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Showing content with the highest reputation since 09/15/2019 in all areas

  1. 3 points
    "Wait who the heck are you? Y u doin dis?" I've been a dev for 3 (or 4? don't remember) servers in the past (from 2010 to 2012). Mostly I handled all issues and decisions alone (even if I'm not the financer, I stronghand them!), all my servers had no problem getting content updates, but sadly, they all closed because of me being inactive in marketing to all those servers (and all of them are high rate stuff so....). So I know how servers die because I see it happen before my eyes. Also played a lot of servers (mid rates, high rates) that had a lot of population but somehow didn't survive. I regularly consult (when I was a dev) rAthena forums to check new things and get some scripts and customize it for my server, and created them from ground up when needed to. Up to you if you'll believe me or not. Starting off with a run-down of the issues that plagued our society.. I mean our server: Communication Bugs, bugs, and bugs! Content Us being a private server. r0 Cares! Staff? Communication? - This thing right here is somewhat in the 20% range of the issue, there was no some sort of transparency about when things are going to be fixed, when things are going to be added and whatnot, stuff like that. Not even a post regarding why a content was delayed/out from a promised patch (looking at magma 3), a post regarding a severely downed population, a post regarding blah blah. We know that the admins have life outside those 'commits' of codes, but the community doesn't wanna be kept in the dark (for the early life of a server anyway, when it becomes stable enough, this is not that needed daily). If the player-base didn't even 'revolted' on discord, do we even get to know the things you planned? Not sure. A simple post regarding the 'WHYs?' would suffice and I think the community would not be so mad about it. And of course, the official statement of what the future holds. We'll be expecting this! Bugs, bugs, and bugs? - There were a lot of this from what I saw (from cooldowns of skills and falcon damage that requires 'src' modification, and down right to item effects on item_db.txt). A lot of play testers would squash them bugs, and I do commend your plans to have the recruitment phase include testers on the test server. Just follow-through on that and these would be gone! (about 20% too of the issues, now at 40% combined) Content? - Right. 1 map, 1 word, 1 number. M-A-G-M-A 3, what happened to this? A lot of us were looking forward to it, besides the option revamp that came about a month ago. For me this is the start of the fall, a lot of your player-base saw this as one of the reason they'd leave (and so they did, but from all of these combined). Instances are not rewarding enough (will follow all this up on the 4th point), a lot of item content were locked behind that +9 upgrade, even though options dropped are better than the 1st month, no real end-game was found. Plus, being a little blind on future content + the 1st point above made it a lot worse. Battlegrounds, what are you planning to do about it? Malangdo, how will the enchants affect the items and whatnot? At the most, to cure this, follow through the promised schedule of content releases, if not followed, 1st point above would be followed, define the 'WHY?'. (30% of the all the issues, now at 70% combined) Us being a private server? Hell yes! - Coming from the unrewarding instances stuff, the drops from these instances should be buffed by 200% (x3) at a minimum, even with a good population, it'd still take a lot of time to get "Best-in-slot" items, so better not shy away from giving away these badly needed item requirements (plus they'd break anyway at plus 1, so... you get my point). Lower requirements for those lovely CT mid gears, louyang/amatsu HGs, and other endgame stuff (maybe not for expedition stuff since instance drops buffed would balance things out), we're a private server, not a kRO:Zero that's being handled by Gravity. Custom stuff to improve some Q-o-L of players (storage at adventurer's inn? custom achievements that can be used for newbie and old-timer satisfaction? more ways to gain event coins and costumes??? Maybe!!!) But then, custom stuff should be threaded lightly, and not ruin that 'Core Zero Mechanics'. So use at own discretion with your community agreeing! (15% of all the issues, now at 85%) r0 Cares? We do! Really! - This is not about the donation to charity stuff, but rather, how the player-base perceives that the administration cares for it community, one example is this is the first server that no in-game GM, did not even do some sort of event (GM initiated event in game), I've been here in the 5th week, so do correct me if I missed it on the first few weeks, but there wasn't any from that 5th week onward (not counting that NPC event where we get the costume stuff). We knew that the 2 GMs are part of the core developers, and not having a GM specializing in events do affect the community somehow. I hope you do some sort of this thing or recruit one that specifically handles this type of task. And also back from point 1, having some sort of transparency means that you somehow care about your community of players. (10% of the issue, now at 95%) Staff? Staff... - This is not that big of an issue, but it's here since it seems that all content/things to be done for Zero can't be handled by 2 Core Developers, glad that you'd be adding 1 of 2 planned. I hope they'd pass, and I also hope that if the number of working devs here doesn't make you lazy enough to think that they're here, they can handle it themselves, 4 people is better than 2 out of 4 working. So that's that. (that's 5%, currently at 100%) β€’ Wild Card Stuff β€’ (will be adding stuff here as an idea struck me) - We do understand that sometimes, no matter how well you keep things on a timely manner, a system/schedule would still fail no matter what, there's not a single system in the world that has a 99% up time. The same goes with the stuff going on with the server, be it the updates, unexpected server crash, unexpected delays of updates. But when that happens, a compensation to your player-base would be well received, and believe me, they'd thank you for that and be more understanding with shortcomings (be it as small as 10 event coins, or as big as pieces of bubble gums/field manuals!). These here are some things I observed, I'm sure that there are some things I missed but do point it out on the posts below! Thanks for reading this! TL:DR? nah, read it all if you care enough for the server. πŸ™‚ PS: We're somewhat excited for the things to change, atleast I am, please don't break out hearts again for the last time. I'm thinking this would be the last time before the 90% of the community totally gives up on this. PSS: How the heck do we put a signature on your posts again? I mean the one with the picture below every post? Anyone? Please let me know. Thanks! @Hades @Stroheim
  2. 3 points
    Note that my 0.1% was just an example of a more consistent rate of card drops. Also there's a big difference between a lazy player and a casual player, I doubt that the remaining casual players even wants the 0.1% card drop change. The main point of this server is how they want to make the server resemble as close as possible to their official counterpart. You seem to think that's the sole reason as to why such "casual" players decided to quit. Here are some more reasons the server has such a low amount of players: the slow pace of the updates, bugs that takes a while to fix, crashes/freezes that haunt your exp bar, lack of content (basically things to do in the server), the lack of server advertisement, the lack of proper documentation of the patches (it's a russian roulette on what's actually changed every patch). Imagine if this server brought such inconsistent/controversial changes (like the MVP Griefing lately) without any discussion with the community? That's another reason players will add to the "why i quit r0" list. However, despite talking shit about the server, this is still the only server that had the balls to follow Zero's path. Yes I understand that GMs are actual human beings with life and job, they can't do everything perfectly. Yes I understand that kRO Zero has low amounts of content. Yes I'm aware they're taking care of the server advertisement with the streamers. I don't care how long they'll take to add more content, as long as it comes as a content, not as a bug. But can the community wait 2 weeks for something? No they can't. Because what they want is entertainment. It's not because they can't gear or anything, it's because there's no reason to do so.
  3. 3 points
  4. 3 points
    Greetings 0nians! We have decided that 'MvP griefing' is to be listed as an punishable offense as of 23/9/2019. Reports made after 23/9/2019 will be scrutinized and action taken. While MvPing is free for all, any behaviour that is perceived to annoy / disturb the progress of killing MvP is not allowed. Example: Safety Walling on MvP to prevent a melee player from killing it. Pneuma on MvP to prevent ranged player from killing it. Luring mobs to a player killing an MvP Our server rules have been updated to reflect this change: https://www.ragna0.com/wiki/Server_Rules *Any report received on this matter must be accompanied with replay file as proof.
  5. 3 points
    Why not just simply increase the card drop rate to a more reliable rate (e.g. 0.1%) instead of making this complex custom system? I'd rather have a simple solution instead of a complicated solution that could result in more bugs, potential exploits and or crashes/freezes. and a few points on the OP's post: 1- This won't solve the market situation at all. The truth is, there isn't enough players willing to farm rare items to sell to anyone, specially when zeny has little to no value in this server. 2- How about monsters that have the same card but different mob id, (Goblins, Venatus, Dimiks) having it only count on a single monster defeats the purpose no? 3- How are you gonna program this part: Does this mean if you pick up the card? or just by having the monster drop it? What if you pick it up and the party's shared item system decides to give it to another person? What if the monster drops it and you're unable to pick it up (stuck on portal, etc), what happens when you drop the card with one char and pick it up with another, or how about when someone else "steals" the card from you? I find it unnecessarily hard to program it without having a way to exploit it. 3.1- If it allows to obtain the card regardless of naturally dropping, it could result in a massive card stock and potential Deviling/Angeling/Ghostring cards, in which you know what'll happen to the WoE/BG scenario.
  6. 2 points
    The issue isnt that big that right now, the numbers are fine to try and catch up to. But what about when the rank 5 blacksmith has 25k points and decides to stop playing. Most servers, including official servers have either point degrading system or fairly regular point reset. This server right now is at a point where a decision needs to be made as to which system is used. We can either have a fairly regular reset (3-6months) or do a regular interval degrade system (I didnt consider doing it specifically to inactive accounts but hades mentioned in discord this could be a possibility). Simply ignoring the points will cause more of an issue later as 5 option items are only obtainable by crafting as a top 5 ranked BS. This isnt something that is small and should just be ignored... looking at non zero servers a top 10 blacksmith will give you an additional 40 mastery atk... on this server it can mean 50% more boss damage... These options and their availability locked behind players who are no longer playing doesnt seem to make a whole lot of sense.
  7. 2 points
    I am trying to delete a character that I have, but noticed that I will need to wait 10+ months until it will be deleted. I think it should be reduced to at least 7 days or 48 hours.
  8. 2 points
    I find your opinion rather interesting. I can only play on weekend and think this would help me alot. I would still not get full build anytime soon, but it feels like i would have some assurance of my little time. Why do you think it wouldnt benefic us with little time and only those with more time? Due to the time limit to complet the "quest"?
  9. 2 points
    I recommend showcasing clips of some KEY features of the server including the Zero Mechanics which make it so much fun such as: -Optioned Gear* -High Level Partying (Amatsu, Mag2 etc.) -Refining -Larger parties at Instances -Poring, Disguise Events etc. -No pay-to-win items -Fever monsters, what they mean and where to find some
  10. 2 points
    Idea description: It's time to market the server. It's missing some things but it's mainly just missing people at this point. Almost everyone on the ragna0 discord isnt even playing anymore, and we are losing people every day. I get the feeling that people are losing hope in the server coming back to life and being developed into a blossoming population. We all know this is a good server, but it's taking too long for it to be considered "launched" and it's starting to hurt people feelings, and they are bailing. Other people are leaving simply because the population has dwindled to the point of a totally stale economy. Why is it good? The server really just needs people to flourish. How urgent is this rate 1-10: 9 Will it affect our economy? Heavily and extremely activating it. Will it affect any of our core systems? Well it will change the server fundamentally by bringing the flow of items Into it's real balance If we deny it, what might happen? The server is already starting to go stale amd or will not become a functioning server. If we accept it, who does it benefit the most? Everyone who comes to see what this server is like, and the people who dedicated themselves to stay on the server. You promise that this idea is for the better of the server in whole: Definitely Other inputs: Let's use the spare money from donations to kick-start the server, and let's do donation to charity after the server is alive, cuz right now.. it's just not. we have people voting for the server daily even without voting points just just try to keep the population afloat. I totally understand if the developers feel that the server isn't fully developed, but the clock is beginning to tick, hard. we have had hundreds of people on at one point and that wasn't for no reason. people are generally excited by the idea of this server. I, myself rejoined the ragnarok community after 10+ years of inactivity because the concept of this server was undeniably fascinating, and refreshing. like other private servers back in that day, i can easily see this population growing to larger than the official kRo population, if only we could effectively get the word out. I only have reddit to thank for finding the server because someone that was enthusiastic enough to explain what was going on over here. if had relied on the servers own advertising, I would have never, ever found it. and I've been on every single day since I joined(and I didn't even play RO, or any games anymore). I stayed quiet about this way too long, and I'm watching the server suffer as a result. it's had such momentum, and will continue to carry that momentum as long as people are more aware. i get the feeling most people haven't quit for having any grudge against the server itself, just that it was apparently dwindling, which effects everything about the server. the economy has stalemated, its not even worth putting a vend up at this point because there isn't anyone to buy that you cant just PM on your friends list. My guildmates took a vote themselves and left the server to play iRo, just because there were people there. if that isn't a wake up call, i don't know what is.
  11. 2 points
    Helps to add a TLDR section: 1. Endgame grind design is aimed towards a high population server and P2W options. Make endgame progression HARD, not IMPOSSIBLE 2. Reduce Expedition Gear / Headgear quests requirements. Drops are stingy and instances currently suck at giving these drops and would take a slightly above casual player months to get just 1 upgrade (Personally I'd even say 20 crystals per piece would be fine) 3. Give more uses to Mythril/Mythril ore 4. REVAMP INSTANCES PLEASE 5. Blacksmith blessings and +n Refine Certificates Have to say, I strongly agree to most of your points in here. HOWEVER, I feel this endgame design is the key component of what makes zero a different experience, and personally what got me into this server in the first place, second to optioned gear. What we need is not a revamp, but an adjustment to our current server size and no P2W mode. As I said in a suggestion I made about the clocktower headgers, the point is to make even possible for players to craft those items, make them a hard task/chore, not a freaking impossible one. The current mechanics of this server are aimed towards a population on the thousands as you said (idk how many k players are on kro on average). And recently was thinking on suggesting something about your 4th proposal, blacksmith blessings/+7 certificates. I was personally thinking making like a HARD AF weekly/5day cd PC-Limited quest, something like "bring me 1 mythril + x mvp item drops (think of orc hero medals, mask of tutanidfknow) + x amount of zeny". In that way people can actually get them and cant easily exploit it and overflow the market with +7 items
  12. 2 points
    Although I honestly think that this server is currently understaffed to accomodate huge amounts of players, I have to agree with steph's post, the server is on a very dangerous zone regarding playerbase
  13. 2 points
    Generally, it's quite hard for servers who've lost as much pop as we have to come back from that. Basically, the general rule is the longer you leave it, the worse it will get. Both new and old players will look at the pop and know that there won't be parties or a decent market. You can't attract guilds because they also look for servers with high enough pop to sustain their goals, be it PvM or WoE. I generally try to stay positive, but this is the reality of the situation; everyone who's played pservers has seen this cycle over and over again. Even if you put ads wherever possible, the above problems remain. Sure, we have the bonus of being the only Zero pserver, but I don't think that by itself is as attractive as you think. You simply can't have a functioning server without a decent base population, no matter the mechanics (and I'd argue that Zero's pop requirement is actually higher than standard Classic and Renewal servers, see item requirements for Zero-exclusive gear and getting the best options, etc). Tl;dr: leave it too long and there won't be a server left to promote, because no one wants to start on a server that barely has any pop.
  14. 2 points
    ^ This seems like a more plausible idea. I completely understand that farming 6k mobs and not receiving a card by then sucks but remember what game you're playing. Don't be so quick to increase the probability of obtaining the card due to either laziness or lack of dedication. It's a low rate server for a reason. If everyone had an assured shot at receiving a card after so many mobs at the cost of zeny, it would be a slap in the face to all the real dedicated players on the server who have struggled killing 6k+ mobs just to obtain 1 card. I'm not saying it's a terrible idea but I think there are more important things to worry about then the card drop rate.
  15. 2 points
    lol this is shit. server is dying and add more restrictions? good luck with that.
  16. 1 point
    Self Introduction Intro A long lasting event for every new member to our sweet community, I mean why are we here? To connect and to make us known to each other. Don't be shy...feel free to make a self introduction under this topic, let's see how many we can get at the end of time! If ever any of your information needs update, feel free to edit your reply! Formula (Note: You don't have to reveal everything, only the parts were you feel comfortable with.) IRL Nick Name: Character Name: Main Job: AFK Town: Guild: Year Born: Gender: Personalities: Fruit that you Hate: Animal that you Love: Favorite single player games: Goal in Ragna0: What were you doing 1 hour ago: Other stuff you may add yourself here: Insert few selfies: (if you want) Insert your favorite meme: Little Gift Will grant a small "Introduced" forum medal to your profile! Will send you a Clothing Dye Coupon to your mail box, if you attach a selfie! (Yep, I'm curious of how handsome you look!) Make sure you spell your Character Name correctly.
  17. 1 point
    The issue: Currently several of the players on the blacksmith list are no longer active. This has caused significant issues in trying to find someone to make a blacksmithed item with 5 options or to buy a blacksmithed item with 5 options. In fact I have not seen a blacksmith shop go up in alberta in well over a week. The solution: A point degradation system should be put into place. Somewhere around -10% of the points currently accumulated by everyone on the list active or not should suffice in evening out the playing field. At 10% per week after 10 weeks here is what the list would look like if everyone stopped making smithed items in that time: Batforge: 847 Kreygasm: 495 CeleMerch: 484 AgniAstra: 411 Cheat: 387 Unknown: 362 Mamalon: 258 Majestic: 254 VastDM: 209 PedagangAsongan: 142 As you can see, those at very high points would lose significantly more points then those near the bottom, with Batforge dropping 1583 points where PedaganaAsongan would lose 268 over a 10 week period. A flat number degradation of say 40 points per week would deter new players/players lower on the list from pushing up the list while not reducing the points of those already very high on the list efficiently. I feel a % based system would be the better of the two options. Keep in mind: the numbers listed above are if every player on that list is now inactive which is not the case, I know of atleast 3-4 who are still active and will likely climb and over take those above them who are inactive. What would this do for the server?: Ultimately the goal would be to slowly degrade inactive players off the list while not overly punishing those trying to climb the list. This would be a consistent way of reduction vs the other option which would be a point wipe every few months to refresh the list. It would also encourage players who are already high on the list to move above those who have become inactive. Why does this need to change: Currently without any system in place to degrade points the likelyhood of anyone spending the time to both level a blacksmith and farm materials to climb the list by making potentially sub-optimal items to do so is very very low. I feel having a 10% weekly degrade on points would encourage those who are wanting to make a pure forger to do so. Side note: The same needs to be done to the alchemist list, although I feel like the alchemist list would be better off with a 5% degradation simply due to how easy it is to accumulate a large amount of points there.
  18. 1 point
    Your argument is not very clear or solid. May you please elaborate on why "it's their right," to stop feeding the market's demand? They are not officially authorized to control the market, and I think that everyone deserves a fair chance to join the market. Furthermore, the inactive players will be unaffected by the degradation because they do not even play anymore. We should think about those that are being directly affected, and think about those that are actively supporting the server. You mentioned that the materials are more expensive, and there are few available for purchase. Additionally, there are few crafted items to purchase. The point of the degradation is to encourage more production and activity in the market. If there are reasons and incentives for players to craft and farm, then the state of the economy will improve. However, your argument encourages inflation in this stagnant, capitalistic economy. Lastly, your suggestion to "git gud," or "just quit," is not very positive or productive. In fact, this statement contributed little to our discussion other than display your opinion. I am looking forward to your response! 😊
  19. 1 point
    I agree with all of the options that you presented to have the points degrade over time. It should also be applied to both blacksmiths and alchemists. As it is currently, it discourages others from joining the ranks. People join and leave servers frequently, and some stay for as little as a month. If the ladder of the ranks continue to increase, players that join much later on may find that it would be too much time to invest. Additionally, if most people that are ranked are not even playing anymore, it affects the amount of weapons being produced on the server. Overall, I think that blacksmiths and alchemists are good for the server's economy in general. I also think that allowing new and old players to keep up the competition will increase the activity, and maintain one of the interesting aspects of being a blacksmith/alchemist. It seems that some of these opposing arguments are targeted towards those that have a blacksmith alt-character, but I would like to remind everyone that some of us play crafting classes as our main class. We do not want persons, groups, or guilds to monopolize weapons, equipment, or cards. We are trying to consider the whole population, and the future of the server! If some people put so much time into farming and crafting, they can do it again and prove that they belong in the ranks.
  20. 1 point
    Also something that should be noted, currently the only way to get BS points is crafting lvl 3 weapons with 3 ores, on official servers you gain 1000 blacksmith points for upgrading lvl 3 weapons to +10. In the short term a degrade system may seem harsh, but in the long term when upgrading for points is introduced it will be very necessary.
  21. 1 point
    I know admins don't wanna talk about server pop and endgame grind. But, sice a month (or more), this is the everyday topic. and how to blame us? These are the most important parts of the game (and the server), they simply cannot be ignored. and I know that I tend to be a bit aggressive with my comments, but I have come to the conclusion that it is the only way to be heard, otherwise they only tell us "we are working on it" but that work never comes, or it does a truly disappointing way. anyway, that's is not today's topic. is endgame grind (and a lil server pop). First of all, instances rewards sucks. you will ask why. Well, the goal of making instances day by day is to gather enough materials to craft expedition gear. which is the endgame equipment. With the current rewards, it takes you about a month to upgrade a piece of equipment from tier 4 to tier 3. unless you have an army of characters and do instances multiple times a day, which would reduce the time to two weeks, one week? and on the other hand, in the "hard mode" the ideal is to form a party and complete the instances to obtain more and better rewards. but that is only in theory, because obviously, in most cases the rewards will be divided among all the members. unless they are a guild and everything goes to a character that ultimately would be practically the same. and the rewards al very low. And yes, I know. It is the endgame equipment, the most powerful. It is not supposed to be easy to obtain. but it is here that the population of the server has an impact.There is no market, there are less than 50 people playing. and you have to take in count double logins. nobody is going to sell materials, and if they do, they will do it at ridiculous prices and the market will become a museum. I know that they try to make the server as faithful as possible to the original. But that won't work here. We don't have thousands of players. And the original game is designed to be p2w. We are a private server, we have the possibility of improving where the original game fails and bring changes without so much bureaucracy. don't be a pussy. So the first proposal is obviously to reduce the costs of endgame items. This includes expedition gear and some hats, really, nobody is going to kill 100 erzsebets, extra jokers to get a drop of 3% and 100 of other bosses. I've killed about 10 and I'm fed up. make calculations, use the brain and calculate how long it would take an average player to obtain such equipment. The second proposal is to make mythril the currency of the server. Currently it already has some uses such as blacksmith craft, pet evo, enchantment reset (this is expensive af). go further. make mythril downgradeable. the possibility of using mythril ores instead zeny for a reset. mythril ores+oridecon/eluniums for enriched/hd ores instead zeny. things like this, would make mythril a much more useful material for both early game and endgame. In addition to that it would be more desired and reactivate a little the economy of the server. because right now it's something like "oh look, another mythril. useless rock" and you throw it at kafra. The third proposal is to do something (if possible) with the instances. Besides that the rewards obviously have to be increased, I have had several crash instances. The game disconnects me and there is no way back. In situations like this you simply miss a full day of endgame grind. and the fourth proposal is something that scares them. add certificates and blacksmith blessings for god sake! As I said before, right now it is practically impossible to access endgame equipment, much less refine it and even worse enchant it. Imagine how many months it will cost you to have all your tier 1 equipment and to be broken at +5 using enriched ores. "Oh shit, I need another three months to try again" "Oh shit, it broke again" the blessings are expensive, in the original game they cost two million zeny and two mythril and can only be used in equipment +7 or higher. but believe me that it is better than farm another three months. In addition, some instances (to which we still do not have access) drop certificates that ensure a piece of equipment reaches a certain refine rate. obviously it's only in hard mode. and obviously it can be adapted to the server in some way. Hades went on to say that it's like cheating, but I don't see another way to have real access to endgame equipment. or at least a way that is not grind for months and beg all the gods when you manage to have your base piece of equipment, unrefined, without enchanting ... And finally, this is likely to be reflected in a better economy, attract new and old players and Ragnarok returns to being that competitive game that is supposed to be. and excuse any misspelling. As you can see, it is not my native language. PD:mvp griefing rule sucks, I hope you do something about it.
  22. 1 point
    Kind of makes you want to wait for enriched doesn't it? /slur edit: had the wrong formula for Attempts-To-+9. my bad. please do notify me if something doesn't add up. i double-checked everything but you never know.
  23. 1 point
    This is an interesting feature, but I disagree with the suggestion. I do not think that this server is the kind of server that would implement such a highly customized feature. This game in general is supposed to be a grind-heavy game. I understand the frustration of killing 6k+ mobs and receiving no reward, though. I also understand that some games may have a feature like this by default. This feature would significantly benefit those that have more time to play. Many of us can only play for a few hours a day. As an alternative, I suggest increasing the rates to 5x (actually, I believe all rates should be 5/5/5). This maintains an equal opportunity for all players, while keeping the challenge and great reward of card hunting.
  24. 1 point
    Pretty much everyone is confused about that one, no worries πŸ˜› Welcome to the server!
  25. 1 point
    Hi, Stephcake! Thank you for clearing this up. I have only been on the server for about two days, so I didn't know. I'll check it again later 😘 And thank you for the suggestion 😊
  26. 1 point
    The delete time is 24h. The time it shows is your local time and date for when the char can be deleted. So for example, when is says 10 months 8 days and a time, you can delete that char on October 8th at that time. To piggyback off this post, I'd suggest changing the text on the timer to be less confusing πŸ˜›
  27. 1 point
    @Tiburcio @Cladeus i never said pet evo is useless. wtf. if you like the true experience, go play the korean server. On the other hand, i never said that things have to be easy, it is obvious that the endgame gear has to be difficult to get. but right now it is almost impossible for several reasons that have already been commented enough. and also, the things I propose are not things that have to be followed to the letter, they are SUGGESTIONS. So, Mr. true experience, less complaining more suggestions please. pd: safe refine certificates are instances rewards in the original game btw. and blessings can be crafted with zeny and mythrils. is not a "easy" way for a private server, are true experience.
  28. 1 point
    @Maedren @Minato Back at you if you guys don't like hard grind go play servers with high drop rates stop whining about it, remember this is not a high drop rate server. some gears should be hard to get period and not obtainable in short period of time. I'am sure population has an impact on farming items for end game head gear,staffs etc / having no market for it having said that you have literally less or zero competition for killing the required mobs with our current population which is not the case in k zero considering huge population which balances out here. Thinking that people should have end game gears within 2months of server launch is absurd. Now don't say i spend xxxx amount of hours to farm a end game gear to be broken at +5-7 that's pure RNG thats how its supposed to be. You can argue we dont have p2w so lets add certificates for safe refine up to some level and make it easy to get +9 end game gear's but that will make many people op in short amount of time. enrich and HD ores added recently is more than enough to upgrade stuff and balances out p2w aspect on refining just leave it at that. Mythril is not useless rock its pretty useful for pet evo ,Blue flame staff etc , if you think evolved pets are useless then you are blind my friend. You all cried Mythril ore is so hard to farm only few can kill mvp's and shit few weeks back now that they added it to fever mobs now say i got shit tone of mythril ores lying on storage useless pathetic. Now you tell lets add degrade option to the surplus mythril ore's and destroy one of the purpose of hard mode instances which is few remaining party content on game , you may say no this change wont affect hard mode instances much since we get crystals and item for blessed forge , but it will make hard mode instances less desirable for people to group up and do since not many go after blessed forge items / crystals atm. Doing so will just promote solo game play which is not good. Again Reducing mats for blessed forge but why?, to be fair it doesnt require much mats just two mythril ore that's 1-2 hard mode gtb max + appropriate hard instance/pv for the required stone considering you can solo or a friend or two helps which is pretty much easy to get in a day or two. dont say i need to make shit tone of weapon for that perfect rolls so lets reduce the requirements pathetic! The Rng of those options and desire to chase after that perfect rolls is what makes this game addictive / fun to play and makes people to play more, making it easy to mass produce those will take the fun out of it. You keep on making custom changes more and more you deviate alot from k zero ,not saying this is a bad thing every one benefits from them but then don't go and say this server is English zero equivalent. Just make clear what stance this server going to take before making all the custom changes, i would be playing either way unless there is a official english server or a better private zero server. Instead of making changes to end game content at this point of time which is not gonna help a bit for server survivability , focus should be on getting more contents like battle grounds, new cities , Server Stability , faster bug fixes / ways to increasing server pop and retaining them. Final thoughts, from the people who played k zero what is heard is lack of end game content with slow updates killed the k zero in less than a year & p2w made most people get +9 exp gear with essence easily .so rushing content , making it easy to get end game gear is not good in long run you will eventually reach a point where you don't have enough content to feed people and people with no clear objectives /goals in game will lose interest to play.
  29. 1 point
    as @Hades said before: core mechanics are skills & gear. everything else can be customized. I hope he keep thinking the in the same way.
  30. 1 point
    Never do this, if someone wants it, selecting a 3/3/3 server is a mistake. Leave the cards as they are
  31. 1 point
    Hey there @Cladeus, thanks for the insight. And I get where you're coming from, that's why I have this RIGHT HERE: This suggestion is not "withholding" the buffing of instance drops, because they can co-exist, you can't just meet a "7-man" party on our current population, and also with a "disabled dual clienting" inside instances. That would defeat the purposes, AT OUR CURRENT POPULATION and DIFFERENT TIMEZONES. Having this mechanic would ease some newbies pain and would suggest an alternative for having ores, and if you're that worried about this would make instances irrelevant, I could argue that we can add a zeny requirement whenever you break down ores, maybe 500k to 1m tops. And I did also mention that it is random at about 5-10, so that would make it not the primary source of ores, just a good alternative/additive to the current suggestion on: And also noting that this is only for ORES, forged items requires other materials, so my opinion would be NO, this won't make instances that irrelevant like you're saying. And also, 11 beats 2 I guess? But who knows if this gets implemented anyway right? πŸ™‚
  32. 1 point
  33. 1 point
    I couldn't support this idea even if it cost 50mil and 20,000 kills.
  34. 1 point
    OH GOD, THIS IS EVERYTHING I EVER WANTED. I am so unlucky sometimes i rage at the game and myself. But i would like to make some additions: Different cards demand different kill count: 1.5k is ok for some, but some really used should go up as much as 7.5k. I think any RO player understands why. Some cards are very build specific and thus have a very low price/use. Diferent cards should require different amount of zenny too. The reason is simple, and is the same as above. The ammount should start at 200k, in my opinion. Casual players deserve (a bit) of love too, they are necessary to make the server populated. For this, i suggest making it a higher space of time. Maybe give players from 2 to 4 weeks, which would vary by the same mean as different kill count for each card. In the same branch, i belive it would be better to make this usable only once or twice per week, i know this may not be interesting for hardcore players at first, but if people drop too much cards, it will reduce what they are worth in the market and when you happen to have a full build, you will understand the disavantage when trying to sell. It wouldnt be hard to make similar monster, which drop the same card, pull each other ID in order to count them all to the kill count. There is also a few points i have think of, but am not really sure: Make the quest acc wide, so this makes that kill counts with diferent characters will add up and even then you cant make it many times with the same account. Maybe cards adquired this way could be untradable. If you drop a card in the process, it would be normal. Unfortunately, this would make the game more solo, thus, i think in the end its bad for the community.
  35. 1 point
    @Hades https://www.fiverr.com/
  36. 1 point
    Here are some things we as players can do: - invite friends/old guildies to play the server - leave an RMS review: http://ratemyserver.net/index.php?page=serverstat&serid=20646&itv=6&url_sname=Ragna0&page_num=1 - if @Hades posts on the RO subreddit's monthly server listing (which he really should, it only takes a second :p), leave positive comments on that: https://www.reddit.com/r/RagnarokOnline/comments/dbkrzf/monthly_ragnarok_server_listings_october_2019/ - either get a new official thread by the GMs posted on the RMS server advertisement section and leave some positivity there or use the existing one posted by...whoever this is: http://forum.ratemyserver.net/low-rates/ragna0-3x3x3x/ - leave a more in-depth review here: http://forum.ratemyserver.net/server-reviews/ - keep an eye on people looking for servers and mention r0 if the requirements fit: http://forum.ratemyserver.net/server-seeking/ - post about r0 in FB groups about RO in your native language, for a wider reach - when newbies ask questions on global or on Discord, be nice and helpful; a good community might be the difference between them leaving or staying Feel free to add to this, this is just off the top of my head.
  37. 1 point
    Hi, 0nian. We all know of the beautiful stream in the fine nature out there, that's how everyone flowed into our server! We ride this stream and arrive in the great land of 0nians! This event aims to boost the stream, and improves the flow of potential new 0nians into our land! TO Twitch Streamers If you are interested to participate this event, please let me know, throw a private message on Discord. You are streaming on platform Twitch.com You are regularly streaming at least 2-3 times per week for 1 hour+ You are able to communicate with your audience with voice response. Depending on your channel audience you are able to claim weekly Stream Egg Scroll thru @streamer command. 101 to 500 follows = 60x Stream Egg Scroll 501 to 2000 follows = 100x Stream Egg Scroll 2000+ follows= 150x Stream Egg Scroll The eggs are meant to be distributed to your audience (viewers), you decide on which rules the distribution may apply. You can example exchange the egg for cheers, follows, subs, what you deem fit to boost your audience. You can example request audience to sit and be active during the whole stream and random select few viewers. You distribute by using Rodex, sending to the character name of the viewer. The Qualified Streamer will receive special title on our Discord "Streamer". TO Viewers As a true 0nian, you shall help the streamers by supporting them, and sit on their live stream, even if you are just being AFK, the more live viewers, the better rank they receive...and you know how this magic works! You decide which qualified streamer to follow and support and being cheerful and friendly! You follow the instructions of the streamer of how to claim their Stream Egg Scrolls. Stream Egg Scroll Chance to obtain on of following items World Mobility Ticket Life Insurance Tyr's Blessing Magical Enchanted Potion Physical Enchanted Potion Fountain of Ymir Baldr's Blessing Abrasive Tool Speed Potion Magic Bottle Costume Samambaia Costume Rabbit Earmuffs Costume Evil Bone Helm Costume Tucan Hat Costume Eclipse Hat Costume Wing Glasses Costume Marin Crown Costume Sakura Hairpin Costume Whistle in Mouth Costume Polar Bear Cap
  38. 1 point
    Alright. It seems most are supporting and have confidence in our server, very happy for that. I will push our 2nd marketing budget, after we have the continue quest chain of "Academy to Paradise group and Kingdom Class Guild quests." I think this is critical for new players that arrives to our server, it's a very good quest chain to help the new players like our server, very unique zero content for low level players.
  39. 1 point
    Well, I symphatize with your bapho jr. man, I know where you're coming from but do you have anything to say about the counter-suggestions @eung? Points of improvement or such, and whatnot? πŸ˜ƒ
  40. 1 point
    I'm writing this response as a former developer/scripter for about 3 ragnarok pre-renewal servers from 5 years ago. While the idea above from the topic starter makes sense, I'm not sure if this make the server better for the current issue. It was worded poorly, but I can assure you that this idea is doable, just not the most practical and easiest way for a problem/issue we are facing right now. Sampling the idea above with better words: (coming from another server that I won't name and I recently viewed and has this feature) The explanation above is better when compared from the topic starter (no offense). Logic is simple for this feature. Even if with a party, it's doable but may be has its flaws until we tested it ourselves. However, while it is doable, it would take time for it to be fully operational and tested, and if implemented will become another zeny sink (this server has a lot of it already, maybe if the server grows or if ever the server will reach its year 1 or 2, this can be good), this will make the purchasing power of zeny lower than as it is now, and the zeny needed for the 'insurance' could dictate the pricing of cards. And also, as there's no available script for this (searched for it from my sources), this can take more precious time from our only 2 GMs and the time could better be invested in implementing remaining updates (such as magma 3, bug fixes, other requests from players *costume stuff cough*, and more promotion of the server). For me, the best solution and most practical way would be to increase the rate of cards to 0.10% for now or make HE bubble gums/normal bubble gums drop from a monster or make it available to buy with a fixed zeny unaffected by discount (similar with the anvils and other smithing stuff in geffen), 0.10% is not too low nor it's not too high, and the bubble gums won't really make the rate "x2", it'll just make it so that it will roll the dice 2 times, or 3 (for HE gums). And would not affect anything drastically other than an increased drop rate of cards (and other items if bbgum part is chosen). Edit: Gums can be inserted from a daily quest npc too so people would have a reason to log in everyday, as this can be scripted very easily. Restrictions could be up to Hades/Stroheim as they see fit. Note: bbgum part just came to me as an idea while writing, please don't kill me for that
  41. 1 point
    Increasing drop rate of cards without including mvp/mini-bosses seems more like a prudent and practical idea overall, be it either doubling the chance or making it 0,1. The main problem i see with the idea is not in the idea itself but the implementation. Not only would the GMs have to code the whole system from zero and then much likely bug fix it for a while, its just not a good idea when you consider that both already have their hands full and that simply increasing the drop chance for cards is a much more efficient/fool proof idea to implement. I will have to say no simply because of the alternative being much more effective and safe.
  42. 1 point
    I agree with this , I don’t think this idea should be implemented at all , personally I don’t think it will solve anything , I voted no .
  43. 1 point
    https://youtu.be/O-KjRmE4lwA?t=75 Skip to 1:15 This video shows the success chance of HD Elunium 7->10 The HDs ore in the video from kRO:Z are using the 특수(Special) success rate: http://roz.gnjoy.com/GameInfo/gameIntroductionSystem.asp#system2 Currently the success chances here are using 일반(Normal) Which seems to be wrong. You can also find various guides online that state HD ore uses the special success rates. Including this refine calculator made for kRO:Z: http://roz.www2.kr/refine/
  44. 1 point
    I'm deeply against this change. I understand that some players may be penalized by that but, in reality, we're going in an even worst direction. The refining mechanics are crucial in here and if end-game gears are put in question, such as the best Expedition gears and acessories, we're going to have an ABSURD increase on ore usage, and consequently, zeny. To be more specific on this thread: the particular chance of an armor going from +7 to +9 on normal ores is represented by: 20% * 20% = 4% The chance of an armor going from +7 to +9 on Enriched ores (and the original kRO:zero HD ores) is represented by: 40% * 40% = 16% As you can see, we're multiplying the efforts needed to get an +9 item by 4 TIMES, which is insanity if we are talking about already expensive and unnacessible stuff, let's remember that the flat cost of these stones are 1,75 million zenies. I strongly advise you to reconsider this change.
  45. 1 point
    @Sanctuary thank you. I will confirm this myself, I will refine weapon or cotton shirt in kRO:z. Will get back to this. If this is official, then an update will come for the HD ores. And also, the "exchange method" will be the same, won't adjust the pricing as we are very close to the officials. But will make the HD Ores into official behavior: Works on +7 to +9 only (meaning if you have a +9 item, you won't be able to use it). And same rates as Enriched.
  46. 1 point
    Hi. This will be applied in the upcoming patch.
  47. 1 point
    50% I see. I don't see any reason not to?
  48. 1 point
    Firstly your poll question doesn’t actually ask anything relevant. Secondly Ro is one of the grindiest RPGs there is and your complaining that it is grindy? Edit: the content has been out for less then 24 hours. Maybe let people get into it before we complain the items are too hard to get
  49. 1 point
    Hmmm, can you show a screenshot of the patcher ?
  50. 1 point
    Hi guys! Nice to meet you all :D IRL Nick Name: April.. Yes, I was born in April Character Name: April Main Job: Knight AFK Town: Prontera Guild: SideQuest Year Born: 1994 Gender: Female Personalities: ENTP Fruit that you Hate: Durian Animal that you Love: Cat (=βœͺᆽβœͺ=) Favorite single player games: Harvest Moon (quite lame hahahaha) Goal in Ragna0: Kill all the bosses, collect all the cute hats and become the most lit meme lord of the server What were you doing 1 hour ago: Self-sabotaging at Glast Heim Other stuff you may add yourself here: I like turtle Insert few selfies: (if you want) Insert your favorite meme: See you around!
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