Jump to content

GeneralBlue

Members
  • Content Count

    44
  • Joined

  • Last visited

Community Reputation

4 Neutral

About GeneralBlue

  • Rank
    Poporing

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @Hades if almost everyone voted yes on this and there is nothing that can be changed about it can you give us an example of a"non-core mechanic" so we stop having these very long pointless discussions?
  2. The only way the i have found to check is cook a +6 or higher food because it requires you to have points to make those and it will say how many you have at the top of the window when it shows what ingredients you are using.
  3. I reseted my build, went 99 dex, 98 luk, got me some +4-6 dex equipments: Total stats with buffs: 166 dex and 139 luk, chance to cook still 56%. I know I can cook up to 5 foods with one batch of ingredients and that is awesome but, is there a way to increase my chances of success? Maybe Cooking Experience is the only way to increase success chance? I don't want to give you false info so someone correct me if i am wrong but the short answer is technically no. 1 - Is the chance of success still heavily dependent on DEX and LUK? I tried cooking lvl.1 food with my level 98 Hunter (80+11 LUK and 50+30 DEX), and the success chance didn't change, with or without buffs (bless, gloria and atention concentrate), 56% chance with Home Cooking Kit. stats do not impact anything 2 - Cooking experience still exists? If so, how does it work? In iRO we get 20 exp from a successful dish and -10 exp from a failed dish. Since here in Ragna0 we make 5 dishes in one go, how does it work? do I get 20xp/-10xp per individual dish or per batch (of possible 5)? Yes it does but the numbers are a lot different. i only lose 2 points when i fail. 3 - Last, what about the dishes that require ingredients dropped by monsters that are not yet implemented? There is nothing you can do about this you have to wait until the monsters come out.
  4. I think it is very much on topic. That's the reason why we need something to be done. its more support for the idea that alchemist needs something.
  5. Missing cards are in red i think this is everything. Acolyte Card Set When this set is assembled, the following effects are bestowed: VIT +10. Reduces the cast time of skills by 10%. Reduces the SP cost of skills by 10%. If used by an Acolyte job type, Reduces damage received from Demon and Undead races by 30% Increases the experience given from Demon and Undead race monsters by 5%. Card Compounds On Effect Cookie Card Accessory LUK +2. Increases the damage of Holy Light by 10%. Enchanted Peach Tree Card Shield Adds a 2% chance of using Heal Level 1, or Level 10 if learned by the user, on the user when doing a physical attack. Geographer Card Armor Adds a 5% chance of using Blessing Level 2, or Level 10 if learned by the user, on the user when physically attacked. Rideword Card Headgear INT +1. If used by an Acolyte job type, INT +1 MDEF +1 Seal Card Weapon FLEE +3. HIT +10. If used by an Acolyte job type, Increases the user's critical attack rate on Demon and Undead race targets by 9%. Alchemist Card Set When this set is assembled, the following effects are bestowed: STR+4. Increases Max HP by 7%. Increases Max SP by 7%. Increases the damage of Mammonite by 20%. Removes the draining of SP when attacking. If used by an Alchemist job type, Adds a 1% chance of using Adrenaline Rush Level 1 when doing a physical attack Adds a 0.1% chance of the Stem item dropping when killing a monster Adds a 0.03% chance of the Glistening Coat item dropping when killing a monster. Card Compounds On Effect Baby Leopard Card Armor LUK +3. If used by a Merchant job type, Make armor indestructible. Holden Card Headgear LUK +2. Muka Card Accessory Increases HP Recovery +10% Raggler Card Footgear STR+1. VIT +1 Zipper Bear Card Weapon ATK +30. Drains 1 SP from the user when physically attacking. Archer Card Set- Complete When this set is assembled, the following effects are bestowed: AGI +5. DEX +3. Increases ranged damage by 20%. Adds a 20% of doing a guided attack, which cannot miss the target. If used by an Archer job type Adds a 1% chance of inflicting Coma on Brute race targets when doing a physical attack Increases the experience given from Brute race monsters by 5%. Card Compounds On Effect Alligator Card Accessory Reduces damage received from ranged attacks by 5%. Anolian Card Armor Adds a 3% chance of using Improve Concentration Level 1, or Level 10 if learned by the user, when physically attacked. Cruiser Card Weapon Gives a CRIT +7 bonus when attacking Brute race targets. Increases damage from critical attacks by 10%. Dragon Tail Card Garment AGI +1.*FLEE +10. Increases the damage of Double Strafe and Arrow Shower by 5%. Merman Card Footgear Increases HP and SP Recovery by 10% When this set is assembled, the following effects are bestowed: DEX +5. Increases the damage of Melody Strike and Slinging Arrow by 10%. Increases the damage of Arrow Vulcan by 5%. If used by a Bard or Dancer job type, Adds a 5% chance of using Tarot Card of Fate Level 2 on the target when physically attacked. Card Compounds On Effect Alligator Card Accessory Reduces damage received from ranged attacks by 5%. Anolian Card Armor Adds a 3% chance of using Improve Concentration Level 1, or Level 10 if learned by the user, when physically attacked. Cruiser Card Weapon Gives a CRIT +7 bonus when attacking Brute race targets. Increases damage from critical attacks by 10%. Dragon Tail Card Garment AGI +1. FLEE +10. Increases the damage of Double Strafe and Arrow Shower by 5%. Green Ferus Card Footgear VIT +1. Increases Max HP by 10% Mage Card Set When this set is assembled, the following effects are bestowed: DEF +5. MDEF +5. Increases Max HP by 500. Increases the damage of Fire Bolt, Cold Bolt and Lightening Bolt by 10%. If used by a Mage job type, Increases MAtk by 3%. Reduces the cast time of skills by 15%. Card Compounds On Effect Bloody Butterfly Card Accessory Increases the cast time of skills by 30%. Prevents skill casts from being interrupted. Increases the damage of Fire Wall by 5%. Evil Nymph Card Headgear INT +1. Increases Max SP by 50. Harpy Card Garment Reduces damage received from Neutral element attacks by 15%. Increases the damage of Napalm Beat by 5%. Loli Ruri Card Armor Adds a 5% chance of using Heal Level 3 on the user when physically attacked. Miyabi Doll Card Footgear Increases Max SP by 10%. Increases the damage of Frost Diver by 5%. Parasite Card Shield DEF +1. Reduces damage received from Neutral element attacks by 5%. Merchant Card Set When this set is assembled, the following effects are bestowed: LUK +10. Increases the damage of Mammonite by 20%. Removes the draining of SP when attacking. Restores 1 SP to the user when physically attacking. -If used by a Merchant job type, Adds a 0.05% chance of the Old Purple Box item dropping when killing a monster Adds a 20% chance of reflecting received targeted magic damage at the caster. Card Compounds On Effect Baby Leopard Card Armor LUK +3. If used by a Merchant job type, Make armor indestructible. Hylozoist Card Accessory Adds a 1% to transform a normal monster into another. Myst Case Card Headgear Adds a 1% chance of the Gift Box item dropping when a monster is killed. Raggler Card Footgear STR+1. VIT +1 Zipper Bear Card Weapon ATK +30. Drains 1 SP from the user when physically attacking. Monk Card Set When this set is assembled, the following effects are bestowed: STR+3. ATK +25. Increases Max SP by 80. Increases the damage of Guillotine Fist by 10%. Adds a 1% chance of using Signum Crusis Level 5 when doing a physical attack. If used by a Monk job type, Reduces the SP cost of skills by 10% Prevents skill casts from being interrupted. Card Compounds On Effect Cookie Card Accessory LUK +2. Increases the damage of Holy Light by 10%. Rideword Card Headgear INT +1. If used by an Acolyte job type, INT +1 MDEF +1 Seal Card Weapon FLEE +3. HIT +10. If used by an Acolyte job type, Increases the user's critical attack rate on Demon and Undead race targets by 9%. Waste Stove Card Armor INT +1. ATK +5 Rogue Card Set When this set is assembled, the following effects are bestowed: STR+6. AGI +4. Increases the damage of Back Stab by 10%. If the user has learned Divest Armor Level 5, adds a 5% chance of using it on the target when doing a physical attack. If used by a Rogue job type, Reduces the SP cost of skills by 20%. Card Compounds On Effect Shinobi Card Accessory AGI +1. Adds a 10% chance of using Cloaking Level 5 when physically attacked. Stainer Card Headgear DEF +1. Increases resistance to Silence status by 20%. Wanderer Card Garment Adds a 2% chance of using Snatch Level 1 on the target when doing a physical attack. If the user is a Thief job type, FLEE +20. Wickebine Tres Card Accessory Adds a 5% chance of using Divest Armor Level 1 on the target when doing a physical attack. Wild Rose Card Footgear AGI +1. If the user is a Thief job type, Perfect Dodge +5. Sage Card Set When this set is assembled, the following effects are bestowed: INT +3. Increases the damage of Thunderstorm and Heaven's Drive by 10%. If used by a Sage job type, Reduces the cast time of skills by 20%. Adds a 20% chance of reflecting received targeted magic damage at the caster. Adds a 1% chance of the Red Gemstone or Yellow Gemstone item dropping when killing a monster. Card Compounds On Effect Bloody Butterfly Card Accessory Increases the cast time of skills by 30%. Prevents skill casts from being interupted. Increases the damage of Fire Wall by 5%. Evil Nymph Card Headgear INT +1. Increases Max SP by 50. Harpy Card Garment Reduces damage received from Neutral element attacks by 15%. Increases the damage of Napalm Beat by 5%. Miyabi Doll Card Footgear Increases Max SP +10%. Increases the damage of Frost Diver by 5%. Yellow Novus Card Armor Increases Max HP by 500. Increases HP Regen by 10%. Swordsman Card Set-complete When this set is assembled, the following effects are bestowed: STR+10. Increases Max HP by 20%. Increases HP Recovery by 50%. Adds a 0.3% chance of using Weapon Perfection Level 1 when doing a physical attack. Adds a 5% chance of the Red Potion item dropping when killing a monster. If used by a Swordsman job type, Increases the recovery rate of Red Potion, Yellow Potion, and White Potion by 50%. Card Compounds On Effect Assaulter Card Weapon Gives a CRIT +7 bonus when attacking Demi-Human race targets. Increases damage from critical attacks by 10%. Freezer Card Footgear Increases Max HP +300. If the footgear is upgraded to +9 or higher, Increases the damage of Bash by 10%. Heater Card Accessory CRIT +3. If the user is a Swordsman job type, Perfect Dodge +3. Permeter Card Headgear Reduces damage received from Shadow and Undead element attacks by 10%. Solider Card Armor DEF +2. MDEF +2 Thief Card Set-complete When this set is assembled, the following effects are bestowed: STR+5. AGI +5. ASPD +5%. Increases the user's movement speed. Removes the chance of using Snatch. Removes the draining of SP when attacking. If used by a Thief job type, Removes one gemstone from the requirement of skills. Card Compounds On Effect Shinobi Card Accessory AGI +1. Adds a 10% chance of using Cloaking Level 5 when physically attacked. The Paper Card Weapon Increases critical damage by 10%. Drains 1 SP from the user when physically attacking. Wanderer Card Garment Adds a 2% chance of using Snatch Level 1 on the target when doing a physical attack. If the user is a Thief job type, FLEE +20. Wild Rose Card Footgear AGI +1. If the user is a Thief job type, Perfect Dodge +5. Zhu Po Long Card Accessory AGI +1. CRIT +3.
  6. Oh what way are Alchemist a must for Woe? If you say pots that can't be true unless you plan on using pots that cost more than a syrup and you want to use them 5 times a second to keep up with the heal. The point is i have never been able to vend a white pot and have it sell. I have even tried to sell for 1k and lose money and i couldn't even do that. Most people want 1k for witches starsand so that means i have to sell a pot for 2k to make any money. I Don't see that happening. 10k a second doesn't work for very long.
  7. @Hades are you sure that syrup didn't come out after trans because the price, the heal, and really just everything about it says to me trans class. That would make more sense because at least alchemist would have more to do and priest would be healing way more than a 1200 zenny item. I think you have the timing all wrong on releasing syrup and now it needs to be fixed in some way @Lukiens idea at least does something to help the alchemist.
  8. Yeah i think i might quit playing because this stuff isn't Ragnarok and apparently @Hades never considers changing things that ruin the game. What is the point of even posting on the forums or being apart of the community. Guess i will just do what everyone else does an play by myself like Hades wants. should just delete my 96 full support priest and 90 alchemist.
  9. @Hades @Minato i think you guys should take a strong look at this.
  10. 👎They don't do everything right just because they were first. magma 3 is not even important. that doesn't help anyone.
  11. @Hades why are we getting magma 3 before we get to finish card sets? They are really important on some classes.
  12. @Hades do you have any update on the maps that will finish the card sets. The people in this poll seem to want them.
  13. If they decide that this is a good idea i have made up some recipes that i think would be balanced.
×
×
  • Create New...