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About Cladeus

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  1. Cladeus

    Patch 2 Preview

    Lets hope these upcoming patches brings back some inactive players
  2. I get it its hard for new people to get into ranking , but that's how its supposed to be. Totally against the weekly degradation system, since most of us put so much time on farming mats and forge to get there,Its gonna remove progress for active blacksmith. I know many of the BS stopped playing , so better do some sort of degradation for inactive bs player instead of all and yearly Reset. ,
  3. Understand this First The main reason iam against this, is its simply going to promote solo play more than party play, making most hard mode instances irrelevant in the process( not all like i said on my first comment) Like you said there are drops there THAT CAN ONLY BE FOUND THERE That's true for now , if you make mythril breakable into ores that wont be entirely true any more. Sure crystals and stones are still obtainable only from instances , But you have to consider why people farm Hard mode instances mainly at present 1.Mythril Ore (very Demanding since used in many stuff, need alot for every one ,we get from all hard instances. one of the main reason why people party up and do hard mode instances right now) 2.Shimmering Crystal (need a ton for every one but can easily farmed compared to mythril ore ) 3.various stone from hard mode instance (demand depends on stone types very few farm for this right now mostly people go for Sparkling Opal) or Aqua Sapphire) 4.Crimson Magic Crystal (this will be the most sort after item in long term requiring intense farming but no cares about this at present, obtainable only from normal mode izlude/sunken ship as of now , so lets ignore this ) SO how Hard mode party works now With a party of 2-7(including dualing) Most people run hard mode GTB ,orc ,izlude and ant hell once per day or multiple times a day if they have enough alts . they do this mainly for mythril ore in mind, this is repeating content but atleast your doing it with party which makes it fun. They try to do as much instance they possibly can to farm maximum mythril ore Shimmering scale is like secondary drop (No one does hard mode sunken ship as of now since its hard with current gear progression) So what happens if we make mythril degrade into mythril ore 1.Major loss in interest for doing hard mode instances for many people who wants mythril ore more than shimmering crystal since now you can farm mythril efficiently from fever maps and break them.so less party for instances 2.So only major reason for people to party up and farm hard mode instances now will be for Shimmering crystal , ores.They will end up doing only Hard mode Gtb and may be just orc ignoring ant hell and izlude.(since izlude,ant hell takes way more time per run ) 3. Or worst case they will just end up soloing GTB hard mode for farming shimmering crystals with bunch of alts. It makes sense to do that since more crystals for you than sharing it with party and can be done easily with dual client. 4.People who need stones from orc, izlude or ant hell will never get or rarely get instance party and the guy who needs stone from sunken ship has 0 chance to get instance party. making Hard mode anthell , izlude and sunken ship pretty much dead content in the process. Since they added mythril to desert fever mobs/mvp which is a bit easy to farm than mythril ore Surely there is imbalance now no one denying this. Possible Solution to mythril/mythril ore imbalance 1.Increase Mythril ore drops significantly for hard mode instance for party of 5 or more. this is ideal since it requires atleast 3 people with dualing, anything less can be easily exploited. (Right now with 7 people you get like 2-5 mythril ore drop , if you solo gtb hard mode 1-2 ores do the math.) drops should also scale heavily according to instance level and difficulty (now every hard mode has same drops expect the stone ) else the higher level instances will be less relevant. 2.You could Make mythril degrade into mythril ore this will cause huge negative effect to most hard mode instance as said above, to balance this you might need to heavily buff mythril ore drops with scaling for hard mode gtb, orc,ant hell while adding Crimson Magic Crystal to hard mode izlude, sunken ship to keep them relevant.
  4. @Minato True not totally irrelevent , but it will make hard mode instances less desirable for people to group up and do since not many go after blessed forge items / crystals atm. Doing so will just promote more solo game play which is not good. Instead disable the 7man party bonus , make bonus for 2-4 man party with individual drops for party members while disabling multi client so its not abused which promotes party game play
  5. @Maedren @Minato Back at you if you guys don't like hard grind go play servers with high drop rates stop whining about it, remember this is not a high drop rate server. some gears should be hard to get period and not obtainable in short period of time. I'am sure population has an impact on farming items for end game head gear,staffs etc / having no market for it having said that you have literally less or zero competition for killing the required mobs with our current population which is not the case in k zero considering huge population which balances out here. Thinking that people should have end game gears within 2months of server launch is absurd. Now don't say i spend xxxx amount of hours to farm a end game gear to be broken at +5-7 that's pure RNG thats how its supposed to be. You can argue we dont have p2w so lets add certificates for safe refine up to some level and make it easy to get +9 end game gear's but that will make many people op in short amount of time. enrich and HD ores added recently is more than enough to upgrade stuff and balances out p2w aspect on refining just leave it at that. Mythril is not useless rock its pretty useful for pet evo ,Blue flame staff etc , if you think evolved pets are useless then you are blind my friend. You all cried Mythril ore is so hard to farm only few can kill mvp's and shit few weeks back now that they added it to fever mobs now say i got shit tone of mythril ores lying on storage useless pathetic. Now you tell lets add degrade option to the surplus mythril ore's and destroy one of the purpose of hard mode instances which is few remaining party content on game , you may say no this change wont affect hard mode instances much since we get crystals and item for blessed forge , but it will make hard mode instances less desirable for people to group up and do since not many go after blessed forge items / crystals atm. Doing so will just promote solo game play which is not good. Again Reducing mats for blessed forge but why?, to be fair it doesnt require much mats just two mythril ore that's 1-2 hard mode gtb max + appropriate hard instance/pv for the required stone considering you can solo or a friend or two helps which is pretty much easy to get in a day or two. dont say i need to make shit tone of weapon for that perfect rolls so lets reduce the requirements pathetic! The Rng of those options and desire to chase after that perfect rolls is what makes this game addictive / fun to play and makes people to play more, making it easy to mass produce those will take the fun out of it. You keep on making custom changes more and more you deviate alot from k zero ,not saying this is a bad thing every one benefits from them but then don't go and say this server is English zero equivalent. Just make clear what stance this server going to take before making all the custom changes, i would be playing either way unless there is a official english server or a better private zero server. Instead of making changes to end game content at this point of time which is not gonna help a bit for server survivability , focus should be on getting more contents like battle grounds, new cities , Server Stability , faster bug fixes / ways to increasing server pop and retaining them. Final thoughts, from the people who played k zero what is heard is lack of end game content with slow updates killed the k zero in less than a year & p2w made most people get +9 exp gear with essence easily .so rushing content , making it easy to get end game gear is not good in long run you will eventually reach a point where you don't have enough content to feed people and people with no clear objectives /goals in game will lose interest to play.
  6. Ro supposed to be a grindy rpg if your not up for that just don't play. End game gears should be hard to get , I prefer sticking with official k zero requirements for them, making it easy to get is not good in long run. If every one gets it easy we wont have the same gratification when we get one. People will lose things to do and will be hungry for more content than you guys can give them eventually making them to quit. This is like the core zero features, changing it means your not getting the true k zero experience. Population is a problem that's for sure , focus on player retention and getting new players to server (many ways to do this make a separate thread for this) than changing / nerfing core features. Just because major chuck of people want them to make it easier to obtain doesnt mean you guys need to agree on this and make the change. IF this server going to remain true to k Zero experience i suggest not to make major changes to core system, if thats not the case dont advertise this server as true k zero experience then do what ever core changes the majority of community wants.
  7. Bascially people want PV alts to have max% taxed so they dont level fast. This post got nothing to do with new guilds , they can catch up with existing tax rates. I say leave it unchanged like in official k zero server.
  8. These are basically end game gears , making it easy to get them is bad idea. If its easy to get and every one has one you will lose gratification when you get them. People will lose things to do soon and will cry for lack of content and quit game. .
  9. Absolutely not , doing this defeats the purpose of all hard mode instances. People will just solo farm Desert fever map /mvp's for full mythril and break them. At least now few people party for hard mode instances, i'am sure changing this will ez the farm but it will make all the hard mode instances pretty much irrelevant and in the end kills party content not good in long run. Instead make Party hard mode instances more rewarding than solo ,like having individual drops for party members while disabling dual clienting for instances.
  10. Blue herbs is still useful for monks. I would buy herbs in bulk at 750z- 1k ea depending on amount, its just people not farming herbs since we have blue syrups so none on market. Best thing for selling is Oridecon,steel , cards upgraded gear like +7/+9 with good options or gather gear with max mattack/attack options which sells for like 1.5m-2m Evolved pets / items required for evolving pets can fetch good zeny
  11. Wizardry staff not giving +200 mattack as per the description
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