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Showing content with the highest reputation since 03/01/2020 in all areas

  1. 2 points
    Event Conclusion of Valentine's event Event to end on 15/3 (Sunday) Commands implemented Battlestats Displays basic stats and damage & reduction modifiers. Monster Reduced respawn time of the following mini bosses Giant Whisper Ghostring Eclipse Mastering Vagabond Wolf Champion/Fever Mini/Boss spawn to be on same cell as player Pets Enabled autofeed to all pets
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  4. 1 point
    We will be implementing this.
  5. 1 point
    As you can see in the video, the mobs are acting like they stack a certain amount per cell. That makes the monsters go around the player instead of staying in the same cell. This causes several problems for classes that have small aoe spells. You can even see in the video that they act like some form of terrain, like ice wall, because 4 zombies(agressive mob), stop atacking the monk simply because there isn't any avaliable cell for them to atack. If you search videos of mobbing in official servers, that isn't the normal behavior. mob bug.asf https://drive.google.com/open?id=1NPOdlP3wcwAhQO3-AmfKrFssHviIT6Cm And as i mentioned in the older post, the "ghost equipament" issues persists while being atacked by several monsters. In this video i show that even when i unequip my shield that reflects damage, the mobs continue do take damage like i still have the shield equiped. equipament problem.asf https://drive.google.com/open?id=1_y1yUL0aIxqlztTXrJVZJ4-1msHRFEI7 Please give some feedback.
  6. 1 point
    I just became ranker (Florencia rank 10) and started testing the heal amount of potions vs syrups when I noticed something strange. The following are the numbers I got. Normal White Potion: 1312 hp healed Ranked White Potion:1365 hp healed Ranked Condensed White Potion: 1572 hp healed Now pots have a 20% hp heal difference (Base heal +/- 10%) between the lowest value and the highest value. This means ALL of these numbers come from the exact same calculation and have the same heal range. Meaning there is no bonus for being ranked. Steph (ranked 2nd) helped me confirm this with the following numbers she obtained Normal White Pot: 1190 Ranked White Pot: 1396 Normal Slim White: 1292 Ranked Slim White: 1323 Again all within the 20% heal range normally present in potions. This also shows there is no bonus going on.
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