Jump to content

Tony Storm

Members
  • Content Count

    13
  • Joined

  • Last visited

  • Days Won

    1

Tony Storm last won the day on December 28 2019

Tony Storm had the most liked content!

Community Reputation

4 Neutral

About Tony Storm

  • Rank
    Poring
  1. Hello 0nians! Today i wanted to create a Guide that seems to be the most basic one needed for this server and that's the one that covers most of the class changes from the previous version of the game, so players dont feel so lost going on, however if you prefer rediscovering everything feel free to skip this guide. Disclaimer: this guide doesnt cover 100% of the class changes but will update as much as possible according to feedback and future patch content. Every job:- All skills that previously had skill delay greater than 0.3 seconds, now have fixed 0.3 second skill delay. Swordsman: Magnum Break: It's after cast delay was reduced from 2.0 to a mere 0.5, it now has a longer cooldown but you use other skills in between now. Knight: Bowling Bash: -Changed the Area of Effect for a more consistent result, now always hits in a 5x5 cells area and knocks the targets back. -Number of hits increases depending on the ammount of enemies hit by it (capping at 4) -Increased hits if the user has a two handed sword equipped - Reduced delay after cast but adds 1 second cooldown. Brandish Spear: - Damage is now considered Long Ranged Physical Damage - Damage formula now has it increased depending on user's STR - Reduced delay after cast but adds 1 second cooldown - Increases SP consumption to 24 Two Handed Quicken: - The new aspd formula makes it so the increase isnt as apparent as before - Now also increases Critical Rate and Hit per skill level Charge Attack - Removed casting time but now has a 0.5s cooldown Crusader: Grand Cross: - Reduced fixed casting time from 1.5s to 0.5s - Reduced variable casting time from 1.5s to 1s - Added 1s cooldown - No longer does self damage (only the hp cast cost) Shield Boomerang: -Completelly new damage formula; (80x Skill Level)%Atk Thief: - Thief Class remains the same in terms of skills. Assassin: Sonic Blow: - Removes attack motion - Now has a better formula and increases damage by 50% to enemies with less than half their max hp - Now has 1s Cooldown Venom Splasher: - Reduces cooldown from 12s to 10s - No longer requires a red gemstone to use - Greatly increased damage because of brand new formula (400 + (100x Skill Level))%ATK Rogue: Sightless Mind: - Reduced SP cost to 15 - Increased damage because of new damage formula (50 + (150 x Skill level))%Atk - Added a new debuff, after being hit by it, enemies take 30% more damage from all sources for 10 seconds (15% on bosses) Backstab: - Reworked Skill, now teleports player to the enemies back and deals damage but cannot be used under hiding state. - If the user has a dagger equipped, it hits twice - Increases skill accuracy depending on skill level - Adds a 0.5s cooldown Intimidate: - Reduces 1% of after attack delay per skill level Merchant: Crazy Uproar: - Now adds 0.5s fixed casting time and 1s variable casting time as well as 30s cooldown - Reworked Skill, now gives +4 str and +30 atk to the user and nearby party members Blacksmith: Adrenaline Rush: - Now reduces delay after cast by 10% - Also Increases hit per skill level Hit+ (5 + (3 x Skill level)) Weapon Research: - No longer gives Hit Power Thrust: - No longer has a chance to destroy weapons - Increases bonus damage for party members, 5% at lv 1-2, 10% at lv 3-4 and 15% at lv 5. Alchemist: Bomb: - Increased the chance to destroy the target's weapon - Changed damage type from special melee physical damage to normal melee physical damage - Changed damage formula - Deals additional damage depending on the skill level of Potion Research Acid Terror: - Increased the chance to destroy the target's armor - Changed damage type from special long ranged physical damage to normal long ranged physical damage - Changed damage formula - Deals additional damage depending on the skill level of Potion Research Archer: - Archer Class remains the same in terms of skills. Hunter: Land Mine/Claymore Trap/ Blast Mine: - Reduced fixed casting time from 1s to 0.3s - Addes a 0.5s variable casting time Blitz Beat: - Changed damage formula, the falcon now gains damage every 10 points in dex and 2 points in agi - Added a 0.5s variable casting time Bard & Dancer: Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. New damage formula : (110 + (40 x skill level))%Atk x 2 hits. Music Lessons - Also increases attack speed (reduces delay after attack by 1%) and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. Dance Lessons - Also increases Cri by 1 and increases %MaxSP by 1% per skill level. - No longer give bonus to song skills. Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. Amp - Changes skill mechanism, reduces SP consumption of song skills by 20%. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. Encore - Adds 0.3 seconds delay after skill. - Adds 60 seconds cooldown. Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. Damage Formula : (100 + (10 x skill level))%Matk - Increases damage depends on user's base level. - Can be used in PVP environment maps only. Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. Reduces variable casting time by (2 x skill level)%, reduces delay after skill by (3 x skill level)%. Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. Increases attack speed (reduces delay after attack by 1%) on level 1, increases attack speed (reduces delay after attack by (1 + (2 x skill level))%) on level 2~9, increases attack speed (reduces delay after attack by 20%) on level 10. Song of Lutie - Changes skill mechanism, increases %MaxHP and incoming recovery rate of the user and nearby party members within 31x31 cells around the user. Increases MaxHP by (9 + (skill level))% on level 1~9, increases MaxHP by 20% on level 10. Increases incoming recovery rate by (2 x skill level)%. Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. Flee + (18 + (2 x skill level)) on level 1~9, Flee + 40 on level 10. Perfect Dodge + 1 (level 1~2), 2 (level 3~4), 3 (level 5~6), 4 (level 7~8), 5 (level 9~10). Hip Shaker - Has a chance to reduces SP of the enemies within 9x9 cells around the user. SP reduction : (10 + (2 x skill level))%. Success chance : (20 + (5 x skill level))% - Can be used in PVP environment maps only. Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. Attack speed reduction : (3 x skill level)%. Movement speed reduction : (2 x skill level)% - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. Increases MaxSP by (9 + (skill level))% on level 1~9, increases MaxSP by 20% on level 10. Reduces SP consumption of skill by (5 + (1 x skill level))%. Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. Cri + (skill level). Increases critical damage by (2 x skill level)%. Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. Hit + (4 x skill level). Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. Experience gained : (10 + (10 x skill level))%. Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. Property resistance : (3 x skill level)%. Status resistance : (5 x skill level)%. Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. Classical Pluck - Changes skill mechanism, curses all player (except users) within 9x9 cells around the user to unable to use skill. - Can be used in PVP environment maps only. Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Atk + (15 + (5 x skill level)). Def + (15 x skill level). Acolyte: Blessing: - Now also increases hit by 2 per skill level Increase Agi: - Now also reduces delay after attack by 1% per skill level Angelus: - Now also increases Max HP by 50 per skill level Holy Light: - Reduced both fixed and variable casting time by 50% Priest: Magnus Exorcimus - Reduced fixed cast time from 3s to 1s as well as variable casting time from 12s to 4s and delay after cast from 1.5s to 1s - Adds 6s cooldown - Now deals damage to all race enemies - Demon/Undead race as well as Shadow/Undead element take additional 30% damage (which stacks) Mace Mastery - Increases critical rate per skill level Suffragium -Reworked skill, now reduces variable casting time without limit count, for the user and nearby party members for the duration of the skill - Added a 0.5s fixed casting time as well as 1s of variable casting time - Reduced delay after cast from 2s to 1s - Added a 30s cooldown Imposito Manus -Reworked skill, now increases Atk and Matk to the user and nearby party members for the duration of the skill - Added 0.5s fixed casting time as well as 1s variable casting time - Reduced delay after cast from 3s to 1s - Added a 30s cooldown Monk: Adjusts size penalty for knuckles. - Old small 100% / medium 75% / large 50% - New small 100%/ medium 100% / large 75% Raging Trifecta Blow - Trigger chance is 30% on all skill level. Raging Quadruble Blow - If user equips knuckle, increases damage (doubles skill damage and increases number of hit from 4 hits to 6 hits) and reduces SP consumption. Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. - Reduces SP recovery penalty duration from 10 seconds to 3 seconds. Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. Occult Impaction - Slightly increases damage. - Deals additional damage by 50% when used on target that user caught with Root. Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. New damage formula : (600 + (200 x skill level))%Atk - Deals additional damage by 50% when used on target that user caught with Root. Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. Mage: Fire/Cold/Lightning Bolts: - Tweaked fixed casting time from 0.88s to 1.2s as well as 3.52s to 3.2s of variable casting time at level 10 - Greatly reduced delay after cast Thunderstorm: - Reduced fixed casting time from 1.6s to 1.5s and variable cast time from 6.4s to 4.5s at level 10 Fire Ball: - Fixed and Variable casting times of level 1-5 is now the same as levels 6-10 - Reduced after cast delay to 0.7s on all skill levels Soul Strike: - Delay after cast is now 1.4s on all skill levels Frost Driver: - Reduced delay after cast from 1.5s to 0.5s Wizard: Lord of Vermilion - Reduced fixed casting time from 1.68s to 1.5s, variable casting time from 6.72s to 4.5s at level 10, as well as an 80% delay after cast reduction - Added 2s of cooldown - Now instead of 4 sets of 10 hit attacks is now a single set of 20 hits - Slightly higher damage because of new formula (400 + (100x Skill Level))%MATK Storm Gust: - Reduced fixed casting time from 2.4s to 1.5s, variable casting time from 9.6s to 6.3s at level 10, as well as an 80% delay after cast reduction - Added 4.7s of cooldown Meteor Storm: - Added a 2s cooldown Jupiter Thunder: - Reduced fixed casting time from 1.12s to 0.5s and variable casting time from 4.48s to 3.8s at level 10 Earth Spike: - Increased fixed casting time from 0.56s to 1.2s and variable casting time from 2.24s to 3.2s on level 5, as well as a 1.8s to 1.4s reduced after cast delay - Damage increased from 100% to 200% per hit Heaven's Drive: - Increased fixed casting time from 0.64s to 0.8s as well as reduced variable casting time from 3.2s to 1.9s, both at level 5 - Reduced delay after cast from 1s to 0.5s Sage: Deluge/Whirlwind/Volcano - Now uses blue gemstones instead - Volcano also increases Matk as well Endow Tsunami/Tornado/Quake/Blaze - Reduced fixed casting time from 3s to 1s as well as adds 1s variable casting time - Now uses Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point as costs instead of the elemental stones (can be bought at the adventurer's inn in Prontera) Hindsight - Level of the triggered spell is equivalent of half the level of hindsight and no longer casts a random level, if the skill's level is lower than that, it will cast that level instead - Changd Trigger Chance - Changed type of added magic depends on Hindsight level to: - Level 1-3 ; Fire/Cold/Lightning Bolt - Level 4-6; Soul Strike/Fire Ball - Level 7-9; Earth Spike/ Frost Diver - Level 10; Thunderstorm/Heaven's Drive
  2. giving more utility to the alchemist would also improve the economy, because the mats and potions would move a lot of money, which is always a good thing for the server.
  3. It's a problem that pretty much affects anyone and everyone and im surprised to not find anything on it here, i wanted to file it under bugs but i didnt know which category a portal bug would fall unto, so here we are. . Idea description: Currently, there's a few main portals in prontera that give players problem, the adventurer's guild portal and the stylist portal, the suggestion is to move it slightly, maybe 1 or 2 squares so it doesnt end up being as irritating to use. Why is it good? it's really something minor that is probably not that important, but will make the playing experience a little less... frustrating. How urgent is this rate 1-10: this is not for me to decide, i should say the sooner the better but its not a game breaking issue, that being said i am pretty sure fixing it would take less than a minute. Will it affect our economy? none at all Will it affect any of our core systems? this is but a quality of life change, extremely minor. If we deny it, what might happen? people will still struggle and get frustrated when something so simple isnt working as intended. If we accept it, who does it benefit the most? everyone You promise that this idea is for the better of the server in whole: yes Other inputs: this is something unimportant really, however i believe that things like that can ammount to players getting mad in the long run, specially when you're having a bad day and just want to play your favorite game, then go to the adventurers guild and the portal just wont let you go in. one shouldnt have to struggle so much with something so basic.
  4. i dont think it's as simple as EU and NA but i do agree on having different times, that's always the best play imo.
  5. Tony Storm

    War of Emperium

    +1, having just one castle normally means chaos. two will probably mean one gets defended seriously while the other's just pvp chaos, best of both worlds.
  6. Tony Storm

    Help our growth!

    i think the Server description at RMS should be updated as well, as it is know the only thing that it's clear is that Ragna0 si a Zero based server but if i saw that a month ago i wouldnt have any idea of what that means. Something that describes what being a Zero server means, besides just listing options and fever maps which again, without context, a player has no idea what that is. Maybe just a small context thing like: Ragna0 is a server based on an updated and rebalanced version of RO, officially released in Korea as Ragnarok: Zero, which includes skill overhauls for many classes including first and second jobs, as well as new mechanics to improve the gameplay. or something along those lines. Just a suggestion. As always, thanks for the effort you put into the server. -Tony Storm
  7. Thanks for the hard work!
  8. Tony Storm

    Christmas Boosts

    Happy Holidays to everyone, no matter where in the world you are, what language you speak and whom you're with, i wish you the very best!
  9. yes @Minato , thank you. It was Hades who told me to post it as well as a reminder.
  10. i already reported this on discord but was told to put it here as well. on Monday i bought 3 orc lady cards and placed them into a gladius to go kill dark orcs which i have already tried, after doing so i noticed my damage did not increase so im guessing since they're a new mob type, there's no "orc" tag on their database and thus the orc lady doesnt affect them.
  11. this reminds me of that meme of a news report where the reporter look's identical to the criminal's sketch portrait
  12. I believe we're in urgent need of something that pushes engame towards anything that's not just mindless grinding and i'm going to try my best to explain why. Idea description: one of the core things Ragna0 is missing as a core, is the classic War of Emperium. Why is it good? WoE for the longest time has been one has been one of the driving forces of Ragnarok's playtime, it gives meaning to all the grind you do to get a character to its peak and gives us another reason to play as a group How urgent is this rate 1-10: 7+, maybe even up to 9. Will it affect our economy? equipments and cards will change price, everything that has anything to do with pvp will get more expensive and certain items will see more play, that being said, everything related to demihuman damage is already inflated so it may not change that much in that regard, however having WoE in a server will affect the server's population since many guilds only join servers where this is active and thus there'll be a higher influx of both players and items, the economy will grow. Will it affect any of our core systems? WoE in itself is unbalanced, the new skill changes may also play a part in that and some jobs will see more playtime than others but that has always been the case, that being said i know that WoE maps have their own rules so there's a possibility for balancing, but implementation is needed so we can play and test those waters and see what breaks. Also as it is right now, Union incentivizes players to play without a Guild which pushes solo play, that on itself is a flaw on the system because solo play can lead to burnout and leaving the game, thus having WoE will give players an incentive to find a Guild to engage and play with. If we deny it, what might happen? the server's population will struggle to grow and could probably keep decreasing as time go by. If we accept it, who does it benefit the most? the community itself, WoE brings competition, rivalries are formed, alliances are formed, more people get involved and this makes more players join the server, which leads to a higher influx of items being farmed and the economy growing. You promise that this idea is for the better of the server in whole: as one of those people who played the game when WoE was first introduced, i know the HUGE impact it had on its playerbase and while not everyone likes it and takes part in it, it pushes the game forward in many aspects. Other inputs: I know that WoE isnt really a "suggestion" on itself and that you guys are following a patch list and that it will eventually hit the servers because its a core feature of the game at this point, however what i want to bring up with this post is how much of a priority it should be, i know that you guys could push it ahead on schedule if you wanted, you seem like a pretty competent team when it comes to scripting and server tweeking so i wanted to bring this out since it wasnt part of last patch. RT is coming out soon and i believe it will eat up a part of your users, having WoE here could mean that players end up so invested in it that they not only stay but also bring more people here. Ive joined the server not long ago and ive tried to bring a bunch of people with me and half of them declined as soon as they knew there was no WoE because like i said earlier, it is a driving force for many RO players.
  13. Tony Storm

    Patch Notes 1.7

    the reset also fixed the zombie spawning issue in payon dungeon 1
×
×
  • Create New...