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  1. 8 points
    No sugar-coating stuff, no BS, no speculations, and just pure statements from my point of view? I have proofread this whole reply and I made sure to be as honest as I can get without "flaming". If you think this is flaming, then you can't take criticism. Unprofessionalism - As a player of a server, I expect the admins of the server to be professional. The word does not specifically mean you can't be casual with your players. The players do not expect you guys to be robots answering their questions with only yes or no, but never in my long years of playing RO have I seen GMs behave like you guys. * Refining Thread Image 1 - Minato stating "can't touch the safe refine" Image 2 - Stroheim posts right after Minato stating "no decision has been made yet" GMs are supposed to be on the same page. It was clearly said that you guys were having internal discussions but why is it that one of the GMs still go out of his way basically rejecting the suggestion when you guys actually haven't reached a conclusion yet? At the end of the day, most people were happy because the suggestion made through, but the fact that Stroheim had to cover for Minato's confusing reply to the thread should not have happened at all. I don't know how you guys actually go by your day and go through the suggestions in your forums but doing whatever you want whenever you want is not the way to go when it comes to these situations (delete the Minato's reply next time so it doesn't look confusing to the people that actually followed through with that suggestion). * Card Recycling Thread & Battlegrounds Thread Image 1 - "This sounds interesting :o" Image 2 - "This is possible :o" It's so frustrating to suggest things to this server because of how it is handled. Miscommunication from the thread mentioned before this one, now Hades is posting open-ended replies. Yes it sounds interesting and yes we all know it's possible because other servers have done it before. The point of suggestions are accepting and declining it. If it's too radical or out there, say so and close the thread. No one gives a flying shit if it sounds interesting to you or it's possible for you, we want to know if you're actually going to do it, if you're actually thinking of implementing it, or if you're going to do it in the near future. Don't leave us hanging. I don't know about the other threads but the one I suggested, I put time and effort into writing that thread out. You replying like that kinda hints at me that you didn't even read it. * Guild Dungeon Teleport Thread Image - Hades replies and closes the thread with proper remarks This right here is what I expect from every suggestion thread. You said why it's not possible, it won't get implemented, and why it's so hard to do. Why not treat every suggestion thread like this? * Discord Image 1 - I understand that the Game Masters play the server too, but when you sign up to be the face of the server, "jokes" like this should be left unsaid/untyped. You do know that there are rumors that people leave the server because of Minato? I don't care if it's true or not, but when shit like this does happen it's not good for the server population. Minato, if you are going to do shit like this, I suggest disconnecting your GMing from your being a player of the server. Use a different name and use a different Discord. Even if the image is taken out of context, things like this should not even exist at all. Image 2 - Threesome 1? Really? Is your Discord just a big fucking joke to you guys. haha xd that one's funny nice. Image 3 - Diablo asks a genuine question on Discord #questions and Minato assumes and confirms if it was a "meme question"? The way it looks to me is that you thought he was an idiot for asking such a dumb question like that. If a GM is going to make fun of a player for asking a question in a space where questions are to be answered, as a player, I wouldn't even bother asking at all so I don't get ridiculed by a person who runs the server. You even posted a gif like it was a fucking joke and by the way, never answered the question. Image 4 - Simple question. Is the miyabi doll hat quest implemented? What's so confusing about that, that you need to reply with "eh?". I'm sorry if there's a language barrier but I just don't understand why things like this are handled this way. The question was answered a couple lines down but I just can't fathom why does it take for the player to ask twice to be taken seriously. * Reddit - The man who runs r0 is bashing another server, at the same time advertising his own server. This is pathetic. Atleast don't use the same account or same name as you have in this server man. Make it seem like another player is bashing it so it does not ruin your credibility, so it doesn't ruin the server's chances of reeling in people. I can't put into words how fucking sad this looks. You asked, I delivered with proof. Tell me I'm wrong that these aren't the reason the server has such a low population + bad reputation.
  2. 6 points
    It's great to see that spaces like this are available for players to express themselves without concern. Being as direct as possible: 1) I'm new to the game, so I couldn't say for sure about the mechanics itself, but I notice that some new players get a little disoriented when they start. Although Ragnarok is an old game, many people knew it years ago (in my case in 2004 ~ 2005) and spent a lot of time for getting in touch again. Although there is a website, forum, discord and Wiki (very good by the way), i feel that some guidance is lacking inside the game so that the novice player has knowledge about these channels. I played for weeks, until Hades personally told me to join the server. Whenever I can, if i have any doubts from a novice, i recommend the site, Wiki and Discord, but maybe there could be an NPC, a "sign" in English/Portuguese, something inside the game, pointing out to the newcomers the existence of these channels. Something simple, but that would certainly be important to retain players. I personally stayed at Ragna0 because i liked the mechanics, but more importantly, because i had contact with the community in Discord. If it weren't for that, if it weren't for Hades having invited me personally (at the time i don't even knew what Discord was), i probably wouldn't be playing here. 2) Communication. As a private server, I don't have a high expectation of professionalism, as there are several limitations. There is no company behind supporting it, nor so many ways to capitalize on the server, but many problems could be avoided if communication was done in a more serious way, in the correct channels and in a more polished way. I don't know the exact number, but most players are not native speakers, which means that "official" matters need to be said with a certain formality and objectivity, with no rhetoric or irony, so as not to generate confusion. Sometimes discussions are conducted in Discord, which is terrible, as not everyone can read the hundreds of messages said there. In addition, the forum is the best place for debate, as there is a different pace for presenting ideas. It would be interesting to use (as in most cases it has already been used) official and closed channels (forum and Discord) for posting (read-only), thus avoiding direct debate, and it would also be interesting to institute a spokesperson, as this would avoid internal contradictions between the staff team. There may be other points, but those that come to mind first are these.
  3. 5 points
    Thank you for the honest feedback guys. We are going through the points mentioned and discuss internally before announcing our decisions. So please give us some time before we respond to the points raised. *You can still reply to this topic as we are monitoring it
  4. 5 points
    Hello, this is a guide under construction. Any criticism and help is welcome. The goal of this guide is give some tips about how to get a good start in Ragna0 and start to understand it's features. Here are some tips: 1)Make more than one account. Here in Ragna0 you are able to open 2 games at time, that means that is possible to level up 2 accounts at the same time, with characters that help each other, like a priest and knight, making leveling easier and less costly. Personally i have an account to each character because that way if i want to use my Hunter with my Crusader, i am able to do it. Also in the future by doing this, it's going to help you to participate easier in instances since sometimes a certain class in missing to do it well. So my advice is to make the accounts, write them down with the username and it's class. 2)Always make a merchant character. Having this class is going to help you in many ways. You don't need to level up it a lot to get acess to it's perks: 3)Leveling There are few leveling guides on this forum. : This one, and This one ( more oriented to Knights). Your character also comes with a , you can open one every 5 levels ( 5,10,15,20 ...) they contain a lot of healing itens, that are character bound, and also Status and skill reset discount cupons. The higher your level it gets more expensive to reset your atributes, but with these cupons, you get 10% discount with each of them, so you can even get a skill reset and stat reset for free! I don't know exacltly what come from each first aid packet, but i think it would be nice to list the drops here by level, if someone have it tell me to post here. When in doub't to find a certain monster, you can search it using a renewall ragnarok database, like http://ratemyserver.net/ ( don't forget to put mark this option) or you can use the navigation tab ingame : There are a lot of quests that you can also do and receive some itens and xp(they are repeatable), we have a Wiki and in the section of Locations/Quests you can find them sorted by place. Sometimes it's also good to level up in a place that you desire a drop, that way you will be doing two tasks at once! 4)Option Gears! Here in Ragna0 the gears ( Weapons, armors, shoes and garmets) dropped from monsters usually come with options! ( Hats, shields and acessories doesn't come with options). There is this guide about Option and you can find this one in the Ragna0 Wiki aswell. They glow in different collors when dropped by monsters, so you know they have options when u drop them ( Monsters cards also glow, in purple, making better for you to see it when you drop it !): These option gears makes the difference in the build that you're aiming to but they can also make the difference to someone else, so the best thing to do is to keep them until to maybe use someday or sell to some player, because here in Ragna0 All weapons are sold in npcs for 10z, so it's not worth to do so :). Soon i will also do a guide on how to drop option equipaments easier :). 5)Attendance Check When you Log in or click in the Attendance Check you are going to receive this message: That is the remaining time online that you will have to be to receive a reward! When the time comes, click on attendance check, click on the item and go to your mail. English isn't my main language and i never really had any proper study on this subject, so i apologize for any mistakes i made, and please fell free correct anything wrong. I will be doing a portuguese guide aswell since a lot of Brasilians also strugles with english. I hope this helps 🙂
  5. 4 points
    This is what I was afraid about. Your reply shows that you don't understand what professionalism is. Not once did you address the fact that the server is being called out on the main topic I layed out for you. From all your replies, I can also tell that you took all of it as flame because not once did you take criticism. I was not looking for an apology. All the posts underneath my original post weren't looking for apologies. This is a matter of how I, and apparently some that surprisingly agreed with me, see how you guys are handling the server. I don't give a fuck if you are "sorry not sorry" and honestly, if I were a new player and seeing how you responded to all the topics, I would cringe. I'll cut to the chase because you guys haven't even responded to 90% of the posts here and took a whole day for one. Refining Thread - Nice, you're just going to keep confusing the people about your views v Hades + other GMs views. If you are going to address Hades and Stroheim and not the topic starter, then why would you post in the topic at all? I feel like you guys should really be in a voice call or atleast a group discord where you guys can discuss this freely. Card Recycling Thread - I was hoping Hades would respond to this one and possibly change how he handles suggestions. But since you are answering for him here, instead of saying "this sounds interesting" or "this is possible", why doesn't he put what you put? Here let me give you an example of how you just answered me but instead towards a suggestion. "Thanks for the suggestion! We will be looking at how the community receives it and how badly it is needed. We're currently checking on this but this is definitely doable development-wise." Guild Dungeon Thread - This is how I know you guys don't communicate. Another player brought this up to Hades and he himself said that he will correct it and he thought the same way on how the mapflag works on guild dungeon. Proof. Discord Image 1 - "This was done on our personal discord AND NOT ON r0 DISCORD". That's all you can say? You are not sorry for that one? Thank god I'm not BR because I would be fucking fuming right now. Also, there are worse screenshots? Oh God, thanks for letting the whole server know. Like I said, separate Discord for GMing, separate Discord for shitposting. It not only preserves the server's image, it also preserves yours. My apologies if it was in a personal Discord and not the RO Buddies Guild Discord (where people joined and looked for other r0 people to play with). Discord Image 2 - Like I said, haha xd. Professionalism. Discord Image 3 - Grasping face value information. Got it. Thanks for letting me know. Now lets just see how else everyone else will see how you answer these questions on Discord that hasn't read this post or doesn't know you at all. Discord Image 4 - "The chat is cropped, so it can be taken out of context". All the chats are cropped man. Anything can be taken out of context. This specific response shows that you don't even want to bother looking it up yourself and would just resort to saying "Sorry but you can't use that for argument's sake". You can only say that when you have proven my argument is out of context. Proof that you should've looked up yourself. Pre-text & Post-text Thanks! Reddit - Wait, I thought you were answering for Hades? You left this one out. 😮 I love this server, by no means am I trying to destroy it. I am trying to make it to the point that people like Senkrad and I and all those who liked and agreed with my post, should not feel this way. Also, I may have generalized GMs and the other people who read this that are involved in the Server/Discord somehow, but I do want to acknowledge that professionalism does exist in the GM staff. Special shoutout to @Steph and @Stroheim for being level-headed when it comes to portraying the server.
  6. 3 points
    Here on Ragna0 players can choose between several gears with many options for their builds. The hard part is to summarize all this information to check if your build needs adjustment or new gear. @battlestats is a custom command where players can check the sum of their options on gears. Many servers implement it, showing on chat several information that are not shown on ALT+A like: - Total ATK Power (Based on Atk Formula) - Total MATK Power (Based on Matk Formula) - Total Defense % (Based on hard DEF Formula) - Total % delay after attack reduction - Total +% damage on X Race - Total +% damage on X Element - Total +% damage on X Size - Total % Reduction on X Race - Total % Reduction on X Element - Total % Reduction on X Size This can be helpfull to bugfix gear combo sets or hidden properties
  7. 3 points
    Hello, I've recently joined the server and have been playing for 5 days so far, but here are some of my thoughts and observations about the server so far. Background When I first started out on the server as a Swordsman, I noticed monsters would drop gear more frequently than normal, and soon found out about random options. However, since there's a random factor to the gear, a lot of times the gear is junk and probably discarded. As I eventually hit levels 50~60 and about to hit Knight, I was trying to find better gears to use but I wasn't able to easily find information on where to get the next set of gears, until some friends told me to level at Desert Hodes after changing to Knight (they never mentioned gears). It was only after my attempt at levelling at Desert Hodes that I found out about the Desert set drops which I thought was a pretty useful set for level 50 requirement when I was level 60+ at the time. Eventually I found out about Lava set too from friends, but that's a level 75 set you would obtain from Magma Dungeon F3 which is a end-game map. I currently have a level 84 Knight, 58 Blacksmith and 57 Priest, with my Knight being my only "fairly geared" character and I'm trying to gear my Knight up to do other content like instances. Gear image Observations 1. Gear progression is difficult/limited I see a huge gap to progress from Desert to Lava or Expedition set due to the difficulty change in the maps to obtain the gear. From looking at item descriptions, gear refine is extremely important to obtain refine bonuses at +7 and +9. However, I've looked around at methods to obtaining ores for refining and it seems like the only ways to obtain Enriched ores are 500k + 5 of respective base item, otherwise you spend 20 Zelstars per Enriched ore of your choosing. Moreover, HD ores are only obtainable through Flamering at 750k + 1 Enriched ore. Zelstars are relatively difficult to obtain due to the nature of requiring Champion mobs to spawn and the RNG factor of dropping the Bag of Zelstars. At this point I do have 45 Zelstars, but it is only worth 2 Enriched ores. The cost of obtaining 500k to convert 5 Ori/Elu to 1 Enriched is pretty high and extremely tedious, more so when trying to obtain HD ores, making refining a very arduous process for any player. The potential of an item with decent random options breaking before reaching +7/9 also make players hesitate to use anything less than Enriched and HD ores once they are available to be used. If we do a comparison between Desert and Lava sets, the Desert set seems to be generally more useful than Lava set, since it provides neutral damage resistance compared to Lava set which provides only fire elemental damage resistance. This leads to a problem where Lava set does not seem to be very useful for its difficulty in obtaining as a generic set, meaning that Expedition gear is the next generic set for progression after Desert. Looking at the methods of obtaining Expedition gear, the Tier IV gears are obtained from the Orcs Memory and Prontera Culvert (Normal) instances. However, only 1 chest is obtained per run, making it a difficult decision of splitting loot among party members as not everyone benefits from participation and pushing players towards attempting to solo the instance. Soloing the instance seems to be a very tall order, requiring a lot of investment into gear, refine and cards given the damage that is dealt by monsters. I have found a video on Orcs Memory from kRO:Z which shows the gears of the player at 1:45 and fighting the boss from 1:52 onwards. From what we can see from the gear, it looks like the player's using Thara Frog, Raydric Card, 2 +9 and 1 +4 armor (total: 30% demi resistance, 20% neutral resistance, +340 additional DEF). Compare this to a video recorded from Ragna0, at 2:55, the boss fight starts. If we do a similar method of identifying mitigation, the Rogue has 40% demi resistance, 15% neutral resistance and +540 additional DEF through refines and +45 DEF through Expedition Robe and its refine bonuses. If we account for the difference between the shields used in kRO:Z vs Ragna0, it's another additional +120 DEF. Despite such a significantly large difference in mitigation, the Ragna0 version of the instance still does more damage than in kRO:Z. This leads me to believe that the stat values of the mobs are likely to be incorrect. While I am uncertain if wrong mob stat values are consistent across other instances, I'm certain that players who have been around longer know if it is and can pitch in based on their experiences. 2. Accessibility of cash related items A lot of KR MMOs are designed around their cash shop model, selling useful consumables or even gacha items which can give consumables at fairly low cost. If you look at kRO and kRO:Z videos, it's not uncommon to see players use consumable buffs. Given the way the game is designed around its cash shop model, attempting to have a relatively F2P model for a private server can be a challenge as a lot of players are unlikely to donate. For the players who are willing to donate, there must be sufficient cost-benefit for them to be willing to donate and the cash items should be tradeable for it to enter the market and be obtainable by F2P players who can now also enjoy benefits of cash items at the cost of their zeny and time. While some may argue and say "P2W", it's only truly P2W when its accessibility is locked behind a paywall without alternatives. One common solution done by many other servers is to include items that can be converted to CP to allow F2P players to be able to obtain cash related items. Looking at Zelstars, it seems like it was an attempt at allowing F2P players some access to cash shop items. However, the only way of obtaining Zelstars now is through champion mobs and is not a guaranteed drop as well. Moreover, the available options for using Zelstars are also fairly limited and appear costly. Some items like the Stat Reduction Potions seem redundant as players are more likely to use Neuralisers or the Reset NPC. This applies to the Zelstar Machine's loot table as well having these Stat Reduction Potions. On kRO:Z, they have a much larger pool of items in their Zelstar machine/gacha equivalent (see: link, first table) with a good chance (4.5% - 5.9%) of getting each type of useful consumables. Stat Reduction Box (스테이터스 감소 포션 상자) is obtained at 1% chance and opening the box gives 1 of the 6 possible potions. In kRO:Z's game intro page (link), it seems like 젤스타 is a commonly used material in exchange for Enriched and HD ores, even Blacksmith Blessings (BSB) since you can use them for getting HD. I believe Zelstars were created to model after it in a more F2P fashion. However, it seems like there's no alternative to making Enriched/HD using Zelstar, and BSB are non-existent on Ragna0. Conclusion Gear progression seems to go in cycles of short spikes then very long plateaus due to level requirements of farming maps for drops, gear options and difficulties of obtaining refining materials. Low and limited accessibility of cash related items due to availability being locked behind mostly Cash Shop and Zelstar alternatives are either a small subset through the Machine or very expensive through the Store. Gear progression difficulty seems somewhat intertwined with Zelstar usage options. Possible Solutions 1. Bring back the official 젤스타 + ore conversions, but using Zelstars as replacement and raising the requirements e.g (kRO:Z) 1 젤스타 + 1 Oridecon -> (Ragna0) 3 Zelstar + 3 Oridecon since we happen to be x3 drop rate 2. Temporarily remove Zelstar Store since it's not meaningful, and improve the Zelstar Machine's loot table. May increase the Zelstar cost as a by-product
  8. 3 points
    To the people saying Ragnarok Transcendence is the reason the server is dying, it's really not. RT is litterally a renewal server with 1:1 Job Class with no zero mechanics at all(no fever maps/skill updates). The lastest patch added nothing to the game and it was suppose to be a BIG patch. The earilest zero mechanics they will see will be in late April(2MONTHS!), WHICH IS STILL BEING IN DEVELOPMENT (you can go read the warpportal thread). You would think the BRS that flooded the server a couple a month ago would had come crawling back see how much of a fail RT was, but thats not the case and you wonder why 😮.
  9. 2 points
    Idea description: Current mechanic spawn champion monsters in what seems to be a 7x7 area centered in the player. While fighting next to walls or enclosed maps the spawn mechanic randomly chooses cell coordinates and if is not walkable/spawnable for the champion then the spawn does something (????) and end up spawning the champion on the other side of the map, halley, wall. So what I am asking is to change the spawn mechanic of champion monster to be the same as Fever MVP boss. Fever spawn the MVP in the same cell where the last monster required to invoke the MVP was defeated. Why is it good? It is already annoying to deal with teleporting champions ("Elusive") now add this mechanic where sometimes due to fighting next to a wall or enclosed space the champions spawn who know where. QoL I said so How urgent is this rate 1-10: 10 no bs Will it affect our economy? Maybe, less angry player = more happy buyers? Will it affect any of our core systems? I don't think so, just some script spawn stuff If we deny it, what might happen? I'll sue If we accept it, who does it benefit the most? Everyone even you! You promise that this idea is for the better of the server in whole: Sim Other inputs: Next patch release pls
  10. 2 points
    As I suggested before (few months ago), rates (Exp and Drop) should be inversely proportional to the ammount of players online. More players = LOWER rates, less players = HIGHER Rates. Why? Lower rates RO Server are meant to be played by THOUSAND of players so the 1/10.000 chance of getting a card can be proc more times since more players are killing monsters. Also with more players playing, its easy to get a party to level up, and you get exp faster that way. Leveling solo on a 5/5/3 rates server is ultra boring. People are bored to this server because they have to spend 2 week to drop a single card. Maybe because no one has it to sell and when they have the price is too high and they have to spend 5+ hours farming harpies to buy it. If players can't achieve nothing, (w/e playing alone or in parties), they will leave. New player routine on ragna0: - Start a new char - Do the initial quests - Get char to level 30 - Try to get party - Fail - Level solo to 50 - Try to get party - Fail - Try to farm on harder places - Fail - Try to get party to farm harder places because exp sucks solo - Fail - Keeps the boring leveling getting 0.5% exp per mob killing 1 by 1 - Reach level 60 - Try to do hodes alone - Fail - Try to find party to hodes -- if you are wizard/priest/mobber you have a chance -- else: Fail - Get bored farming orcs till level 70 - Reach level 80 solo in 3 weeks without a single card or good equipment drop - Try to get a party - Fail - Leave the server
  11. 2 points
    I guess the answer to professionalism is: "i'm not the a*****e, all of you are the a*****e"
  12. 2 points
    Since I always see that this server is supposed to be a f2p type of server, I would also like to point out players who pay have infinite access to consumables and tickets while f2p players can only access them through guild eggs and zelstars. I think if you want to maintain the "f2p" thingy, you really gotta give better alternatives for free to play players to be able to access these stuff, otherwise it's just p2w. Zelstars definitely not viable with the current playerbase, especially with how bad the rates of the lottery is, and the prices of the items in the shop as well
  13. 2 points
    i think the problem here is not about how Minato talk sensitive things on different discord. The problem is, that Minato, as one of the face of the server, should have different accounts of discord. So he is “UNPROFESSIONAL” or unwise for not having separate discord. When the surge happened, a lot of newcomers came to this “other” discord, and when they did see something sensitive directly said or typed from GM, even it was a joke, it was a bad move. You cannot underestimate the new people way of thinking. Not saying that this is completely Minato’s fault, but as a GM, you should anticipated if one of this thing would arise. Other thing i want to personally point out, is, how lazy the GM answers some newbie’s questions. There were times when people asking how op brandish build were, and white syrups. But the GM just replied it with “blame zero for that”. That answer was so lame. Yes, you do copy and try to mimic kro zero to this server, but at least try to answer that in a professional way. Its like you do not know what are you trying to copy, and just wanna try to throw the responsibility to official kro. Also, MVP griefing rule sucks
  14. 2 points
    These would be the strongest agreements I have: In addition to this, it has to be noted the constant resistance to change/suggestions/criticism. From 90% of suggestions being denied or simply closed because it "Makes the game too easy" which is a frequent response to this kind of feedback. Most players suggest improvements to make it more feasible to achieve certain Zero gears/milestones without taking away the challenge/grind itself, just decreasing a notch the time investment/requirements. Im aware the admins and a healthy percentage of people here want an as close as possible experience of Zero, however, for the 100th time this has been said before: VANILLA ZERO IS MEANT FOR A P2W EXPERIENCE MEANT FOR AN AVERAGE POPULATION RANGING ON THE THOUSANDS. Like it or not, thats the reality, we're not expecting or demanding the game to be easier, we're helping it to adapt to a F2P format, since F2P vanilla with 100 players is plain impossible. Like it or not Lukien, all these seemed like a bitchslap on newer players' faces and suggested a STRONG AF BIAS towards veteran players, since these bans were made on the spot. I wont dig on this topic anymore since the post I made in the past got instantly closed and I honestly gave up for good on changing this stupid rule. Realize that these people WERE NOT TRYING TO BE DICKS TO YOU, THEY WERE JUST TRYING TO LEGITIMATELY COMPETE AGAINST MVP MONOPOLIZATION. Learn to recognize when people are dicks and when they're trying to reach the same goal as you. I strongly believe this was the starting point on the mass emigration. People left with a sour taste of unintentional favoritism. And just because of that, people start believing "the rumors" This. 3 minor hotfixes/patches a week is way better than 5-7 lackluster ones in 2 weeks. More presence from the staff in general, atm server feels as if it was almost completely abandoned by you. And for the love of god have an archive/notepad of pending fixes. Its not the first time some reports are promised "next patch" and overdue, having us waiting for another week and half for it to hit live. Yes, some of them may not be critical in nature, but are a big factor on how some people play the game, in addition to most of them being a simple sentence of script gone wrong.
  15. 2 points
    Olá r0nians! Estou criando este tópico por conta dos atuais problemas, eu estive fora por umas duas semanas pra resolver alguns assuntos pessoais, eu estou de volta agora, e queria saber de vocês O QUE VOCÊS ACHAM QUE SÃO OS PROBLEMAS ASSOLANDO O NOSSO SERVIDOR PELA SEGUNDA VEZ(SE TEM ALGUM) E O QUE VOCÊS ACHAM QUE DEVE SER FEITO A RESPEITO DISSO? Eu queria respostas direto da comunidade, sem mimimi, sem especulação, só as suas declarações do seu ponto de vista. Vocês estão prontos? Eu(nós) estaremos lendo eles! Nota: não desviem o assunto e sem flames no tópico. Obrigado! Podem responder em português caso queiram/não saibam falar inglês, que eu faço a via inversa e vou traduzir qualquer coisa que quiserem pro Minato!
  16. 1 point
    Alright, so after several months and seeing how the poring instance has become a point of contention among players here I wanted to take a realistic analytical and mathematical look at the poring instance and expedition gear as a whole to give people a better idea of the benefits and negatives of the current setup and hopefully get a constructive discussion moving on potential improvements that could be made that would benefit the server as a whole. I will break this down into a few key issues first and then expand into a mathematical analysis of expedition gear and the requirements. First: The poring instance itself is a "low level" content area which is completely necessary to our current top available end game gear. Now speaking as a player who has played RO for nearly 15 years off and on this sends up red flags. The level 60 cap on the instance has both positive and negative implications. The positive implication is it allows newer players with very little gear to grind out a significant amount of zeny with minimal effort once a day per character in that range. The Negative and reality of it is the server population is not nearly high enough to support the demand of the Jello Stones from newer players alone. In fact the vast majority of Jello stones and fragments that come on the market come from a handful of players who have an army of lvl 60 characters they farm the instance with daily or at least on the most profitable days. This causes massive burnout both leveling a army of low level characters and running the same instance content over and over again causing a significant drop in player retention. Second: The experience issue comes up every time poring instance is brought up in discussion. The need to clear your experience bar every time you run a character through the instance so you don't over level them is poor game design. The simple solution would be to remove the exp from the instance or lessen it greatly to help relieve this issue but that would directly affect players who actually wish to use the instance to gain significant amounts of exp on a daily basis to assist in leveling alts for low time investment. The more complex solution would be to allow players to turn off their exp gain via a NPC or have a NPC that removes all current exp gained for their current base level. Neither solution is great and both have their flaws, but the issue of players mindlessly suiciding armies of alts to be able to re-run the content needs to be addressed. This just adds to the time sink that is farming the instance which no one actually wants to have to do. The easiest solution may be to just raise the level cap to lvl 70 or 75 as the exp gained in the instance would allow players to run a handful of them before having to "reset". Third: On kRO jello stones/fragments are largely obtained from the Gelstar Lottery which turns RMT directly into Zeny. Meanwhile in r0 the Zelstar Lotto results in untradeable consumables. This has caused a significant lack of outside sources of fragments. Yes you can get Jello stones/fragments from the lotto, or at least we have been told you can, after turning in well over 500 Zelstars I have yet to receive anything other then a consumable or discount ticket from the Zelstar lotto so I cannot confirm this other then stating the rates of non consumables is far to low. The current Valentines day even has a trade in of 300 "x" hearts (x being stone, burning, immortal or wooden) for a chance at a random jello stone, 5 fragment box, or rather useless chocolate box. This can be done up to 5 times per day. This was both a interesting and viable option for farming jello stones and I feel needs to be expanded upon if the current poring instance stays the way it is. Allowing players another (albeit potentially slower means of farming stones) needs to be addressed. The concept of the Zelstar Lotto was supposed to include fragments at a decent rate but that has simply not been the case. Forth: The daily rotation of jello fragments causes bursts of people doing the instances on the most profitable days and ignoring it the rest of the week. I for one, only ever run poring instance on the Sunday night to Monday night transition as I can run the instance twice with each character I can. Once after midnight on Monday morning before the 4am server instance reset, and once after. This effectively doubles the number of characters I have to run the instance for the particular fragments I need. I have little to no motivation to run the instance any other day of the week because it doesn't benefit me at all. This again is poor game design. It supports playing for several hours to get the most done possible at one point in time and then ignoring the content the rest of the week because it no longer applies to you. With that in mind lets take a look at what is needed to actually make a full set of Tier 1 expedition gear: Body Armor: 10 stones, 50 crimson/azure/shining crystals, Needs to be +9 to be viable (the average pieces of gear needed to make a +9 is roughly 6 using Enriched to +7 from 4 and HD for +8 and +9) So for a +9 that is 60 stones and 300 of each crystal on AVERAGE to get a +9. Boots: 9 stones, 50 crimson/azure/shining crystals, for the +27 refinement bonus on the set assuming you have a +9 chest this can be left at +7. Average to make a +7 is slightly less then 50% but for ease call it 50%. So 18 stones, and 100 of each crystal. Garment: Same requirement numbers as boots and should also be +7 for the refine bonus of 27. 18 stones and 100 of each crystal. Accessory: 19 stones, 50 of each crystal. Due to the stone requirement being so high I suggest leaving your accessory at +4 to get the refinement bonus (9+7+7+4=27) Total AVERAGE requirement to get a singular full set together: 115 stones, 550 of each crystal. edit: this would put the average cost with refining considered as well for a full tier 1 set at +27 refine to be somewhere in the range of around 170mil (based on 1mil per stone, refine costs of 40mil for the +9, 3mil average for the +7s, and 5k per each crystal) This does not include the cost of rolling enchants which can get excessive very quickly if you are aiming for a specific enchant on all 4 pieces of gear. Expect another 40mil+ for enchanting, likely more then that for excessive min-maxers. For a SINGLE characters end game gear setup assuming the average number of fragments received from each instance is around 3.5 (this number may be incorrect and is a assumption based on both personal experience and what other players have told me their average numbers are) you would need to run a total of 164.3 poring instances or 165 poring instances to make your gear for one character. This is in addition to the instances needed to run to obtain the crystals. Now assuming you are running poring instance at a fairly decent pace and clearing the instances in around 8 minutes that is nearly 22 hours of poring instance, just for one component of the gear required. Conclusion: We have multiple sources of game burnout here, the content is not repeatable without significant effort, it is not rewarding outside of endgame gear and needs to be run at low level to be run at all. If the GMs wish to address player retention and why players are coming in and not sticking around: This. Poring instance is daunting and not fun. No one wants to run it over and over again to try and make their refined pieces of gear. The entire mechanic would be completely fine if the server had 5000 players on it and a thriving market which could support this sort of content, but at some point the GMs have to recognize that we don't and likely never will have that size of a community. Address the issues and hopefully keep this server from falling into oblivion.
  17. 1 point
    Hades, that is assuming you have 5 characters that can actually complete those quests in a single account. 100 Anubis?? (I got that one with my wizard and it took a long time), 100 Shinobi??? For just 8 hearts. I mean, even if you have enough good characters (which you cannot assume everyone has) youd need a whole lot of time in your day to complete all the 5 quests, and I guess forget about the porings for those days, right? I think the idea is nice, the costumes are nice, I see the effort. But like this I think people will just ignore the event, and the point is that most people join it right? Anyway, I hope that the mentioned upcoming patch fixes this 😃
  18. 1 point
    Hi, I would like to suggest some modifications to the PVP system and suggest also some events that can help the server to attract more people as well as keep the ones here more motivated to play. I believe that a PVP ranking with rewards should be added (perhaps with some good rewards in terms of consumables to be further used in Woe). Also, some sort of pvp/gvg championship event where groups of people can sign up (let's say 3x3) with an interesting reward (it has to be so people have a reason to play). This will also motivate people to compete in the Woe in the future. Idea description: Create a pvp ranking system/reward and events related to gvg. Why is it good? It will make people play the game, it would create a competitive environment which is why people actually play (to show they are the "best"). How urgent is this rate 1-10: 10 (The server needs new content/feature otherwise its population will slowly decrease. Will it affect our economy? Yes, it will make people look for more gvg-based cards/items and consumables. Will it affect any of our core systems? No If we deny it, what might happen? Nothing (which is something bad) If we accept it, who does it benefit the most? Probably people who play the server for a long time, but it will people who try to achieve the same level. You promise that this idea is for the better of the server in whole: Yes Other inputs: The server has 0 appealing of Woe/Pvp/BG at the moment and this has to be changed since it is the main reason why most people play this game.
  19. 1 point
    @Stroheim This is the issue I told you in discord. Apparently, the way the enchanter works is as follows: An armor can hold up to 3 enchantment slots. Slot #1 for Expedition IV and III, Slots #1 & 2 for Expedition II (i think) Slots #1, 2 & 3 Slots for Expedition I Seemingly, the class enchant is only Locked to Slot # 1 and the way the enchanter works is adding enchants going from slot 3 to slot 1. Which makes Expeditions I and II to be more expensive to reroll class enchants, since the npc must enchant from slot 3 to 1 making the enchanting costs 200k and 300k for Expedition II and I respectively. Made a little diagram to show more clearly the problem: If applied, this will make the enchanting/rerolling costs of armors across all tiers equal, since people will mostly be rerolling Job Essences Or just THIS, I do believe having to roll between a pool of 50 total enchants is bad enough to have to suffer in getting a 1st job enchant, or why not add this benefit to Tier 1 armors?
  20. 1 point
    The itens are really nice, but the way to get hearts is really bad. I just did the quest and got 8 hearts. Let's say that i got 10. This is a Daily quest, which means that if i want to buy the 500 hearts item, i have to farm this for 50 DIFFERENT DAYS, unless this quest is staying forever, it's gonna be impossible to get the 500 hearts item. Also why the hearts are untradable? Let people farm to have something to spend zenny, like the xmas event. Please increase a lot the amount of hearts given by the quest daily, or increase a bit of the reward and make it repeatable. It's a good event but it's just simple impossible to get the itens 😞
  21. 1 point
    On top of my report I just made about ranked pots not working...... So assuming ranked pots do get the bonus... Doing the math it would take 3 potions to match one syrup Even in the best case scenario (using condensed whites which weight 5 each). You are looking at a a weight difference of 15 (condensed) vs 14 (syrup) The problem is that It takes time to farm and only % chance to craft both the white potion needed and converting it into slim. Meaning the effort/money to make 2 condensed outweighs greatly the use of syrups. Also the time thing is kinda a moot point, a single second cooldown is nothing and from what a few farmers have told me is that, even in the worst conditions, the cooldown doesn't matter. The only thing that matters is the weight So basically you have a system that requires (again best case scenario) 1. A dedicated brewer alch that has the highest % rates (Quick estimate based on math but it ends up being 100% to make normal whites will something like 75~80% to craft condensed) 2. Someone to farm both the herbs and the Witch Starsand (time that could be easily spent just killing a couple harpies for white syrups instead of 3 things for Starsand) 3. The cost of potion bottle, test tube, and medicine bowl 4. The time to craft (let me tell you when crafting a shit ton of potions it takes a LONG time) All for an inefficient source of healing. The only advantage that pots have is that alchemist can throw them, and I believe the bonus of being a ranker doesn't affect the heal amount of thrown potions. Basically meaning there is absolutely no reason to craft/buy/sell/use any pots because the risk. time, and payoff are not even close to being equivalent to go to pront and buy syrups
  22. 1 point
    I just became ranker (Florencia rank 10) and started testing the heal amount of potions vs syrups when I noticed something strange. The following are the numbers I got. Normal White Potion: 1312 hp healed Ranked White Potion:1365 hp healed Ranked Condensed White Potion: 1572 hp healed Now pots have a 20% hp heal difference (Base heal +/- 10%) between the lowest value and the highest value. This means ALL of these numbers come from the exact same calculation and have the same heal range. Meaning there is no bonus for being ranked. Steph (ranked 2nd) helped me confirm this with the following numbers she obtained Normal White Pot: 1190 Ranked White Pot: 1396 Normal Slim White: 1292 Ranked Slim White: 1323 Again all within the 20% heal range normally present in potions. This also shows there is no bonus going on.
  23. 1 point
    Also something similar happens to Crusader with reflect shield. Sometimes the effect of items like Moonlight Dagger stays for a few seconds after I unequiped the weapon. Using any shield with Reflect Shield lvl 1 active at all times and then swaping between Moonlight Dagger to any other weapon or none makes this weird interaction.
  24. 1 point
    Idea description: I know that currently only evolved pets gets acess to autofeed, but there are a lot of other pets that doesn't evolve. I suggest giving them the autofeed mechanic or maybe even make a "evolve quest" procedure(maybe zelstars or mythrils) which makes possible to autofeed and also make them less hungry overtime like the evolved pets(after the evolving). Why is it good? More use to the pets mechanic and also affect the market positively. How urgent is this rate 1-10: 5 Will it affect our economy? Yes, positively, making the pet selling a thing. Will it affect any of our core systems? I don't think so. If we deny it, what might happen? Not evolved pet will be kept storaged on the kafra most of the time. If we accept it, who does it benefit the most? Everyone :).( and the pets that get's to see the light of the day). You promise that this idea is for the better of the server in whole: yeah that's all i do baby.
  25. 1 point
    sometimes @whodrops isn't usefull cause it only shows the first 5 monsters with the highest drop chance 🙂 when that happens use our db https://www.ragna0.com/item/
  26. 1 point
    For future reference, you can type "@whodrops buckler" ingame 🙂
  27. 1 point
    To clarify, Fever MvP Bosses also spawn in an 7x7 area. While we're open to this suggestion, let's see if the community has other inputs on this topic.
  28. 1 point
    Let me give my opinion on how to increase server population but first let me describe the "3 different kind of players": (1) Short-term players that only play for a few days/weeks then move on, left the server on a good/bad note (2) Intermittent players that treat r0 as a side-game, they may get on 2 hours a week or 30 hours a week, they got other video games to play. May of demoted from (3). (3) Long-term players that have made r0 their primary game/fun driver and look forward to playing it as much as they can. May of promoted from (2). ________________________________________________________________________________ Every Ragnarok private server wants category (3) players on their server but of course they are the hardest to find. These people are usually the ones that have already found a "Ragnarok home" (another private server). To get these players, they need to know that all the time they commit to the server isn't for nothing. This is an online game so no matter what anyone says, people want to get ahead of each other, show off their stuff, know they are getting stronger compared to how they were from last week and when compared to other players, etc. Category (3) players pretty much want there be other people to play with/compete against or else we're in a catch-22 since r0 has a low population. TL;DR: A way that has been seen to work is do the OriginsRO route where you literally just keep a server maintained for YEARS and gradually building up your (2)(3) players. Origins had 1-20 players online for years and now they have hundreds. A reasonable goal should be to get five to ten (2)(3) players every month. Yes this is slow and nobody wants to wait but it should work. Of course, [+(2)(3) playercount/month > players that quit forever/month] for this to work. Category (2) players are the second priority as they supplement the main player-base. These guys are the ones that login when they feel like but things like their friends asking them to get on or brand new content is what will have them come back for a bit. To promote these guys to (3) you need some overwhelmingly attractive content (such as WoE competitiveness, some attainable goal to look forward to [like +9'ing stuff? lol]). Finally, the category (1) players are the last priority. They do not see r0 as something that will hold their attention for long. Instead, they will get their small bits of fun here and there and quit. In terms of server population "farming", you don't really worry about these guys. They are just passing through. You do however probably want their experience to be good during their short visit as they may pass on a good review to somebody else that may try the server. On a side note, these guys are the MAJORITY on new private servers. So when they leave you have everybody yelling "omg server dead, lol where did every body go? hahahAHAH i told u guys this server sux". ________________________________________________________________________________ (Continued) I wanted to talk about the current content we have. It has been said many times before but I think we're lacking content. Although I think it is important to note that you really only "lack content" if you play A LOT (20-30 hours a week). You will hit the end-game of r0 which is currently +9'ing gear in maybe 1-2 months. People don't seem to realize that 1-2 months of a game holding your attention is pretty damn good. People wish that a single game could be fun forever but no, there will be a end, and once you get to that end, often times people act like (-10 their current age) and complain which causes toxicity in the player-base. So about content, we need something DAILY to look forward to. Something where everyday we think we can't wait to login and do that thing. What is that thing? I dunno. But it sure as hell ain't Poring Village. Maybe skip through some of the official KRO:Z timeline and get to the meatier stuff like the dungeons or Endless Tower if that's a thing. Ideally, this "daily interest" would be some kind of content that favors making a party for it. It is always good to stimulate social interactions in terms of helping server population.
  29. 1 point
    (I never posted on the forum, so I don't know exactly if this is the right place) I was studying about the marriage system in Ragnarok, and some wikis pointed to the possibility of marriage between characters of the same gender, which was performed by an NPC in Lutie's chapel. In this case, the NPC is missing from the game. I do not know about this possibility in the Zero system, since on some servers this type of marriage is not possible, but I think the addition of such a NPC would be interesting not only by the mechanics of the in-game marriage system, but also as a symbol of tolerance and respect in accordance with the principles of the server. If the NPC should exist and is missing, then I report here its absence and the impossibility of performing a game mechanic. If the NPC should not exist, then I request that this post be moved to the suggestion session.
  30. 1 point
    To address the points raised: 1. Information not widely available ingame Currently, we do have a beginner's tutorial if you indicate that you're familiar with Ragnarok but not R0, the dialogue will introduce basic features like random options, briefly. To better familiarize players with our features, we are planning a better in-depth tutorial ingame to introduce Zero features and r0 custom content. This tutorial will be available in English and other languages (community can assist with translation) The tutorial will be accessible from the @hi command in case you need quick reference 2. Mob/Item DB consistency ingame and website We are updating our website Mob/Item DB upon every new patch Currently there is an inconsistency in website monster drop info, which will be fixed in near future 3. Patches & Updates We will commit to a weekly patch schedule (Mondays) for bugfixes and updates New events will be introduced on a monthly basis (e.g. Valentines, St. Patrick's) 4. Battlegrounds We will lower the requirement for all BG Modes, with exact changes to be decided in a poll. We're also open to improving BG rewards, feel free to open a thread on it 5. War of Emperium Current WoE is indeed in beta, to get feedback on its mechanics etc We are discussing on its direction 6. Mob difficulty difference in r0 and Zero Mob stats to be adjusted, closer to official behavior. 7. Improve Zelstar availability & rewards We're considering possible options, feel free to share your opinions on it. 8. Gear Progression We are discussing it, feel free to share your opinions on it. 9. End Game after 99 We are discussing it, feel free to share your opinions on it. 10. Guild Monthly Rewards We are discussing on its direction 11. GM Team on announcements & decisions We will be more careful and clear in future announcements whether in discord and forums 12. GM/CM Events We are discussing on a way to implement it. 13. Status Calculator Its nice to have but not a priority to develop.
  31. 1 point
    I think woe need to be shut down and then release when we have a least 4 healthy guilds, keeping updating the game, and make the community grow. it's hard to believe that the people just dont going woe cuz they dont get zelstar, enriched & 10 ocas every time. If no one it's going to BG, that only tells there’s no people aiming to get pvp equipment, lowering the needed people to start BG comes with the problem that someone just exploit them, doing fake & fast BG with 5 friends for easy medals.
  32. 1 point
    basically something enchanting to players so they can do something other than grinding materials alone just to see it breaks. For PvM parts, I have some kind of ideas: 1. MVP can drop more items for upgrading materials and Headgear. For example, Eddga drops King Tiger Dool (that can be made into a custome) and so on. For upgrading materials, A random gift box would dropped and/or gifted to the players who killed it, and it can be opened into consumables, upgrading materials, or anything enchanting. And make them tradeable. But to avoid monopolization, need to revamp the MVP grieving rules. I don't know if its possible, but make the damage calculation to get MVP title accumulative for every player in the party. Or, make a special map where you can actually PK. 2. A week reset cooldown (just like endless tower) instance that challenging, encourages group plays, and giving rewards. 3. Weekly event by the GM? I play this server since the launch, and barely see any event held by the GM that could actually encourages people to play in different way. Just asking, are the staffs even know what endgame of kro zero going? Don't they have an account on official kro zero? Are they know what are they copying? I am just gonna leave it here, since it was ignored back then.
  33. 1 point
    2 things I agree with: 1. Resistance to change Like what I have said multiple times in the server discord, the main reason as to why the admins are hesitant have some Quality of Life changes is because they do not play the game. They don't know how hard it is to get certain things done. I think that the admins should at least have some personal experiences with the server and not just have r0 discord as the main source of information. you only get to see a couple of players' perspective when you do that. 2. How things are being handled - This is the first time im seeing this post, and it clearly shows bias towards veteran players. The poll clearly says 5-1 and it was just closed and rejected. Imagine banning people for actually trying to compete for MVPs. I think that's how things are supposed to be. You have more players = you get the advantage. - GMs with their "sarcastic" or "lazy" replies. I think this one is a big issue because who would want to play a server with GMs like those especially from a new player's perspective. A GM making fun of a person asking a legitimate question and even posting a gif about it. Come on man why do you allow these things to happen. It is bad for the server PR. -Focus more on QoLs rather than content because contents are not as important if the majority cannot even get to farming those places/things/whatever Well these are some of the things that I think should be addressed first before even fixing specific game related stuff like bugs or whatever. I think the server is great and all, that is why I am playing it despite having these issues, but there really has to be a drastic change otherwise people would just end up leaving haha
  34. 1 point
    There it is. To be honest i always liked the server, because of low population and long times developing i left, because the unprofessionalism i never came back. GMs tend to be a bit sarcastic and sometimes engage in bad conversations with players, labeling them as toxic, and to be honest, some of the players are, thats how it is, but the way gms react to that is what i hated the most (some new GM joined to fix it, and became part of the problem), you can never avoid good/bad criticism but why need to display your bad side to the community? This with WoE seems the perfect server for me, and even now seems very good (i keep being up to date with the discord) still because the GMs (which are unamed, not all are mean) as a matter of principle will just not come back. To be honest i would not be very sure how is fixable, i guess just stop being an a*****e, just behave like a polite adult, ignore the bitchy players from now on and focus to keep the new players, any "business" will fail (free or not) if the "customer service" is bad. TL:DR Left because the server was in early phase. Never came back because i didnt like the GM's
  35. 1 point
    Hey guys, I have been playing the game for a while and I have been managing to bring some people over. I agree with most of the comments, especially the one who talks about how non-intuitive is for new players. Most of these friends had problems to know what to do in the early stage of the game and also to understand its features. I guess the suggestion of having a NPC literally in the novice spawn is a great idea. However, if it will be done, it has to be in multiple languages, but mainly English/Portuguese. This NPC should give a brief introduction of the server, how unique it is and give links to the wiki/discord (how to use the # to communicate through the channels etc - even knowing English and playing the game for years I found it confusing when I started). Also, this npc should give a warm welcome to the players, maybe even give a costume hat (that bandana depending on the country the person is from). Apart from that, I believe that advertisements in top 50/100 ragnarok website is a great way of marketing the server. I would suggest doing it on websites from different countries. In Brazil, we have one and that was how I would choose a server in the past. I also agree with removing Woe and focusing on BG instead since the server lacks guilds for now. I guess many people want to try out their build and BG is always a great place to do so. Casual events are always a great way of making people play the game too. Anyway, I think the server is great and it really deserves more people. Keep the great job admins and hear your community.
  36. 1 point
    Vou deixar minha opinião em português, graças a ajuda do rapaz que vai traduzir. Primeiramente parabéns pelo trabalho dos responsáveis pelo servidor, e parabéns pelas pessoas que comentaram aqui, bem interessante todos os comentários. Particularmente eu desde que conheci o servidor não acho uma explicação para ter poucos jogadores, no meu ponto de vista é um excelente servidor, sem p2w e uma comunidade pequena porém ativa e bem amigável, e tirando algumas pessoas, normalmente brasileiros não sei o motivo. O que faria para melhorar o servidor: a) Investiria em publicidade: melhor forma de chamar atenção de novos jogadores, e não depender de que já está jogando. Pois no meu modo de ver, não é função dos jogadores lotarem o servidor, por mais legal que seja b) Mais eventos: pelo menos todos os mês teria que ter um evento ativo para incentivar os jogadores a saírem do tradicional. Acredito que nada além de visuais e comestíveis como recompensas. c) Evitaria WoE e daria mais atenção a BG: acredito que não é o momento de ter WoE ou se quer testar no servidor "oficial", motivo principal não existe população para isso. Focaria em BG d) Como GM estaria mais presente no jogo: Caso fosse GM/dono do servidor procurarei estar online no jogo e fazendo eventos surpresas/esporádicos e) Iria remover esses benefícios da guilda: Com toda certeza isso era desbalancear o servidor. Eu tentaria focar em buffs diários e não recompensas, tipo a guild tem lvl x e tier y, agora os membros ganham 5% a mais de xp. E também, caso seja possível iria aumentar o número de pessoas em uma PT dando mais bônus de exp quanto maior for a PT (Max 15 ou 20 jogadores), essa última sugestão pode parecer boba, mas acredito que seja valida caso aumente consideravelmente a quantidade de jogadores. f) Discord/Comunidade: bom acredito que iria checar se a comunidade está realmente amigável, pois em muitos casos eu vejo um excesso de raiva na hora de dialogar dentro do jogo e no discord. E se em um servidor pequeno tem esse problema quando estiver maior de fato o problema será pior. Falta um pouco de educação, carisma e aceitar a opinião de outras pessoas. Muitas vezes respostas rudes são dadas de forma desnecessária. Na minha opinião. Bom é isso. Espero que ajude e sucesso para o servidor
  37. 1 point
    Alright, So I figure I will put out my thoughts on this as I have more or less stepped away temporarily from the server to play other things. Certain decisions have left a bad taste in my mouth as of late. Things like the release of the "guild monthly rewards" which give guild a reason and incentive to recruit as many people regardless of whether or not they intend to actively include them in guild activities or not. It also encourages players to go to the largest guild they can to increase their rewards, because why start a new guild when you can join that other guild and get free stuff every month. This is a issue and will cause further imbalance the longer it stays in the game. The release of guild dungeons, content which is far to difficult to be efficient for new players as the only source of the PVP gear and likely the best gear for WoE. The issue here is the time investment needed for a player to successfully complete a set of this gear is insane. On top of that, these sort of items are and should be obtained solely through PVP, not through PVE for PVP. If you want BGs to be active, there needs to be a reason to participate in BGs. Speaking of BGs, other then the first week I have not been able to get into a single BG since, They are largely left unpopulated due to the number requirements for them. Potentially look at altering one of the BGs to be 3v3 and immediately allow party queue. This would incentivize small groups to get together and compete. The release of WoE during a time in which the population is on a turn slide was poorly timed. I understand that the goal was to get it out as soon as it was available, but as we have seen 1 guild has been actively participating and thats it. There is no competition for castles what so ever. The times need to be looked at to bring more players into the fold. I would suggest looking at server login data to see when the most players are online consistently and setting up times relevant to those players. The original times were set up to be BR friendly as the BR population was a large number of the player base, but 90% of that population has moved elsewhere leaving the rest of us wondering why the times were decided in a poll rather then looking at server data. All in all the server is not in a stable place at the moment, but the goal should not be to bring in fresh bodies or bring back those who have quit. Focus on correcting and fixing the systems that are in place right now to better the server for those who are still actively playing. Over time, the new players will come and the old players who quit might come back, but in order for that to happen to population needs to stabilize and the only way that will happen is correcting some of the issues with the current in game systems that are apparent.
  38. 1 point
    Rapaz, tu me ajudou demais. TKS A LOT <3
  39. 1 point
    Good Job ❤️
  40. 1 point
    Hi r0nians! Just wanted to let you in on some customized things (some are revamps) that are coming for Q1 2020. First is redefining our achievement system. For me this is very under utilized at the moment and will be creating more achievements/revamping some current achievements. The idea is to have some side rewards while you're farming for stuff. Example would be for instance completion. Title of achievement: Rewards: Task required: Unwelcome in Orc Village [Orc Hero Agent] Title kill orc hero 10 times (1087) Public enemy of Orc Village Costume Orc Hero Helmet (13677) kill orc hero 20 times (1087) Demon of Orc Village Costume Large Orc Hero Helm (13882) kill orc hero 30 times (1087) Example for MVP on kill tasks. Title of achievement: Rewards: Task required: God of Sun? [Sun Descendant] Title / Costume Sphinx Hat (13636) kill amon ra 10 times (1511) Hunting the Haunted Lady [Haunter] Title / Costume Heart Wings Hairband (14234) kill white lady 20 times (1630) Demon Meeehhhhh [Prince of Goats] Title / Costume Majestic Goat (13540) kill baphomet 10 times (1039) Example for MVP on kill tasks inside instances. Title of achievement: Rewards: Task required: Twilight of Deepsea Aliens Costume Seagod Protector (14455) kill deepsea coelacanth 10 times (20081) Twilight of Deepsea Aliens (HC) Costume Firinto Scarf (20032) kill deepsea coelacanth 15 times (20081) Twilight of Deepsea Aliens (HC+) Costume Aqua Ten Gallon Hat (20112) kill deepsea coelacanth 25 times (20081) Twilight of Deepsea Aliens (HC++) [Fisherman] Title / Costume Little Aquarium (20325) kill deepsea coelacanth 40 times (20081) HC/HC+/HC++ denotes difficulty, possible to add more in the future. Example for monster on kill tasks. Title of achievement: Rewards: Task required: Ghosts Everywhere! Costume Whispher Mask kill whisper 666 times This structure would be the basis for tasks to be added in the future. Union System Revamp: Reserved. Daily Attendance Revamp: Reserved. Forgotten Box Revamp: Reserved. Daily/Weekly/Monthly activities: Reserved.
  41. 1 point
    Hi, 0nians. Our little destiny to save the world continues, and this time we arrived in Brazil! It wasn't hard for me to find a good charity to help, because google exists 😄 The amount of donation isn't that great, well mostly because, our budget is not super high right now and we still plan to host our server AT LEAST 10 + years. Thanks to all donors to the server. The past months, we have received many donations and plus minus income outcome, we are a bit behind in the total vault. Worry not, I decided to spend a bit of my own pocket to make sure our path of well being for the world continues!!!! I have selected a little help for needed children by GlobalGiving, let's hope this project will kick off soon and the help is delivered! Let's hope that in future, Ragna0 becomes a well known and well loved server by many more! Then we will be able to help even more! 😄
  42. 1 point
    Features War of Emperium - beta Our WoE is finally here, after several polls and comments by community, we decided to add 2 schedules with 1 castle each for a start. Wednesday 02:00 to 03:00 Castle: Repherion Saturday 14:00 to 15:00 Castle: Swanhild The beta will be held for a month +, after beta we will make needed adjustments and Treasure + God Item quest adjustments. Attendance Calendar 2020 5x Battle Manual 5x White Potion Box Boarding Halter Box 3x World Mobility Ticket 5x Angelic Egg Scroll 5x White Potion Box 3x Life Insurance 1x Oridecon Box 1x Elunium Box 10x Angelic Egg Scroll 5x Thick Battle Manual 2x Bag of Zelstar 5x Yggdrasil Seed 1x Infinite Flywing Box 15x Angelic Egg Scroll 5x White Potion Box 2x Neuralizer 2x Convex Mirror 10x HE Battle Manual 20x Angelic Egg Scroll Classic Mini Boss spawn The classic Mini Bosses such as Angeling, Toad etc will now have natural spawn with the same respawn time for 30 minutes. Item Updates Improved Zelstar drop rates by ~ 2x the previous. Bag of Zelstar drops 3~5 zelstars. Added Zelstar to buying store list. Updated Angelic Egg Scroll content Pet Updates High Orc evolution needed Orc General Token reduced from 50 to 5. Battleground Updates Added BG start / end announcements. Misc Bug Fixes Combo Finish + Asura Strike can be activated even with 1+ spirit sphere. Disabled all unreleased Cards and corrected small minor issue with OCA. Corrected Def+15 enchant for not giving DEF. Corrected minor issue with Rogue's Essence II lv1 Corrected minor issue with Crusader's Essence II lv2 Removed 7 day death penalty protection item. Restored Union Buff Icons. Corrected Devotion + reflection issue. Corrected issue with Two Hand Quicken, Spear Quicken and Adrenaline Rush, was not giving full aspd bonus. Patch Files Item description update other lua files.
  43. 1 point
    I'm writing this response as a former developer/scripter for about 3 ragnarok pre-renewal servers from 5 years ago. While the idea above from the topic starter makes sense, I'm not sure if this make the server better for the current issue. It was worded poorly, but I can assure you that this idea is doable, just not the most practical and easiest way for a problem/issue we are facing right now. Sampling the idea above with better words: (coming from another server that I won't name and I recently viewed and has this feature) The explanation above is better when compared from the topic starter (no offense). Logic is simple for this feature. Even if with a party, it's doable but may be has its flaws until we tested it ourselves. However, while it is doable, it would take time for it to be fully operational and tested, and if implemented will become another zeny sink (this server has a lot of it already, maybe if the server grows or if ever the server will reach its year 1 or 2, this can be good), this will make the purchasing power of zeny lower than as it is now, and the zeny needed for the 'insurance' could dictate the pricing of cards. And also, as there's no available script for this (searched for it from my sources), this can take more precious time from our only 2 GMs and the time could better be invested in implementing remaining updates (such as magma 3, bug fixes, other requests from players *costume stuff cough*, and more promotion of the server). For me, the best solution and most practical way would be to increase the rate of cards to 0.10% for now or make HE bubble gums/normal bubble gums drop from a monster or make it available to buy with a fixed zeny unaffected by discount (similar with the anvils and other smithing stuff in geffen), 0.10% is not too low nor it's not too high, and the bubble gums won't really make the rate "x2", it'll just make it so that it will roll the dice 2 times, or 3 (for HE gums). And would not affect anything drastically other than an increased drop rate of cards (and other items if bbgum part is chosen). Edit: Gums can be inserted from a daily quest npc too so people would have a reason to log in everyday, as this can be scripted very easily. Restrictions could be up to Hades/Stroheim as they see fit. Note: bbgum part just came to me as an idea while writing, please don't kill me for that
  44. 1 point
    Increasing drop rate of cards without including mvp/mini-bosses seems more like a prudent and practical idea overall, be it either doubling the chance or making it 0,1. The main problem i see with the idea is not in the idea itself but the implementation. Not only would the GMs have to code the whole system from zero and then much likely bug fix it for a while, its just not a good idea when you consider that both already have their hands full and that simply increasing the drop chance for cards is a much more efficient/fool proof idea to implement. I will have to say no simply because of the alternative being much more effective and safe.
  45. 1 point
    Why not just simply increase the card drop rate to a more reliable rate (e.g. 0.1%) instead of making this complex custom system? I'd rather have a simple solution instead of a complicated solution that could result in more bugs, potential exploits and or crashes/freezes. and a few points on the OP's post: 1- This won't solve the market situation at all. The truth is, there isn't enough players willing to farm rare items to sell to anyone, specially when zeny has little to no value in this server. 2- How about monsters that have the same card but different mob id, (Goblins, Venatus, Dimiks) having it only count on a single monster defeats the purpose no? 3- How are you gonna program this part: Does this mean if you pick up the card? or just by having the monster drop it? What if you pick it up and the party's shared item system decides to give it to another person? What if the monster drops it and you're unable to pick it up (stuck on portal, etc), what happens when you drop the card with one char and pick it up with another, or how about when someone else "steals" the card from you? I find it unnecessarily hard to program it without having a way to exploit it. 3.1- If it allows to obtain the card regardless of naturally dropping, it could result in a massive card stock and potential Deviling/Angeling/Ghostring cards, in which you know what'll happen to the WoE/BG scenario.
  46. 0 points
    The enchants says it gives +5 crit every 2 refines. Expected a +20 increase (since +9 armor), but got +45 instead I think its doing +5 every 1 refine instead of 2
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