player. A new player doesn't want to spend 500.000 Zeny for Enriched Elunium in order to upgrade a equipment piece that itself may actually be only worth the same or even less. Which brings me to the point that lowering the cost of Enriched Oridecon and Elunium is too dangerous and does hurt the economy. It is mostly a zeny sink mechanism which is working quite well. In case the suggestion of having +4 safe refinement is rejected, I approve having alternate sources of access for Enriched items as a better way to go, looking at reward/risk. The longer I think about this topic overall I believe having +4 safe refinement and alternative sources of enriched items is overall the best solution.
  7. I have voted no but would like to explain this. First I read the newest changes (patchnotes) regarding Juperos. Having access to Juperos 1 and 2 by usage of Mobility Tickets seems fine to me, I disagree on Juperos 3 though. Juperos 3 is mostly about good EXP/hour and MVP-farming, both means competition. The normal way of access to Juperos 3 is part of that competition and players shouldn't be able to shortcut that competition by using a "premium item".
  8. I have to agree 100% on this quote. Poring instance seems to be a mechanism directed towards new players and not veteran players. The situation on Ragna0 seems to be rather due to low population that veteran players are forced to farm Poring instance on their own. The solution here seems to consist of two points. 1. Increase server popularity / population New players will certainly farm Poring instance due to high demand of rewards coming from veteran players. This is crucial for the economy as it helps keeping a Zeny circulation between new and veteran players. 2. Create a hard-version of Poring Instance. A suggested this version doesn't need any EXP rewards but actual rewards that both new and veteran players desire. I believe it's important that this version of the instance is desirable for new players as they slowly become veteran players.
  9. Since the skill has been nerfed I do approve this suggestion. Having an actual cost of 1 gemstone like other skills will increase the odds of players actually using this skill. I have yet to see anyone use this skill, I haven't skilled it on my own Sage due to the nerf but would certainly try if the suggestion was to be implemented. Side note: This suggestion doesn't bare any risk and could also vitalize the micro-market of gemstones. My personal experience is, that I am sitting on tons of gemstones (storage) yet only blue gemstones are used.
  10. I've tried to research about the Gelstar Lottery but only found few English spoken topics about it. Mostly korean content, so please correct me if I am mistaken. First of all, I always have mixed feelings when something in a game comes up that contains the word "Lottery" even more so if the mechanic behind is acts like an actual lottery. Games are way too reliant on RNG in order to their longevity, this also seems to apply to this Gelstar lottery. I do support the idea of having easier access for e.g. consumables, but certainly not trough cash shop. So that player that have less time are still able to progress if they pay into the game. This can be achieved by making items that people farm on a daily basis, yet are considered "useless" exchangeable to consumables etc. Paying into the game is what iRO and some private servers does and it is basically ruining the game. I will try to come up with actual ideas on this topic, but I will need more time to think about it.
  11. Thetanos

    Self Introduction

    IRL Nick Name: Sorry, won't tell. Internet is a dangerous place. Character Name: Thetanos, Clamina, Arinara, Borenor, .... Main Job: Knight and Priest AFK Town: Prontera Guild: RO Buddies Year Born: 1992 Gender: Male Personalities: Strict, high-disciplined, polite Fruit that you Hate: None Animal that you Love: Dogs Favorite single player games: Don't know Goal in Ragna0: Having fun on a game that I keep going back to again and again and again. What were you doing 1 hour ago: Skiing Other stuff you may add yourself here: I'm a family centered guy, working as a IT-project manager and product manager. Insert few selfies: Sorry, no pictures on the internet. Insert your favorite meme: None
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