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Minato

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Minato last won the day on October 9

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About Minato

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  1. Adjusting "Forgotten Gift Box" Idea description: Remaking what the gift box drops. Why is it good? It will make the box much more valuable. How urgent is this rate 1-10: 5 Will it affect our economy? It depends. Will it affect any of our core systems? It depends. If we deny it, what might happen? None. Same 'ol box. If we accept it, who does it benefit the most? Basically any player who hunts or accidentally came across the box. You promise that this idea is for the better of the server in whole: Sure. Other inputs: My idea is for these items to be added to its drop table: event coins (about 5pcs?) 25% ea, costume ticket box at about 1-3%, bubble gum (untradeable and 1 pc) at 10%, world mobility ticket (1pc) at 1% Adjusting/remaking "Daily Attendance" Idea description: Leaving out the 'event potions' and replacing them with better items. Why is it good? It will make the daily logins more valuable, and will add to player retention. How urgent is this rate 1-10: 8 Will it affect our economy? All can't be traded, so no. Will it affect any of our core systems? No. If we deny it, what might happen? None. Same 'ol boring items. If we accept it, who does it benefit the most? Basically any new player and old players. You promise that this idea is for the better of the server in whole: Sure, of course! Other inputs: Suggestion of item replacements: Replacements are following the idea on how a newbie would have their progression within the server (ex: Day 1, battle manuals to help in leveling / Day 17, at this day a newbie might be trying to farm refines so a x1 Enriched Elunium would help a player in upgrading items, so on and so forth) Day 1: From Angelic Egg Scroll to x2 Battle Manuals Day 4: From Finest Course to another x1 Life Insurance Day 6: From Speed Potion to 5x White Potion Box(20) Day 7: From Challenge Drink to x1 Life Insurance Day 8: From Infinity Drink to x100 Yellow Syrup (untradeable) Day 9: From Power Drink to x30 Blue Syrup (untradeable) Day 10: From Rental Costume Box to x10 Elunium Day 11: From Tyr's Blessing to 5x White Potion Box(20) Day 12: From Baldr's Blessing to x10 Oridecon Day 13: From Power Drink to x50 White Syrup (untradeable) Day 14: From Magic Bottle to x2 Life Insurance Day 16: From Angelic Egg Scroll to x2 Bubble Gum (untradeable) Day 17: From White Potion Box to x1 Enriched Elunium (untradeable) Day 18: From Oridecon to x1 Enriched Oridecon (Untradeable) Day 19: From Elunium to x200 White Syrup (Untradeable) Day 20: From Rental Advent Costume Box to Remade Angelic Scroll Remade Angelic Scroll: basically replacing the trash items into something better, this makes the last day of the daily login very valuable. Item Replacements: All Costumes on Rental Advent Costume Box but not the rental version, a permanent one. Items below could be considered a trash tier for this gacha scroll: x10 Elunium x10 Oridecon x100 White Syrups x1 Life Insurance x20 Event Coins Note: I did not find any 'bubble gum' items on item_db for this server, if this can't be added/implemented, gum could be replaced into event coins for Daily Attendance, and cancelled for the Forgotten Box. Note2: Also considered if these can be abused with a lot of accounts, but the more valuable items are untradeable, and if they want to abuse it, they'll be sitting thru it in 1.5 hours everyday just to collect the reward. cc: @Hades @Stroheim
  2. You're against on everything Mr.True-Experience. What's new? lol
  3. Minato

    Patch 2 Preview

    Looks good! Keep 'em coming! 🙂
  4. "Wait who the heck are you? Y u doin dis?" I've been a dev for 3 (or 4? don't remember) servers in the past (from 2010 to 2012). Mostly I handled all issues and decisions alone (even if I'm not the financer, I stronghand them!), all my servers had no problem getting content updates, but sadly, they all closed because of me being inactive in marketing to all those servers (and all of them are high rate stuff so....). So I know how servers die because I see it happen before my eyes. Also played a lot of servers (mid rates, high rates) that had a lot of population but somehow didn't survive. I regularly consult (when I was a dev) rAthena forums to check new things and get some scripts and customize it for my server, and created them from ground up when needed to. Up to you if you'll believe me or not. Starting off with a run-down of the issues that plagued our society.. I mean our server: Communication Bugs, bugs, and bugs! Content Us being a private server. r0 Cares! Staff? Communication? - This thing right here is somewhat in the 20% range of the issue, there was no some sort of transparency about when things are going to be fixed, when things are going to be added and whatnot, stuff like that. Not even a post regarding why a content was delayed/out from a promised patch (looking at magma 3), a post regarding a severely downed population, a post regarding blah blah. We know that the admins have life outside those 'commits' of codes, but the community doesn't wanna be kept in the dark (for the early life of a server anyway, when it becomes stable enough, this is not that needed daily). If the player-base didn't even 'revolted' on discord, do we even get to know the things you planned? Not sure. A simple post regarding the 'WHYs?' would suffice and I think the community would not be so mad about it. And of course, the official statement of what the future holds. We'll be expecting this! Bugs, bugs, and bugs? - There were a lot of this from what I saw (from cooldowns of skills and falcon damage that requires 'src' modification, and down right to item effects on item_db.txt). A lot of play testers would squash them bugs, and I do commend your plans to have the recruitment phase include testers on the test server. Just follow-through on that and these would be gone! (about 20% too of the issues, now at 40% combined) Content? - Right. 1 map, 1 word, 1 number. M-A-G-M-A 3, what happened to this? A lot of us were looking forward to it, besides the option revamp that came about a month ago. For me this is the start of the fall, a lot of your player-base saw this as one of the reason they'd leave (and so they did, but from all of these combined). Instances are not rewarding enough (will follow all this up on the 4th point), a lot of item content were locked behind that +9 upgrade, even though options dropped are better than the 1st month, no real end-game was found. Plus, being a little blind on future content + the 1st point above made it a lot worse. Battlegrounds, what are you planning to do about it? Malangdo, how will the enchants affect the items and whatnot? At the most, to cure this, follow through the promised schedule of content releases, if not followed, 1st point above would be followed, define the 'WHY?'. (30% of the all the issues, now at 70% combined) Us being a private server? Hell yes! - Coming from the unrewarding instances stuff, the drops from these instances should be buffed by 200% (x3) at a minimum, even with a good population, it'd still take a lot of time to get "Best-in-slot" items, so better not shy away from giving away these badly needed item requirements (plus they'd break anyway at plus 1, so... you get my point). Lower requirements for those lovely CT mid gears, louyang/amatsu HGs, and other endgame stuff (maybe not for expedition stuff since instance drops buffed would balance things out), we're a private server, not a kRO:Zero that's being handled by Gravity. Custom stuff to improve some Q-o-L of players (storage at adventurer's inn? custom achievements that can be used for newbie and old-timer satisfaction? more ways to gain event coins and costumes??? Maybe!!!) But then, custom stuff should be threaded lightly, and not ruin that 'Core Zero Mechanics'. So use at own discretion with your community agreeing! (15% of all the issues, now at 85%) r0 Cares? We do! Really! - This is not about the donation to charity stuff, but rather, how the player-base perceives that the administration cares for it community, one example is this is the first server that no in-game GM, did not even do some sort of event (GM initiated event in game), I've been here in the 5th week, so do correct me if I missed it on the first few weeks, but there wasn't any from that 5th week onward (not counting that NPC event where we get the costume stuff). We knew that the 2 GMs are part of the core developers, and not having a GM specializing in events do affect the community somehow. I hope you do some sort of this thing or recruit one that specifically handles this type of task. And also back from point 1, having some sort of transparency means that you somehow care about your community of players. (10% of the issue, now at 95%) Staff? Staff... - This is not that big of an issue, but it's here since it seems that all content/things to be done for Zero can't be handled by 2 Core Developers, glad that you'd be adding 1 of 2 planned. I hope they'd pass, and I also hope that if the number of working devs here doesn't make you lazy enough to think that they're here, they can handle it themselves, 4 people is better than 2 out of 4 working. So that's that. (that's 5%, currently at 100%) • Wild Card Stuff • (will be adding stuff here as an idea struck me) - We do understand that sometimes, no matter how well you keep things on a timely manner, a system/schedule would still fail no matter what, there's not a single system in the world that has a 99% up time. The same goes with the stuff going on with the server, be it the updates, unexpected server crash, unexpected delays of updates. But when that happens, a compensation to your player-base would be well received, and believe me, they'd thank you for that and be more understanding with shortcomings (be it as small as 10 event coins, or as big as pieces of bubble gums/field manuals!). These here are some things I observed, I'm sure that there are some things I missed but do point it out on the posts below! Thanks for reading this! TL:DR? nah, read it all if you care enough for the server. 🙂 PS: We're somewhat excited for the things to change, atleast I am, please don't break out hearts again for the last time. I'm thinking this would be the last time before the 90% of the community totally gives up on this. PSS: How the heck do we put a signature on your posts again? I mean the one with the picture below every post? Anyone? Please let me know. Thanks! @Hades @Stroheim
  5. How the hell it would make less desirable when there are drops there THAT CAN ONLY BE FOUND THERE? You really are something don't you? I rest my case. You are so hilarious.
  6. I'm gonna respond with only 2 but packed statements, "It's not getting it DUMBED DOWN sort of easy, it's about getting "REASONABLY HARD", and "If you like the true experience, go play the Korean server." Those 2 statements are the only thing needed for all that post you made @Cladeus. ROFL Edit: So true experience eh? Let's go add safe refine certs for rewards in instances then, as @Maedren said in his post. 🙂
  7. Exactly what he said. @Cladeus If you want that "REAL GRIND" and "REAL EXPERIENCE" you're talking about? Better get that korean account going and go to the official then don't you think? Private servers are around for a reason, one is get some things customized that the official ones can't have. And it's not getting it DUMBED DOWN sort of easy, it's about getting "REASONABLY HARD". 🙂 "Just because major chuck of people want them to make it easier to obtain doesn't mean you guys need to agree on this and make the change." - Right at back you. Having you wanting that "true experience" and hard sort of thing? Go to the official server. We won't even miss a thing about you. Harsh truth. 🙂 You just wanted "WHAT YOU WANT" not even considering the circumstances we are in/the server's in. "IF this server going to remain true to k Zero experience i suggest not to make major changes to core system, if thats not the case dont advertise this server as true k zero experience then do what ever core changes the majority of community wants." - What's the core of this "zero experience" for you? Is it being it stupidly hard? That's the definition of the Official KRO:Zero without the P2W mechanics. Zero mechanics are the changes MADE from renewal, be it the "custom/random options" found on equipments, "fever" fields, revamped/rebalanced the appropriate skills, instances rebalanced from RENEWAL. There's nothing there in the list that said it's supposed to take months to have even "basic" gears (no cards, I don't want to bring the cards into this). Even if the changes stated here were implemented, I DON'T SEE THESE FEATURES GONE, IS IT? It's still that "true to k Zero experience" you were talking about. If you want that here, better implement the P2W mechanics too don't you think? I'll be happy to spend some cash if that happens, and you'll regret having said that "true to k Zero experience". 🙂 But hey, we're just "many" that wants this change, who knows? This might not be implemented at all, even if the majority of the community wants this change. 🙂
  8. Hey there @Cladeus, thanks for the insight. And I get where you're coming from, that's why I have this RIGHT HERE: This suggestion is not "withholding" the buffing of instance drops, because they can co-exist, you can't just meet a "7-man" party on our current population, and also with a "disabled dual clienting" inside instances. That would defeat the purposes, AT OUR CURRENT POPULATION and DIFFERENT TIMEZONES. Having this mechanic would ease some newbies pain and would suggest an alternative for having ores, and if you're that worried about this would make instances irrelevant, I could argue that we can add a zeny requirement whenever you break down ores, maybe 500k to 1m tops. And I did also mention that it is random at about 5-10, so that would make it not the primary source of ores, just a good alternative/additive to the current suggestion on: And also noting that this is only for ORES, forged items requires other materials, so my opinion would be NO, this won't make instances that irrelevant like you're saying. And also, 11 beats 2 I guess? But who knows if this gets implemented anyway right? 🙂
  9. - Endgame expedition items: Either tone down to almost 2/5 of the original requirements. Or extremely buff the instance rewards for solo a, I'd go for buffing the instance rewards. (also for forging items such as sparkling opals and stuff, since a forged item won't guarantee a good roll, it can be trash and will require a lot of attempts for those endgame forged weapon like shining sword, and don't forget that it has to be +9, drops should be about x4 to x5 from the current drop) Solo x7-10 drop from now Party x20-25 drop (7+ people) from now - For ores, just implement this below and we're good to go. - Have shimmering crystals drop from any Champion monsters for about 5% so even if the instance is done for the day, there's still a steady drop for shimmering crystals. - Endgame headgears (CT midgears, amatsu/louyang): This REALLY NEEDED to be toned down by a lot! Note: Will edit my comment when I think of something to add. cc: @Stroheim @Hades
  10. Thanks for letting us know that you're watching out for this! Means a lot! @Stroheim
  11. Idea description: NPC that can break down Mythril into a random number of Mythril Ore. Similar with the ore breakdown npc on umbala. (minimum of 5, to a maximum of 10) Why is it good? It re-enable how mithrils are still greater than ores. At the current situation, ores are better than whole mithrils since the whole isn't much used, while the ores are used on forging good weapons. How urgent is this rate 1-10: 9? To get Mythril have their perceived 'better' value. Will it affect our economy? It depends. But judging from the current state of the economy.. it won't do much. Will it affect any of our core systems? Not that I am aware of. Maybe instances rewards will become "less" rewarding? If we deny it, what might happen? None. Ores will be still better than Mythril. If we accept it, who does it benefit the most? Basically any player who has Mythril or plans to buy some Mythril. You promise that this idea is for the better of the server in whole: Definitely. Other inputs: This could somehow impact reward instances, it's better if the rewards on instances are buffed. But Mythril should be better than Mythril Ore since it requires 10 ores to create one but on the current situation, IT IS NOT.
  12. Well, I symphatize with your bapho jr. man, I know where you're coming from but do you have anything to say about the counter-suggestions @eung? Points of improvement or such, and whatnot? 😃
  13. I call the urgency to be 11. 😂
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