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vashuyasha last won the day on September 10

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  1. .......whats your question.......
  2. Double EXP yugioh event. seriously though. these are server killing ideas. just as bad, the floating rates will KILL this server. its almost exactly the same as the double EXP weekend.
  3. this seems to be the wrong direction. in most games, they get harder for having more players. i sure as hell don't want a harder Ro, so ill just say no. if anything, i think exp should go up for having lower population, not raising for higher population, keeping the cap at where it is. this will encourage activity when the server is slow because there is an incentive to play when no one is on, it will make people want to try to hit the server outside peak times, i think it will eventually end up balancing log times, and most of the time there will be no bonus, but the fact that there is a chance will encourage players to play any time of day. and on this subject, i refer only to EXP, not drop rates. i don't want to change that at all. the more people try to play the server during slow times, the lower the bonus, and the server rebalances itself. its like a little thank you for playing RO during slow times. and will balance server activity hours. i dont think this will happen, but it makes more sense to me. i cant even begin to explain how bad of an idea this is. "hey are you logging on? ill log on too !" "hey is everyone getting on? ill get on!! EXP EXP" "party disbanding? you going? ill go too." "is everyone leaving? i guess ill go too." "hey im hunting a card and everyones leaving.. now theres no point.. logging off" "not enough people are on... why should i even bother to log in?"
  4. @jasony your comment is slightly irrelevant. equipment is not easy to refine, it never was, thats why we are getting enriched oris and elu. from your arguement, you should be against enriched ori and elu in the first place. getting weapons from +0 to +4 isnt OP, we even get a buff for refining over that number, so those numbers are not overpowered. the failure rate of those items are not correlating with what the current proposed success rate is. "have no success getting +5 on armors (broke more than 30 as of current situation and 5 of those didnt even get +1). " that is NOT 90% success rate, no matter how you slice it. that makes the statement untrue. basically the npc is wrong somehow.. remember he didn't break them doing a high-dangerous refine where he knows its dangerous, 90% is supposed to be "relatively safe", he never even got to a dangerous refine rate to try it. if your CRIT chance was 90, and you just didn't crit for like 30 hits, you'd say for sure "something is wrong". or if your crit was 90%, and you didnt crit for 15 hits, you could safely claim that the result was ten times worse than the claim. that's not a little unlucky or just kinda worse, that's entirely catastrophically different. another thing that seems really really weird is this; it feels basically no more scary to refine in the dangerous lvls because so many of us break +0 to +1 or +1 to +2, by the time you make it to something like +7, you've always dodged bullets and weirdly they don't seem to break that much more often at high refine rates, mostly we never even get there, once it gets there, it just happens or it doesn't, just like +1 to +2. I've broken way more +1 to +2 or +3 to +4 than i've broken taking +7 to +8, it almost feels like i succeed more doing a 60% refine rate. if i was eyeballing it, I'd say that the claimed 90% refine rate feels more like 70% max, 60% if your having a bad day. i would propose that either we bring back the safe refine rates, or at the very least, figure what is happening with these refining mechanics. if we test this on kRo: zero, will we see the same failure rate? i know it is "supposed to be" the same, but is it really? id really like someone to test this with low lvl weapons or something of little consequence on kro:0, just to double check. because if i'm honest, something feels really goofed. +7 armor seems like a freak freak chance in hell of happening. and some people have the resources to force that to happen, so some exist, but my proposal is that although someone with gazillions of resources can make it happen, most of us are SHREDDING the market by hoping we can refine it, and it's giving us false hope of success. I'm trying to word this is simply as possible. the mechanics seem broked. I feel this is why this member is asking for this. 90% suggests that we are very unlikely to break it, but the reality for us, as far as i can see, is that we are very unlikely to make past the 90% success rate. thanks for listening.
  5. Let's try to keep the competition fierce, shall we? Don't let me win on my moms lagtop-laptop of -10% exp.
  6. Well that does help a ton in explaining why it's like that. Ill keep that in mind
  7. I'm not particularly interested in this because i don't see it as a reasonable request. it would be nice if it dropped sooner. but does it need to?
  8. Is there a way to lookup characters ? I'm interested to see the progress of players. Also I want to see the general lvls of the population. Like how many people are in the 90s.
  9. vashuyasha

    Lvl drop rate

    I know there is a exp penalty for being too far away in lvl from a mob. Bit I also remember there being a penalty for the drop rate of items, as well. Is that still true for this server? Because I'm feeling its effects ingame, and I would like to strategize my item farming accordingly. Thanks in advance!
  10. I think two points that were missed were that the site DB and ingame DB don't seem to be completely N*Sync, you sometimes have to verify ingame whether or not certain mobs actually spawn on the map it claims on the site. another point is that the minimap ingame shows warps (the red dots) to maps that no longer exist. it's not a huge deal, but can get messy when trying to explore ingame, not in DB.
  11. On this topic, what is the best resource to learn more about the Kro Zero system and all of its changes? So i can know what i'm missing!
  12. vashuyasha

    Can't vend

    Sweet! thanks! *currently running in circles looking for vend spot*
  13. I agree with steph. with a careful build and gears you can already solo MVPs, do I seriously have to show you videos of non-rebirth players doing mvps? that was the whole game for years and years before trans was even an idea. Its also easy to show content of weaker characters having to work together to defeat a strong monsters, so if you're so inclined. and here is a tutorial if it still seems like no fun. Also in my self introduction on the forums, I left a video of a very VERY famous WoE from my server iRo Loki where most of the classes playing are not even trans even though trans recently came out.
  14. But what is more fun about it. you mentioned challenge, you're asking to lower the challenge. are having a hard time? do you need a party? I'm guild recruiting if you need people to help you.
  15. What do you mean? what about "Job 2" makes this server more fun, its the same game, but with stronger characters. if you cant MVP without job 2, you need to practice and study the game. you are not really -supposed- to solo MVPs, it kind destroys the point of mvp. what fun are you having on other servers that you don't have here? other than several thousand players, this server has everything I was looking for in Ragnarok. Please, please tell me what about Job 2 makes it more fun. Other private servers have 15,000x experience and 2,000 players. I'm not playing on that server, I'm on this one with almost 300 players. I want to know exactly what about "job 2" makes it more fun, except you get to GRIND all over again with more stat points and cheaper skills. we don't even have the maps that "job 2" usually levels on, so what are you going to do that is more fun than what is offered right now. I think if "job 2" was that fun, they wouldn't even release the server until they could release it in the code because its -too boring- until job 2 comes out. you can play another server if you want until we get "job 2" since almost every other server ever has job 2 already. I think -you- can wait for the fun to start. are you lvl 99 in the game? are you waiting patiently for "job 2" so you can have something to do? If I was lvl 99 right now , I would be SO busy making parties and mvping and gaining the gear i need for when WoE comes out, I don't think i would even want to go for "Job 2" because i need my high lvl character now to do all the fun things Ragnarok is known for. "Job 2", btw, was made around the same time most people didn't care about Ragnarok anymore... i wonder why...
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