I know admins don't wanna talk about server pop and endgame grind. But, sice a month (or more), this is the everyday topic.
and how to blame us? These are the most important parts of the game (and the server), they simply cannot be ignored.
and I know that I tend to be a bit aggressive with my comments, but I have come to the conclusion that it is the only way to be heard, otherwise they only tell us "we are working on it" but that work never comes, or it does a truly disappointing way.
anyway, that's is not today's topic. is endgame grind (and a lil server pop).
First of all, instances rewards sucks.
you will ask why.
Well, the goal of making instances day by day is to gather enough materials to craft expedition gear. which is the endgame equipment.
With the current rewards, it takes you about a month to upgrade a piece of equipment from tier 4 to tier 3.
unless you have an army of characters and do instances multiple times a day, which would reduce the time to two weeks, one week?
and on the other hand, in the "hard mode" the ideal is to form a party and complete the instances to obtain more and better rewards.
but that is only in theory, because obviously, in most cases the rewards will be divided among all the members. unless they are a guild and everything goes to a character that ultimately would be practically the same. and the rewards al very low.
And yes, I know. It is the endgame equipment, the most powerful. It is not supposed to be easy to obtain. but it is here that the population of the server has an impact.There is no market, there are less than 50 people playing. and you have to take in count double logins.
nobody is going to sell materials, and if they do, they will do it at ridiculous prices and the market will become a museum.
I know that they try to make the server as faithful as possible to the original. But that won't work here. We don't have thousands of players. And the original game is designed to be p2w.
We are a private server, we have the possibility of improving where the original game fails and bring changes without so much bureaucracy. don't be a pussy.
So the first proposal is obviously to reduce the costs of endgame items.
This includes expedition gear and some hats, really, nobody is going to kill 100 erzsebets, extra jokers to get a drop of 3% and 100 of other bosses. I've killed about 10 and I'm fed up.
make calculations, use the brain and calculate how long it would take an average player to obtain such equipment.
The second proposal is to make mythril the currency of the server.
Currently it already has some uses such as blacksmith craft, pet evo, enchantment reset (this is expensive af).
go further. make mythril downgradeable.
the possibility of using mythril ores instead zeny for a reset.
mythril ores+oridecon/eluniums for enriched/hd ores instead zeny.
things like this, would make mythril a much more useful material for both early game and endgame.
In addition to that it would be more desired and reactivate a little the economy of the server.
because right now it's something like "oh look, another mythril. useless rock" and you throw it at kafra.
The third proposal is to do something (if possible) with the instances. Besides that the rewards obviously have to be increased, I have had several crash instances. The game disconnects me and there is no way back. In situations like this you simply miss a full day of endgame grind.
and the fourth proposal is something that scares them. add certificates and blacksmith blessings for god sake!
As I said before, right now it is practically impossible to access endgame equipment, much less refine it and even worse enchant it.
Imagine how many months it will cost you to have all your tier 1 equipment and to be broken at +5 using enriched ores.
"Oh shit, I need another three months to try again"
"Oh shit, it broke again"
the blessings are expensive, in the original game they cost two million zeny and two mythril and can only be used in equipment +7 or higher.
but believe me that it is better than farm another three months.
In addition, some instances (to which we still do not have access) drop certificates that ensure a piece of equipment reaches a certain refine rate.
obviously it's only in hard mode.
and obviously it can be adapted to the server in some way.
Hades went on to say that it's like cheating, but I don't see another way to have real access to endgame equipment. or at least a way that is not grind for months and beg all the gods when you manage to have your base piece of equipment, unrefined, without enchanting ...
And finally, this is likely to be reflected in a better economy, attract new and old players and Ragnarok returns to being that competitive game that is supposed to be.
and excuse any misspelling. As you can see, it is not my native language.
PD:mvp griefing rule sucks, I hope you do something about it.